Path of Exile: Incursion (Content Update 3.3.0) Patch Notes

God.

Fucking.

Damn it.

Dyadus nerfed into irrelevance. Ignite still unplayable. Fuck the ignite teasers for giving me hope, I'm definitely playing a raider to start the league. Seriously, you have no idea how uncool that is. Buff ignite again to be 100% of base damage per second and ignite will be playable. As it is, it's another. Fucking. Noob. Trap.

"
kolyaboo wrote:
I don't think these notes are complete. No zana mods mentioned. Maybe we won't get any like a couple or 3 leagues ago? Why no item nerfs? What happened?


No item nerfs? Dude What? Dyadus is no longer a real item and stormfire is no longer a broken meme item. Try reading.
Last edited by codetaku#0468 on May 29, 2018, 10:30:39 PM
wow
this is too much
hype!
"
kolyaboo wrote:
I don't think these notes are complete. No zana mods mentioned. Maybe we won't get any like a couple or 3 leagues ago? Why no item nerfs? What happened?


Think you missed them.

Zana League Mods Available During 3.3.0
Level 2: Invasion (costs 2 Chaos Orbs): Area is inhabited by an additional Invasion boss. 20% increased quantity of items found in this area.
Level 3: Warbands (costs 3 Chaos Orbs): Area is inhabited by 3 additional Warbands. 20% increased quantity of items found in this area.
Level 4: Anarchy (costs 3 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles. 20% increased quantity of items found in this area.
Level 4: Fortune Favours the Brave: (costs 4 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond. 20% increased quantity of items found.
Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
Level 7: Abyss (costs 5 Chaos Orbs): Area contains an additional Abyss.
Level 8: Breach (costs 6 Chaos Orbs): Area contains 2 additional Breaches.
Question: Why did GGG give major buffs to Fire/Lightning Trap (that were also both heavily used), yet feel the need to nerf Ice Trap (probably the least used trap)?


Fire Trap
- No longer has a cooldown.
- Now requires level 12.
- Now deals 7-11 fire damage when triggered at gem level 1 (up from 2-4), up to 410-616 at gem level 20.
- The burning ground it creates now deals 24.1 fire damage per second at gem level 1 (up from 3.6), up to 1362.8 fire damage per second at gem level 20 (up from 701.2). This damage is now modified by spell damage modifiers.
- Base duration of the burning ground is now 1.75 seconds (down from 8 seconds).
- Now has 1% increased fire damage per 1% gem quality (previously had 3% increased burning damage per 2% gem quality).
- Now deals added fire damage against burning enemies.
- Now has an added damage effectiveness of 200% (up from 100%).

Lightning Trap
- No longer has a cooldown.
- Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
- Now has 1% increased lightning damage per 1% gem quality, and 1% increased effect of shock per 2% gem quality (previously had 1% increased trap throwing speed per 2% gem quality). Incredible value!
- Now has 80% increased critical strike chance against shocked enemies, growing as the gem levels, up to 118% at gem level 20.
Now has a lower mana cost at higher gem levels, up to 20 mana at gem level 20 (from 24).
- Now has a base critical strike chance of 6% (up from 5%).
- Now has an added damage effectiveness of 100% (up from 90%).
- Now fires projectiles with a random rotation, as opposed to targeting an enemy.

Ice Trap
- No longer has a cooldown.
- Now deals 48 -72 cold damage at gem level 1 (from 60-90), up to 414-620 at gem level 20 (from 519-778).
- Now has a lower mana cost at higher gem levels, up to 22 mana at gem level 20 (from 25).
Dope ;D
"Updated the 2D and 3D art of Tabula Rasa to look less like a sweatshirt your grandmother gave you that was several sizes too large."
<3 the Map Balances. Thanks GGG!
Confine yourself to observing and you always miss the point of your life. - Darwi Odrade
trap meta
Zana Bloodlines is gone. This will have a massive impact on map sustain.

I'm quite OK with this, the T3 Cartographer's Office will presumably create a lot of maps, as will Uber Atziri and/or Uber Lab runs.
Le Toucan Will Return
Breach nerf? Really?

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