PvP Changes and Timeline

pvp is cool 8)
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What about glance/block tank who are already almost invulnerable in HotGM? The only whay actually to kill them is Scorching ray. This map is really fun, but these guy are just annoying as fuck.
pretty sure they didn't look deep enough, to list these changes. im ok to w/e changes players will just adapt.

funny thing is why play a flask class when you dont get flask charges. isnt it better to give everyone flask charges end of round

Ladies and gentlemen are you READY for SR WARS?
IGN : Relithh , Stronkberry
Last edited by relithh#7305 on Jun 25, 2018, 1:54:34 AM
Nice start!

Very happy that things are starting to get looked at
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nerf ea finally yay, spider will be even tankier :)
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Finally some balance 😂😂😂
Pretty disappointed with the flask changes. The recharging flasks provided a counter to some pretty oppressive strategies, such as kiting and temp chaining until you are out of flasks.

Additionally, there are several other skills other than those that are listed that are insane at a range (fireball, magma orb, other bow skills ect) that were not listed and are equally as strong as those slated to get dumpstered.
Spectres. What about spectres? Are they still a goddamn joke and would die the very second you enter the arena, leaving you without your main source of damage?

Or perhaps they'll at least be able to clear HoGM now?
Last edited by LaplaceNoMa#3989 on Jun 25, 2018, 2:46:36 AM
How will this affect the hall of grandmasters?
The real king of the hill - ASSZERKER CoC - high life, insane damage and clear speed
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Just bring back Path of Royale. PvP fixed :)
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