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Pedro3051 wrote:
Is there any reason we're not taking Glancing Blows to cap on block and spell block chance? Considering our HP pool is pretty high and we can get % Life recovery on block on top of the base recovery from BO, it seems it'd make our defense pretty steady with minimal investment no?
I believe it's because with Rumi & bone offering we got about 70% block chance & 37% spell block already.
Here is the ehp difference with out Glancing Blows and with it
with out Glancing Blows
with Glancing Blows
Last edited by wallypoe#1208 on Jun 23, 2020, 5:01:57 PM
1. Brand reduces enemy ele res (Elemental Equilibrium -50% and Elemental Weakness curse -44%)
2. Flame Dash is get out of danger movement skill.
3. Choose brand that is opposite of spectre damage. AB for lightning spectre, SB for cold and fire spectre.
NOTE: Arma Brand is not needed for damage, so level 1 is enough.
Can someone explain to me why '4 blue' (glove sockets)?
I'm leveling a League Starter build and currently I'm using Solar Guard spectre, which deals fire damage.
Ok, so I would use 'Storm Brand'. Also I would use 'Flame Dash'
What should I put in the other 2 blue sockets?
or... 'why 4 blue' sockets for gloves?
Last edited by drunkydragon#5464 on Jun 23, 2020, 5:51:44 PM
1. Brand reduces enemy ele res (Elemental Equilibrium -50% and Elemental Weakness curse -44%)
2. Flame Dash is get out of danger movement skill.
3. Choose brand that is opposite of spectre damage. AB for lightning spectre, SB for cold and fire spectre.
NOTE: Arma Brand is not needed for damage, so level 1 is enough.
Can someone explain to me why '4 blue' (glove sockets)?
I'm leveling a League Starter build and currently I'm using Solar Guard spectre, which deals fire damage.
Ok, so I would use 'Storm Brand'. Also I would use 'Flame Dash'
1. Brand reduces enemy ele res (Elemental Equilibrium -50% and Elemental Weakness curse -44%)
2. Flame Dash is get out of danger movement skill.
3. Choose brand that is opposite of spectre damage. AB for lightning spectre, SB for cold and fire spectre.
NOTE: Arma Brand is not needed for damage, so level 1 is enough.
Can someone explain to me why '4 blue' (glove sockets)?
I'm leveling a League Starter build and currently I'm using Solar Guard spectre, which deals fire damage.
Ok, so I would use 'Storm Brand'. Also I would use 'Flame Dash'
What should I put in the other 2 blue sockets?
or... 'why 4 blue' sockets for gloves?
other two will be curse on hit+curse
^ Thanks for the answer.
Just to be sure, you mean 'Curse on Hit' + 'Elemental Weakness' ?
So that the gloves end up like this:
...or you meant some other curse (other than 'elemental weakness')?
Just to be sure, you mean 'Curse on Hit' + 'Elemental Weakness' ?
So that the gloves end up like this:
...or you meant some other curse (other than 'elemental weakness')?
Elemental Weakness works on all the specter
If you use cold specter like RS/RK, you can use frostbite curse
SD can use Conductivity
They all -44% resistance, just some side benefits for specific elemental aliment (frozen ,shocked etc)
Assassin's Mark curse if you are doing cri build