[3.6] Immune HOWA Jugg | CI 15k+ es | Insane dps | Indestructible | Uber Elder video up
Great detailed guide!
This is my first time playing POE and I just took down Shaper with no deaths. Great job on the guide. |
|
So from the video i see you have only 1 hp and the rest is ES which means on the gear i don't really need to look for x+ maximum life?
|
|
" Yes, CI builds receive no benefits from life at all |
|
I have noticed that the "Leveling guide" - skill tree level (around) 30/50 is different than the one "How to switch to molten strike" Passive tree lvl 100
Am I to level my passive skill tree by first using the level 30/50 path and then refund and make the lvl 100 one ? Edit: Also wanted to ask if there is a specific slot for Brute force solution / Pure Talent? Last edited by The_Ancient_Demigod#2165 on Feb 21, 2019, 4:09:57 PM
|
|
I don't think I have enjoyed a build so much. Thank you.
Very relaxing build to boss with - my gear isn't great but does the job. Not sure about switching booties to Death's Door - any thoughts anyone? Also what would my next upgrade be? Have 10ex to spare at the mo. Resistances are a bit tight and everything is working fine, also league is over soon so not too stressed in changing up. Profile is open and char is Sparkie_Jugg https://www.pathofexile.com/account/view-profile/Sibaroni/characters Thanks again. |
|
" OP just likes the QOL of Death's Door. To me it's easy enough to flask off bleed. You lose too much ES using them. |
|
" With the amount of new crafting methods ggg is giving us, it's clear that rare boots would be better in pretty much any case rn |
|
Hello everyone.
1023 depth so far. Blade flurry version. Nodes, I have avoided 881 depth Lich https://imgur.com/a/gnPUKLU 66% more monster life 27% increased monster damage 94% extra damage as cold monsters are hexproof 39% reduced damage from crit strikes frenzy charge on hit power charge on hit 30% chance to steal power, frenzy and endurance charge on hit I think it's doable, but... fckit, too much effort/waste of time. Lack of dps. Situation looks completely different when it comes to AUL. I've stopped fighting him at 650+ depth and tbh i don't even want to. Lack of survivability, lack of dps. 1 bad mode - 1 mistake and u're dead. 2 bad modes... 6 bad modes... This fight is simpy hard, so I avoid it till I find somehow good/easy node (didnt found yet)). 983 Azurite fissure https://imgur.com/a/7UhJHey 24% more magic monsters/bloodline 62% more monster life monsters have onslaught monster fire two aditional projectiles 97% extra damage as fire 103% extra damage as cold 38% reduced damage from crit strikes 25% chaos resistance / 40% ele resistance 60% reduced effect of curses Typical "tanky" node, but in the connection with tier 3 azurite mine... it's pretty op for my average dps. I tried 5-6 times (not so much) and as above... decided took a little detour. On the screen u can see a fossil node (good one, fractured). But if u want to get it, u have to: A:Kill Aul (no way), B: complete azurite fissure and next move to the one with maps. 990 Azurite fissure EDIT: Azurite Vault https://imgur.com/a/h77Lwxu 30% increased monster damage 40% physical dmg reduction 92% extra dmg as lightning 39% reduced damage from crit strikes endurance charge on hit 25% chaos resistance / 40% ele resistance monster damage penetrate 12% elemental resistances 30% increased dmg + 12% ele penetration is really killing mix on this depth. Additionally again we are forced to fight a lot of nasty monsters from tier 3 mine (edit Tier 2 mine, sry, but it doesn;t change much in this case ;-) Still painful one). So...better let it go and try another way. If u take a look on the next screen (almost same place, same modes, other node (Crystal spire/Hollow fossil) https://imgur.com/a/7teGjTD U will see I did it. So yes, it's hard, but doable. The main problem is azurite mine Tier 3 (edit: Tier 2 should be...) imho. Ofc there were more or less problematic places along my run, but no one can compare it's diffulty with those three I listed. What can i say more? Deep delve runs are quite profitable and are paying fast for itself. For each 30-40 depths u will find 1 expensive fossil (hollow, bloodstained, fractured), 2-3 rare rings 100C each or more/much more, 1 amulet 100C, I don't count other thing (items from bossess (not AUL, be realistic), exalts (~1 per 50 depth), tons of maps, tons of scours/alchs/vaals and even chisesl and sextans (a bit less, but still), cards (hoarders, sephiroth, wraths etc) and naturally more common fossils. Anyway if u want to farm dense/prismatic/pristine fossils, then going above depth 70... is redundant. On depth 1000 u get 1 more. Maybe. So - thank u OP for delivering such an amazing build. (Sry for my english, hope it's understandable ;-)). GL. Last edited by AREuFUF#0089 on Feb 23, 2019, 7:18:27 AM
|
|
" Man you spent a lot of time with my build, thanks a lot for kind words ;> |
|
https://pastebin.com/uLNjBCCj
This is where I am thus far.I sold the boots and went with rare ES boot it's easy enough to flask a bleed off. Looking for any tips on getting damage up more. At this point I think it will be little things only. Just curious if anyone see's anything obvious. Thanks fellas. Last edited by ChestyPuller#1566 on Feb 23, 2019, 1:31:49 AM
|
|