3.4.1 Patch Notes
Can we get shared azurite credit when playing in a group please? Would be nice to not be wasting someone's time when grouping up, azurite is the backbone to progression.
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Will we see an update on allocation of azurite within groups? it isn't shared, and it's not allocated, even with permanent allocation selected.
Many people are playing in groups and letting their friends hoover up the azurite, under the assumption that if it is FFA allocated, it must be shared: Testing shows that it is not shared, and only goes to the person picking it up. This means that azurite runs are kind of detrimental to do in groups, and is skewing some people's azurite gains considerably. I was completely unable to keep up with upgrades while leveling as a result. | |
K how about fixing the delve cart's light turning off over and over again while your right beside the damn cart effectivly killing u cause u dont have enough flares left to keep u in the light
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nice one
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" ZiggyD released a video very clearly explaining how to find walls connecting to secret areas. But in short, explore around the outside until you find a delve checkpoint with only two possible paths branching from it. It has been confirmed that delve 100% connects to the Dynamite wall. Just head in the 'general' direction of the hidden room from that delve, bomb the wall and run back to the checkpoint where you can run the delve as per normal. |
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The bug where you spawn into darkness without the crawler while switching nodes is still happening. Thankfully i don't play hardcore....
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" Please look at this again; it is still a regular occurrence. |
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great bug fixing, good job guys, well done, ty GGG :)
i want to subscribe
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Thanks for those upcoming ajustments. Well, may be already said, but had to mention that one restricting measure are fine - for example small incursions to find the temple.
But two of them - both sulphite (especially raising cost with deep level) and azurite (what is fine, but only if there are only azurite) are bad decision. There are like 90% time i play Standard and 10% i playing Delve. Encounter difficulty of endless dungeon should be limiting factor. Solution variant: 1) Make azurite as fuel for Crawler. 2) No raising cost with delve level. Same distance consume same fuel. 3) Buyable from vendor azurite to get started Also make Crawler stop after you click on it (during walking to undiscovered node) and start again after another click. Much needed ever more. Or make Crawler move only if you really close to, almost inside model. |
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" No, that's not it. Historically they have intentionally let it stay globally, but have removed it in specific cases, like in breaches. The patch note for this is listed under 'delve changes' instead of 'other changes', so I'm inclined to think it's only for in the mines. However unless a dev clarifies it, you'll just have to test it in the wild. Last edited by Aziraphale#5651 on Sep 5, 2018, 10:26:50 PM
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