[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

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Deklnu wrote:
anyone had any locked with vaaling a grelwood shank?


Yea I did...
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Illips wrote:
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ugiugi wrote:
Just did all four guardians deathless (even Phoenix). I did it with dual grelwood with 9.1k HP. Great build.


How is the dual wield version of this? Was curious but haven't gotten a response yet. I am assuming the dual wield vs shield is a tradeoff of more damage and slightly less survivability?


With good gear you can try easly try dual grelwood
Was running with one grelwood and a shield to 96lvl and then I decided to try dual. Its much more DPS, but I lost like 800HP, a lot of armor and block chance. Anyway i did all guardians deathless with dual wield. With shield i was 9900HP, with dual wield its 9100.
Last edited by ugiugi#1086 on Jan 4, 2019, 6:42:37 AM
Respec'd a bit now. I am at 8.5k hp, but with all the +1 endurance charges and Death's Doors. Seems a bit more reliable and adds more tankiness in all aspects. Died twice to Shaper, but that was avoidable with experience.
IGN = Zalmoxis
Shop = 529687
Hello.

I killed Uber Elder with dual wielding yesterday.

It was easy.

I run with 6l Loreweave in armour instead of head.

Total life on bossfight was 8300+
Last edited by milkingcows#6474 on Jan 4, 2019, 7:22:27 AM
Love the build. Just killed Uber Elder today, no great loot but got some good crafting bases.

This build is incredible. I cleared up to t11 maps without Grelwood, Xoph's and only 1 elder ring.

Quick question: which mod is better for the rings: Increased Ele Dmg with Attack Skills, or Increased Fire Dmg? Also, the Increased Ele Dmg for Belt.
The numbers for Ele Dmg are higher, and I assume they are the same thing, because of Avater of Fire?

Thank you again for the excellent build!
Last edited by iqsboyfriend420#1972 on Jan 4, 2019, 7:48:29 AM
great build,using it since delve and using the dual wielding instead of shield. everything is working great and almost 2 death after level 88 to 92 and because of desync, if you know how to play the game then this build carry you to the end.this league i had issue getting 2 shanks as they were around 1.1 ex each, and if we note the easy crafting in betrayal then getting a body armour with life and resistances inst that hard comparing to 1+ ex kaom. if i check the quick price atm, you need 10c for thief ring, 2+ex for double shank and 1 ex for kaom, about 30c for 2 rings if you are not about crafting them,3.5 for xoph and 5c general rest of items, so something like 6.7 ex without witcher.

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Zalmoxis wrote:
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hybridboy wrote:

so its not one-shots :)
with that amount of life oneshots are very rare.

look at the bar, you are shocked, that will explain the death.
you took a 6k+ hit there and survived!
also that guy had triple damage mods, most builds would be really insta one shotted by him cuz they dont even have 6k life.




I said that one was not a one shot. It was just an example to how easy you die without endurance charges. I listed above it when I actually got ONE shot.
Oh and from the Guardians, Phoenix also one shots with Ruby flask up.

I'll try to respec some life nodes into +endurance, see if that helps more. After dying on each guardian map now, something has to change.



@the guy above: What do you mean make my profile public?


endurance charges are for phyz damage mitigation.
according to your description, you die to ele damage.
idk what to tell you really, never had that problem.

if you have capped res, enough LGOH, regen and leech with 9k life you shouldnt be oneshotted like ever.

i managed to tank volatile dead balls in a dual and triple damage mods maps.

i would of told you to try and take the "unrelenting" node, but you would need to respec "unstoppable" and use kaoms roots.
boots is a big res source and you will have to compensate for that in the rest of the gear, which is the rings.
getting rings with alot of res AND LGOH is very expensive.

it might be a dumb question, but i saw this a few times before, are your res capped natively? i mean, without any flask or endurance charge up?



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HorizonSharp wrote:
Question about aspect of the spider. I dropped herald of ash for it and it seems to be more dps while adding minor survivability. Anything im overlooking?



P.S Love the build. Killed all guardians and waiting for red elder to spawn before completing shaper and attempt uber elder. Using dual shanks for now.

Update: Deathless Shaper



it might be better.
i never bothered because getting gear with that mod on-top of all the other needed mods would be very hard and expensive.
so i didnt want to include this in my build because it was supposed to be a semi cheap one, and it was when i first posted the guide.
idk how hard\expensive it to get that skill now.

also, in my POB, the damage is the same with 2 spider webs on the enemy.
with 1 web- HOA is stronger and with 3 webs the aspect wins.
never played with this skill, but just think about how much of the time enemies will be covered in more than 1 web before they die?
maybe for bosses?





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Sparkling_Freddy wrote:
Hello and thank you for your build!

I have a small problem with this build. I am currently at level 90 (here is the Path of Building link: https://pastebin.com/jBAbSC1r )

Could you please take a look at my items and tree and give me some pointers?

To be able to use the sword I had to get 5 nods for dexterity and I feel like I am waisting these nodes... I went to a Pheonix map and got pretty much obliterated and I can not understand why...it feels like I am not going to have any change with Uber Elder. I feel that I am missing something...

Alex.M.





i got my dex from rings and jewels.
also from a quick look, you dont have the life leech watchers eye.


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Clusington wrote:
My mana doesn't seem to regen enough with 1 +2 mana gained jewel, do i need 2 or just the 1 or is it the enlighten I'm missing?


i didnt have mana issues with one jewel as long as it was +2 mana.
always use enlighten, helps especially in no regen maps.

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Clusington wrote:
actually sorry for spam- do you level your IC/CWDT? i saw on PoB you do but wasn't 100% sure if it was correct


FAQ


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Kelthuzar86 wrote:
How do I get any kind of magic find? There is just no possibility with all the required items.


was never intended to be a MF build..



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iqsboyfriend420 wrote:
Love the build. Just killed Uber Elder today, no great loot but got some good crafting bases.

This build is incredible. I cleared up to t11 maps without Grelwood, Xoph's and only 1 elder ring.

Quick question: which mod is better for the rings: Increased Ele Dmg with Attack Skills, or Increased Fire Dmg? Also, the Increased Ele Dmg for Belt.
The numbers for Ele Dmg are higher, and I assume they are the same thing, because of Avater of Fire?

Thank you again for the excellent build!



you will have to check that in POB.



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Ashkangg wrote:
great build,using it since delve and using the dual wielding instead of shield. everything is working great and almost 2 death after level 88 to 92 and because of desync, if you know how to play the game then this build carry you to the end.this league i had issue getting 2 shanks as they were around 1.1 ex each, and if we note the easy crafting in betrayal then getting a body armour with life and resistances inst that hard comparing to 1+ ex kaom. if i check the quick price atm, you need 10c for thief ring, 2+ex for double shank and 1 ex for kaom, about 30c for 2 rings if you are not about crafting them,3.5 for xoph and 5c general rest of items, so something like 6.7 ex without witcher.

Spoiler



when i released the guide it was WAY cheaper.
i would still call it budget tho.
reason is, there are no "build enabling" items here.
you can map with crappy gear until you make money.
as long as you got the LGOH and a 5\6L helmet you are fine really.






Thoughts on blood rage w/cwdt and putting ancestral protector alone since it doesn't auto cast anyway?
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bnatural wrote:
Thoughts on blood rage w/cwdt and putting ancestral protector alone since it doesn't auto cast anyway?

Not OP, but i suggest u keep it selfcast. U want it up all time so when u enter a map u can cast it allready. Also its instant cast so u can even cast it while attack or moving without interrupting you.
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Psycomantje wrote:
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bnatural wrote:
Thoughts on blood rage w/cwdt and putting ancestral protector alone since it doesn't auto cast anyway?


Not OP, but i suggest u keep it selfcast. U want it up all time so when u enter a map u can cast it allready. Also its instant cast so u can even cast it while attack or moving without interrupting you.



This, and for no regen or less recovery maps.
you might want to keep it off in those.

personally i keep it up all the time, but i can regen even at 60% less recovery maps :)

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