[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|
" Yea I did... |
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" With good gear you can try easly try dual grelwood Was running with one grelwood and a shield to 96lvl and then I decided to try dual. Its much more DPS, but I lost like 800HP, a lot of armor and block chance. Anyway i did all guardians deathless with dual wield. With shield i was 9900HP, with dual wield its 9100. Last edited by ugiugi#1086 on Jan 4, 2019, 6:42:37 AM
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Respec'd a bit now. I am at 8.5k hp, but with all the +1 endurance charges and Death's Doors. Seems a bit more reliable and adds more tankiness in all aspects. Died twice to Shaper, but that was avoidable with experience.
IGN = Zalmoxis
Shop = 529687 |
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Hello.
I killed Uber Elder with dual wielding yesterday. It was easy. I run with 6l Loreweave in armour instead of head. Total life on bossfight was 8300+ Last edited by milkingcows#6474 on Jan 4, 2019, 7:22:27 AM
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Love the build. Just killed Uber Elder today, no great loot but got some good crafting bases.
This build is incredible. I cleared up to t11 maps without Grelwood, Xoph's and only 1 elder ring. Quick question: which mod is better for the rings: Increased Ele Dmg with Attack Skills, or Increased Fire Dmg? Also, the Increased Ele Dmg for Belt. The numbers for Ele Dmg are higher, and I assume they are the same thing, because of Avater of Fire? Thank you again for the excellent build! Last edited by iqsboyfriend420#1972 on Jan 4, 2019, 7:48:29 AM
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great build,using it since delve and using the dual wielding instead of shield. everything is working great and almost 2 death after level 88 to 92 and because of desync, if you know how to play the game then this build carry you to the end.this league i had issue getting 2 shanks as they were around 1.1 ex each, and if we note the easy crafting in betrayal then getting a body armour with life and resistances inst that hard comparing to 1+ ex kaom. if i check the quick price atm, you need 10c for thief ring, 2+ex for double shank and 1 ex for kaom, about 30c for 2 rings if you are not about crafting them,3.5 for xoph and 5c general rest of items, so something like 6.7 ex without witcher.
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" endurance charges are for phyz damage mitigation. according to your description, you die to ele damage. idk what to tell you really, never had that problem. if you have capped res, enough LGOH, regen and leech with 9k life you shouldnt be oneshotted like ever. i managed to tank volatile dead balls in a dual and triple damage mods maps. i would of told you to try and take the "unrelenting" node, but you would need to respec "unstoppable" and use kaoms roots. boots is a big res source and you will have to compensate for that in the rest of the gear, which is the rings. getting rings with alot of res AND LGOH is very expensive. it might be a dumb question, but i saw this a few times before, are your res capped natively? i mean, without any flask or endurance charge up? " it might be better. i never bothered because getting gear with that mod on-top of all the other needed mods would be very hard and expensive. so i didnt want to include this in my build because it was supposed to be a semi cheap one, and it was when i first posted the guide. idk how hard\expensive it to get that skill now. also, in my POB, the damage is the same with 2 spider webs on the enemy. with 1 web- HOA is stronger and with 3 webs the aspect wins. never played with this skill, but just think about how much of the time enemies will be covered in more than 1 web before they die? maybe for bosses? " i got my dex from rings and jewels. also from a quick look, you dont have the life leech watchers eye. " i didnt have mana issues with one jewel as long as it was +2 mana. always use enlighten, helps especially in no regen maps. " FAQ " was never intended to be a MF build.. " you will have to check that in POB. " when i released the guide it was WAY cheaper. i would still call it budget tho. reason is, there are no "build enabling" items here. you can map with crappy gear until you make money. as long as you got the LGOH and a 5\6L helmet you are fine really. |
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Thoughts on blood rage w/cwdt and putting ancestral protector alone since it doesn't auto cast anyway?
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" Not OP, but i suggest u keep it selfcast. U want it up all time so when u enter a map u can cast it allready. Also its instant cast so u can even cast it while attack or moving without interrupting you. |
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" This, and for no regen or less recovery maps. you might want to keep it off in those. personally i keep it up all the time, but i can regen even at 60% less recovery maps :) |
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