Delve - Not fun, rewarding, or challenging
Form me, Delve is even worse then Bestiary. Literally, there are few things good in this league, but they have nothing to do with mines. I like Zana’s mission change, I like opportunity to spawn Harbingers on map, I really like “Shapers strongholds” idea. I like opportunity to get some items from previous leagues too.
But everything related to the mines is boring, tedious and discouraging to continue playing. It could be really good, however, the endless chase for sulshit and azushit, in combination with idiotic darkness, killing in seconds, right after blocking the characters by immortal monsters is just horrible, not to mention such extreme foolishness as flares and dynamite. And cherry at the top of stupidity - separate mines for each character. Really? I decided to skip all mines after reaching depth 100 and I will not visit them never again, until sulshit and azushit will be removed. |
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" make a character with life gain on hit and whirling blades and all these complaints about "killing darkness" are gone. i can not hear that any more lol ^^ |
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Delve is just a hollow husk of a concept.
Is it accessible? No, unless you have a team to farm sulfite for you or a quarry bot. Is it fun? No. The endless stupid escort mission, stupid darkness, stupid flares, stupid dynamite, endless azurite chase to keep stupid upgrades. Is it rewarding? No. Fossils are useless because crafting in PoE is plain broken by insane RNG, all other loot is trash, and even currency nodes are not impressive. Is it at least challenging? No, my character is able to do T15 maps, but I am stuck at white maps at atlas (map drops are awful) and L110 Delve (goddamn sulfite). Every league PoE is getting worse and worse, and this time they proved that rock bottom is not a limit. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit. Last edited by Oblitus#2951 on Sep 11, 2018, 6:52:25 AM
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I agree with most things, though I have not played that much of Delve yet to feel very strongly.
One of the absolutely worst things to me is the cost of Delving paired with the cap on sulphite. I would like to map for a good while and then Delve for a good while, not jumping back and forth. That feels terrible to me. I hated having to play sooo many depths to even get to monster level 73-75ish. Why does it start at 60-61 when you've completed the acts? Last zones are 67 and merc lab 68. It has not been challenging, except sometimes visibility is bad and the cart might take a weird path so I get stuck in the darkness and have to rush back to the cart - because I predicted the wrong path and charged the "wrong way" (cart decides it will take a more narrow path leading to the same place and going very slow when I'm not close). That's been the only challenge so far and it comes from me getting impatient Throwing flares and dynamite is extremely clunky. Feels worse than throwing nets at beast. The "encounters" where you click something and some stuff spawns get old very quickly. Especially when they are not challenging... you just find yourself waiting for a handful of skeletons to spawn at a time, then get a terrible reward. If I liked that stuff, I'd play standard and buy lots of a cowards trial maps. I would for sure like an endless ledge a lot more. Maybe where you could spend a currency towards buffing the density and add mods to mobs, with some chance encounters and the like.. if you wanna make it more complicated. |
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" DELVE is meant to be part of STANDARD. that's all. [Removed by Support] Last edited by BlazeSTX#1437 on Sep 11, 2018, 7:02:25 AM
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" I laughed so hard at this, that's an amazing comparison. " Yeah, for sure. I'm sure we all have our own ideas on the ideal "infinite dungeon", but Delve was a giant miss for a lot of people's expectations. " I'm not entirely sure what you mean here. All leagues are test runs for things to be added to the core game/standard. Not all things make it in, like Bestiary, some things do, like Breach. I'm just making a thread discussing my problems about the league, and reading around these forums a lot of other people have the same issues. Last edited by Forestㆍ#4568 on Sep 11, 2018, 7:07:58 AM
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" I got character just like you described. Cleave Jugg, tanky as hell, 50+k armor without flasks or endurance charges, whirling blades, even phase run under CWDT, with immortal call, not life gain on hit, but good leeching and good speed too (+80% without flasks in "mapping" combination with Abyssus and +100% with lab combination - Devoto's). Regardless, blocking in the darkness still happened for me. No, thanks, besides, I will not go to stupid mines again, so you will not hear that any more at least from me. There is only one good thing with these mines - they can be completely skipped. And that's what I'm going to do, skip all this shitty content. At the same time, I hope that most players will do the same, so GGG will either throw it away or make it playable. |
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" I agree except I think game is getting better overall, I mean ascendency reworks, skills reworks, atlas updates, some additional visuals. But what I think, devs are totally screwed with this league and actually I even think that devs are doing trash leagues since abyss league. Thats why I'm playing PoE (and donating) only during flashback events. They are the reason I'm still here and they are the best what the game can offer. I didnt like Incursion imo its total trash, temple is not interesting, temporal incursions are speed clear shit, overall map drops in the league were awful. Harbinder was mediocre at best. Besitary was a fail. Delve is stupid because of the reasons you mentioned. You know what I think? Devs are actually not capable of doing fun leagues anymore. And they desperately afraid of any really revolutionary changes. So we'll get usual 20k steam online players in few weeks. PoE is too stupidly old-fashion game. dead game
bring back 3.13 |
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" life leech does not work on monsters you cannot harm life on hit does thats more or less the "secret" why i do not have any problems in dark zones and i can pass through every group of monsters in the dark with whirling blades quite good but nvm, my personal impression and i quite like this |
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" yes, some QoL changes are definitely good, but overall... I'd be glad to get Harbinger league back. Ascendancy reworks are at best questionable. Too many gem-specific nodes are killing build diversity. Skill reworks... Dunno. I really like minion gameplay, but so far I am not impressed. Persistent spectres are by far THE best change on my memory, and generally, necromancer is nerfed every league, including this one. Atlas is overbloated with way too many crap-tier and/or copypasted maps. Visuals? More eye cancer, you mean? I happily donated a ton while played initially, but each patch note steadily killed my desire to do so. Now only inertia and lack of half-decent other ARPGs is keeping me here. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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