Delve Costing Changes
Y'alls communication and understanding of player base issues is beyond compare. No company always gets it right on the first go, but GGG's dedication to listening and not being afraid to make changes is so wonderful that I wish you guys made every game I enjoy.
Thank you for taking the time to fix problems, and then when problems arise from the problem fixing, taking the time to fix THOSE problems. You guys have earned so much goodwill from me. |
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This update is very good for the sulphite/maps progression, and you dont destroy anymore the social part of the game : playing maps with friends without feeling we shouldnt because of the low sulphite split.
A last detail, incredible that so few players mention it all along this league, the real problem wasnt the sulphite gain, but the too low rate of boss encounters, and you are doing the same mistake leagues after leagues. If you create new content, let player reach it and play it frequently, the only solution is : MORE BOSS ENCOUNTERS WITH LOWER REWARD DROPRATE That keeps making boss encounters exciting, and even more when you loot something. Edit / Anyway, gj for this league. Last edited by Trifaldin#1595 on Sep 21, 2018, 12:03:51 PM
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" Then you're doing it wrong. Possibly you have your lootfilter set up completely wrong, or don't know what to look for on drops. Red maps pay for themselves many times over, on average. I play the same way, every league. Complete entire or almost entire atlas, hunt elder spawns, now also hunt shaper strongholds. This league i don't even buy chisels or sextants, i use what i get from strongholds, which is tons, and if i run out *shrug* i run less appealing maps until i'm stocked again for a trilogy of good ones. I only ever use sac fragments on T16 maps, i only corrupt for bonus and challenges, and i only sextant on high red maps. And I never run quantity gear. I can count the number of times i have to buy a map on one hand over the course of several days. Note this is *AFTER* the initial investment of unlocking the entire atlas including bonuses, i always buy maps that don't drop and work my way up the tiers. It's always worked, it's never been an issue, and 9/10 times when people say they can't sustain it's because they don't know how to roll and modify maps and/or they don't know how to make money. This league i'm actually almost chaining T16s with the city biome drops in delves. |
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I truly hope this makes it into standard one day, one of the very best leagues I have seen, very hyped, thank you for this GGG
" Insanity: doing the same thing over and over again and expecting different results. "
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"Indeed. For me the main reason for not playing leagues from start to finish is that the league mechanics always revolve around having to do maps. If grinding maps was what I wanted to do I'd just play standard. I loved the mine and it wasn't about getting better rewards. It was the general gameplay and exploring.. getting excited when an interesting node was revealed on the chart. Now the sulphite costs (200-400) and gains (400+ in T9 map) are way too high compared to my cap (1k) so my gameplay is just insane jumping between maps and mine which is even worse than doing maps for a bit and then enjoying long delve sessions. |
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" I don't even mind sulphite in theory, I just think the gating is all completely and horribly wrong. They are balancing around a design goal that is directly contrary to fun, and they refuse to even consider balancing around a different design goal. A high iiq t16 sulphite deposit should grant enough sulphite to do a whole delve. Not just a single square at depth 270. An actual fucking delve, even if that's 6 squares to it. Balance it so that it's as fun as incursion. The current balance is certifiably insane. Last edited by codetaku#0468 on Sep 21, 2018, 12:44:22 PM
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" Holy shit, I can't even reach Maps (not mentioning sustaining any) alone because of roadblock named Kitava and necessity to either pick mainstream build + invest into gear or to waste a week to become less decently geared + overleveled while having character build I actually enjoy, without paying anything to shady dealers of sorts, because of it. Sustaining T16 mars? Really? Really? Are you serious? Is this an advertisement of Ex Orb sellers or what? What am I supposed to do with this... information? If I can't sustain T16 maps - should I uninstall + wank off? Do this Manifesto mean it or what? |
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This might've been answered earlier but don't have the time to search all 27 pages. When the patch notes for 3.4.3b came out it talks of length 2 and length 6. Can someone tell me what that means?
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" Delves are basically a "grid", and up to 1 node spawns in each tile/square. a "2 length" would just be a node connecting directly to its neighbor (they're touching), where a 6 would be node - path path path path - node. |
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looks like all the good from 3.4.3 was taken back with 3.4.3b
sulphite drop from maps is higher BUT sulphite cost in delve also is significantly higher, so it seems like all number was multiplied and that's it. |
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