3.4.3d Patch Notes
meh
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" Yes. Now if they'll get rid of the insanely annoying craptastic things found there (without anything else) like forgotten loot, ect, that are found commonly in non-walled areas. And move all of the fossils behind walls so those speed darkness immune farmers are forced to blast walls so that instances cannot just be re-set and farmed endlessly. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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yes
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" If only the spawn frequency of places like the Underground Stash were increased as well. |
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Still no fix for the hideout instance crashes.
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Hello patch notes.
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good work guys :D
this game gets better and better cheers x |
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"Boy, sulphite sure is a fun, engaging, and well-thought-out mechanic."
Much like Deadpool, I like to say combinations of words that have never been said before, too. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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Nothing about the bugged encounters for the Primeval ruins and not completing the challenge...feelsbad
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Good work o/
Cheers! I like to summon things ¯\_(ツ)_/¯
IGN: @Dosarphic |
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