Is it better to find new lands - or to create them?

Sounds like pretty good endgame gloves... Better than what we can roll on rare gloves, still maybe weaker than tombfists... we'll have to wait what the arcane thing does.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Draegnarrr wrote:
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postrach_myszy wrote:
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The_Human_Tornado wrote:
It is better to tombfist 2 sockets those lands :<

No it is not. 2 abyss Tombfist can give you +100 lifepoints, +6% life, +10% attack speed, along with possibility to maim and intiamidate, some additional phys and/or ele damage, nice resistances and some other goodies, if you have proper jewels. Presented gloves will be just... well... some cheap damage booster for burial chambers fanatics, who can't afford better gear.


Didn't you just disagree with him by agreeing with him? You said hes wrong then listed why hes right.


I had to read it twice and you are right both times ;)
~ Please separate the PoE1 and PoE2 forums.
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DalaiLama wrote:

For players in Hardcore - if Arcane Wake is triggered and their character dies, Valkyrie like spirits show up and carry the player up into the sky.


Alas, you are incorrect.
When a HC player dies, a bunch of scrubs randomly appear, point at the dead player and start laughing like hyenas.
Someone breaks out an old dented trombone and drums and then proceed with a 15 minute jazz wake. It cannot be bypassed and the game won't close while the wake is being performed.
After this, the client is locked for 30 minutes doing a slow rotation around the corpse while any remaining mobs desecrate the body. Again, it cannot be bypassed or the client shut down. If a hard reset is performed the game client will begin the whole wake from the start each time it is launched before the character creation/selection screen appears.


After all, they're hardcore players. This should be just fine.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
We don't know what arcane wake does, do we?

Kinda weird then to openly state with absolute confidence that these gloves which gives 24 atk speed and 48 inc atk dmg on a 8 mod map(highly skilled gamers only play 8 mod maps) plus an unknown buff will not be meta or are for "poor burial farmers".
What kind of gloves are you using to be calling other people poor for their choice of gloves? Only legacy atziri's acuity with various desirable corruption outcomes?
Do you make trades heavily in the sellers favor to be able to get really expensive jewels to socket into tombfists, making the glove package expensive?
Do all builds have the same goal?


Also LOL at you guys bragging in here. NO WAY you have a build that can oneshot the monsters in maps. Not that I believe it is true, but even so it does sound boring to just one shot the mobs and not get to interact with them, trivializing the content.


I originally just wanted to say that I am curious what arcane wake does and that I hope it offers some new interaction with existing mechanics to make for new possibilities.
Seems people have confidently closed their minds for such things since awesome bad asses with lots of POE currency have already perfected builds so I'll go ahead and do that also.

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