[3.13] SPECTRE SUMMONER (2021 Edition) Necromancer Build. BEST League Starter! + VIDEO GUIDE!
" Not agree, it of course going slower, but what i'm doing in ele reflect T14+ maps Removing spell echo, and removing the stone from passive skills, than they are not making so mage damage, and using skeletons to clear everything. It becomes slower - but still manageable if i need to close the maps :) |
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" 1. You have no resistances to Chaos 2. You have not used neither any of possibilities - neither Mana shield, neither Evasion of spells, neither additional chance to block of course you are always squeezed by the monsters. 3. Change your bandits choice to 2 skill points - use it wisely 4. Up to Uber Elder you do not need so point target damage, but you need more splash damage, change your skeletons for melee splash damage, and change your skills for +2 to skeletons summon instead of aura damage. I'm using Mana shield+evasion for spells skill, have 4k HP and 2,2K Mana - receive very rarely oneshots for all mapping. 75 resists for all types. Now upgrading the equipment to have at least 5k HP & 2 k Energy shield for more survival:) Damage is more than enough without blasphermy support and elemental weaknes, but i'm using helmet with immolate by skeletons. |
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I've had no problems with ele reflect after picking up the minion life regen/leech nodes
The only mod that I don't like is no regen just because it's a hassle to put on a mana flask and it's a little higher risk, and maybe no taunt This build is definitely not very tanky and requires constant dodging, fortify, and flasks Also remember to summon skeletons for any fight that will take longer than a second or two especially if you've dropped zombies I've dropped out of Commander of Darkness for Bone Sculptor which provides more value imo, making skeles easier to summon and more effective I also like picking up Harrier for the extra move and attack speed |
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Thanks for the reply!
I don't seem to find trouble with reflect elemental damage maps tough, at least not that I noticed. Ran one map earlier with that mod today, with no casualties to my specters. I'm pretty sure it was the Totem mod that was killing them, specifically the totems that don't allow their minions to die, as I saw this happen and tested it afterwards. It still might be related to reflect damage mechanics if the totems apply that too, but I'm not so sure. Btw, I currently already have all the leech nodes too. |
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it absolutely is the invulnerability totems/auras or shrines
invulnerable enemies will kill your spectres so be quick to pick up the shrine, or if it's an totem/aura make your minions target it by shield charging into the invuln source then convoking overlapping aoe is another thing that's killed my 84+ spectres so be sure to convoke your spectres out of it other than that there isn't much to worry about unless you're getting nuked with some stacking modifiers |
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" Thanks! I've removed Anger for some time and linked: Blasphemy-Enfeeble-Temp.Chains-Ele.Weakness. I don't have enough mana to use all of them (only 2 + Clarity), but now my setup is definitely more reliable. " 1. Yes, I know that. 2. I can't use mana shield, cause it reserved for auras. I followed Angry's advice and now it's much better. 3. Yeah, already did it :) 4. I'll try, thank you :) |
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Anyone knows why no necros on the top deep delve ladder on HC? Is necro not good for delve?
Also what are best overall spectres in 3.6? Ty |
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why ele weakness as aura and not curse on hit, then you can run mind over matter
Set sail for epic fail
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" no idea. Necros have no problems in deep delves. https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/ https://www.pathofexile.com/forum/view-thread/2143469 |
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" Curse on hit with what? Aura works way ahead of you and lets your spectres shoot and melt everything from behind https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/ https://www.pathofexile.com/forum/view-thread/2143469 |
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