General Gem Discussion

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Kinetic Fusillade has horrible targeting problem when you are running around the target (like a Boss or Rare). Many times I would dash a short distance (not even more than half the screen) and all my kinetic bolts are shooting away from the target.

The only way for the bolts to track correctly is to stand still. This is pretty much a melee build. You can't dash too much and the tracking distance is very pitiful.

Please increase tracking distance.

Also Kinetic fusillade prefers to target chests, but it can't even open them, what's the point? This feels really weird on maps like Dune where the chests are in the middle of the map and if the chest is a little closer than the enemies, the projectiles will fly into it.
kinetic fusillade has same behavior like ember fusillade from poe 2 which i have already reported issues on in other thread multiple tiems yet they only fixed some problems iwth it . Instead of making the projectiles shoot from the front of your characters it should learn to detect enemies nearby because poe 1 doesnt have wasd movement which is what ember fusillade from poe 2 was designed for. i feel like they just ignored this and wont be making any changes to it making the skill miserable to play but lets hope things will get better

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