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kyeelee wrote:
Would a Watcher’s Eye with 20-30% increased maximum energy leech with discipline up be good for this build or is the Clarity one still BIS. Just wondering because these things are almost 10ex for a poorly rolled one.
The mod you write does not exist.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Posted byHasunic#5732on Mar 22, 2019, 2:00:06 PM
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Hasunic wrote:
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kyeelee wrote:
Would a Watcher’s Eye with 20-30% increased maximum energy leech with discipline up be good for this build or is the Clarity one still BIS. Just wondering because these things are almost 10ex for a poorly rolled one.
The mod you write does not exist.
Sorry I worded it wrong. (20-30%) increased energy shield recovery rate while affected by Discipline
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Posted bykyeelee#5764on Mar 22, 2019, 2:18:06 PM
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Hasunic wrote:
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kyeelee wrote:
Would a Watcher’s Eye with 20-30% increased maximum energy leech with discipline up be good for this build or is the Clarity one still BIS. Just wondering because these things are almost 10ex for a poorly rolled one.
The mod you write does not exist.
Sorry I worded it wrong. (20-30%) increased energy shield recovery rate while affected by Discipline
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Posted bykyeelee#5764on Mar 22, 2019, 2:18:07 PM
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kyeelee wrote:
Sorry I worded it wrong. (20-30%) increased energy shield recovery rate while affected by Discipline
Recovery rate sadly does not increase maximum leach cap. We reach this quite fast by lots of heavy hits + pantheon 50% recovery rate, so the mod is not very good.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Posted byHasunic#5732on Mar 22, 2019, 2:21:32 PM
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Hasunic wrote:
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kyeelee wrote:
Sorry I worded it wrong. (20-30%) increased energy shield recovery rate while affected by Discipline
Recovery rate sadly does not increase maximum leach cap. We reach this quite fast by lots of heavy hits + pantheon 50% recovery rate, so the mod is not very good.
according to PoB it does increase max leech cap too, but you gonna loose a lot es and stay at almost same leech cap
17% es from mana = 2000 life leech cap for my char and 1200 regen
if i add 23% es recovery rate = 2500 life leech cap and 1480 regen
but if i replace es from mana to recovery rate its = 2100 life leech, 1250 regen and -1500 es
i better keep es as high as possible to survive oneshots
Last edited by Sonidox#3895 on Mar 22, 2019, 3:47:11 PM
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Posted bySonidox#3895on Mar 22, 2019, 3:43:53 PM
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Sonidox wrote:
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Hasunic wrote:
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kyeelee wrote:
Sorry I worded it wrong. (20-30%) increased energy shield recovery rate while affected by Discipline
Recovery rate sadly does not increase maximum leach cap. We reach this quite fast by lots of heavy hits + pantheon 50% recovery rate, so the mod is not very good.
according to PoB it does increase max leech cap too, but you gonna loose a lot es and stay at almost same leech cap
17% es from mana = 2000 life leech cap for my char
if i add 23% es recovery rate = 2400 life leech cap
but if i replace es from mana to recovery rate its = 2100 life leech and -1500 es
i better keep es as high as possible to survive oneshots
Leech cap is increased directly by modifiers to leach cap or higher es pool. it is defined by 20% of your maximum es pool.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Posted byHasunic#5732on Mar 22, 2019, 3:47:10 PM
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well ok, right, PoB shows on Hit rate, not total per second, on the left menu
total cap shown in detaild cals
Last edited by Sonidox#3895 on Mar 22, 2019, 4:02:48 PM
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Posted bySonidox#3895on Mar 22, 2019, 3:55:47 PM
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The #% of maximum Life per second to maximum Life Leech rate modifier raises a character's leech cap, calculated as (Maximum Life * (0.20 + #% of maximum Life per second to maximum Life Leech rate) ). Normally a character with 5,000 life can only leech health at a maximum rate of 1,000 per second (5000 * 0.20 = 1000) regardless of how many leech instances they have and what rate they individually regain life. If that character gains 3% of maximum Life per second to maximum Life Leech rate, such as from the notable Vitality Void, they will be able to leech up to 1,150 life per second. (5000 * (0.20 + 0.03) = 1150)
There are a few notable ways for these factors to be altered besides the passive tree:[4]
The of Smothering modifier for maps slows life and mana leech recovery rate by 50%.
For life leech by a skill supported by the Life Leech Support gem.
Vorici's master modifier provides #% increased Life Leeched per second.
Leech duration
The leech recovery duration is how long in seconds a leech instance has to last to recover the entirety of the damage leeched.[5] It can be found by dividing the percent damage inflicted that is leeched by the leech recovery rate.
duration = damage dealt * % damage leeched / (max health * 0.02)
No modifiers to maximum leech rate affect the duration,[5] nor do modifiers to life recovery rate.[6] Note that the leeched damage is always rounded down to nearest integer, which can be noticeable for skills that do low amounts of damage quickly.
Combined Recovery Rate
The total leech recovery rate (accounting for all instances of leech) can be calculated by
total leech recovery rate = max life * 0.02 * instances of leech * (1 + increased leech per second)
where max life can also be the character's maximum mana for mana leech. Increased leech per second is the sum of all the #% increased (or reduced) Life/Mana Leeched per second modifiers.
This combined rate is subject to the leech cap, which is by default 20% of the character's maximum health. This maximum is increased by any #% of maximum Life/Mana per second to maximum Life/Mana Leech rate modifiers.
As such, each character only requires a certain number of leech instances before they will be recovering at their maximum rate. For a default character, this is 10 instances, but any increases or decreases from #% Life Leeched per second or #% of maximum Life per second to maximum Life Leech rate will change this number.[3] If a character has too many leech instances, the extra healing will be ignored. This maximum can be found with the below formula:
max instances = (0.2 + increased max leech rate) / (0.02 * (1 + increased leech per second))
Derivation of max in
Source: https://pathofexile.gamepedia.com/Leech#Life_leech
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 Last edited by Hasunic#5732 on Mar 22, 2019, 3:58:31 PM
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Posted byHasunic#5732on Mar 22, 2019, 3:57:49 PM
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hello, i cant take 3 aura with enlighten lvl 3 because my helmet have penalty. Any solution?
Something wrong in may char/tree ?
Any gems optimus to this build with 3 blue and 1 red on gloves? have one with 9% attack speed with this colors...
Ty in advance
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Posted byAzdoe#0740on Mar 22, 2019, 4:08:41 PM
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Just did the connect 20 bridged memory achivement by removing 2 memories from nexus, and thus only one entrance to my nexus xD LOL
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Posted byHasunic#5732on Mar 22, 2019, 4:16:42 PM
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