[3.5] CheeQu's CoC Ice Nova Assassin - Up to 7m Shaper DPS + Amazing Clearspeed [In-Depth Guide]
is it possible to convert this build into ES? any ideas will be appreciated
|
![]() |
With my items (public profile) i can easily farm up to tier 15 maps, only try hydra guardian and done so easy, i can help someone if needed
|
![]() |
" With ur items u can easily farm all content, even uber elder (need to know what to do). |
![]() |
Where do you guys leech mana from without mind drinker node and no warlords mark aura?
|
![]() |
" I took the mind-drinker node so i don't have to go for left cluster of decreased mana costs. Using intuitive leap there too. Managed to snag a Double zealotry Watchers Eye today + crit chance on conc ground/crit strikes pen for only 4.5 ex though i had to again liquidate a lot of my stuff including maps T12-16's since exalt is like 110c now. Last edited by Simsons2#7280 on Mar 24, 2019, 8:22:42 AM
|
![]() |
Are the MOTM jewels actually worth it? I appear to actually lose resistances, slightly, lose armor and gain tiny amounts of hp etc.
maybe 3.6 changed it but can anyone comment on it? had them from my scion character so i am using it, but seems like its just a loss overall to go this route. |
![]() |
" I will def not use it after i did math. Not worth it, Unnat Instinct itself is worth it though. 45% multi , 24% sp , 9% move , 8% hp for sure is for 7 points. Since 7 points in other place means 62% inc cold dmg and 6% pen (which would be best replacement for those 7 points imo). Also using unnat instinct means we can forgo some attack speed points either on jewels or remove coordination. |
![]() |
" U need to use 2x MotM + Unnatural Instincts |
![]() |
Right, i am using unnatural as well, should have mentioned that. its the motm that just seem underwhelming.
i dont want to screw up my attack speed though, need to get that right as i am gonna remove the motm now |
![]() |
Is Starkonja's Head messing with Cospri ideal 14% attack speed ?
The MOST IMPORTANT part while figuring out our gear, is to make sure our attack speed does not exceed the CoC trigger limit. CoC can trigger a spell reliably 6.06 times per second (it has a 165ms cooldown)** (increased by the "Increased Cooldown Recovery Speed" mod of at least 14% - keep reading to see why we need at least 14%)**. Therefore, we need to make sure we hit enemies slightly slower than 6.06 times per second and NOT more than that, as it will reduce our DPS. Cyclone hits 2 times per "Attack". So 3 Attacks per Second or slower is about the optimal attack speed we want (unless we have 14%+ Increased Cooldown Recovery Speed on our belt or boots). |
![]() |