Path of Exile: Synthesis Patch Notes
Although they did say this was going to be a self-casting focused expansion, I don't see anything that buffs self casting.
A few support gems, but nothing said about limiting them to self casting. They could (and the auras will) apply to totems just fine. Unless something appears that says self casting will receive improvements inherently from the simple act of casting a spell oneself totems, traps/mines, and other methods of remote casting will still rule. Specter charge generation got *gutted*. Nothing (thankfully) done to Victario's Charity & Necromantic Aegis synergy. PP got stomped on pretty hard, relegating it to 'usually' vendor trash. RIP There are a metric ton of auras in the game now. Why have no other ascendancies gotten the reserve reduction that occultist gets (Mastermind of Discord) on only three of them? F/E - shadow should get reductions on chaos type auras, and perhaps a chaos golem buff. templar should get a reduction on holy type auras and holy auras should provide chaos resist. Ect and sundry. A little forethought and imagination could widen the distinction between ascendances within each archetype and stop pigeonholing particular ones (occultist/trickster, this leage) into the 'must!' meta. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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" You are missing the point. There was no need to ruin the pen's like this but GGG did anyway. It's a really bad move on their part just like many other mistakes made on this list. GGG....do you even play your own game!?!?
PS: Not my real player account, just one use for posts n such. |
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" Does this mean, random one shot and spike damage is now fixed? If the "Improved many cases of damage mitigation" means what I hope it means. This alone would make a massive difference. |
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" I have planed on doing a build in which this weapon could be really usefull, and the new mods are even better (also now you see when your allies get buffed), but are the old mods (culling strike and increased item rarity for allies) still present? But still the new skills and the reworked skills are making me lusting for the new patch |
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still no adequate trading system - skippng
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GGG in a nutshell. Introduces a new mechanic called Exposure, but does not explain anywhere how it works and how it is different from normal resistance debuffs.
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Hm. I like those changes. I will enjoy new league, cause this game has so many skills and ways to play them, I don't need to cry about one or two things nerfed and call PoE dead cause of that. Good for me, right? Yep. This game won't be dead anytime soon.
Smile! <3
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" They didn’t ruin anything. GGG just put PP in line with other similar game mechanics. I’m certain people will still play PP |
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" they did,you are just blind or cant can't comprehend english. Last edited by Nibelton#3140 on Mar 6, 2019, 3:04:12 PM
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Is there an updated skill tree somewhere yet? Excited to start planning, but I can't without a skill tree...
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