Path of Exile: Synthesis Patch Notes

Tombfist called. It wants its attack speed back.
Last edited by idrankyourbeer#1700 on Mar 6, 2019, 6:39:10 PM
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I read a bunch of crying people here... But everything changes, it's a matter of adaptation !
Then I see some strong buffs here :

- Flame totems numerical damage increase, has a lot more projectiles without any investment and a wider cone, and is now based on physical damage. What could it be with a strong extra/conversion setup ? (Added fire, Phys as lightning, HoA, etc...) It's a fucking huge buff !
- Most of people already noticed this one, chaos spells but contagion are strongly buffed too.
- Fireball, Freezing Pulse, EK, Bladefall, Incinerate and some more, every of these are also numerically buffed...
- ...not to mention the new Unleash support. It means now you can "handcast" like a minner would do : unleash a bunch of skills at the same time on the same target, in only one click. Then just avoid things/turn around boss while this mechanic is "loading".

Anyway whiner are gonna whine, players are gonna play. That is life.

HF !


Diehard fans gonna be diehard fans, logical whiners gonna be logical whiners*
Last edited by manueloel#6494 on Mar 6, 2019, 5:58:50 PM
hUR dUr just adapt guis! cmon!!

yeah play builds you don't want to play because the builds you enjoyed are no longer playable great logic. Play something you don't enjoy. Like honestly telling people to stop whining because their build is UNPLAYABLE is bs. Not many are whining because something was toned down dps wise but are legit upset they cant enjoy the game anymore because they cant (*@#ing play the character they enjoy how are you that dense?
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nickwch wrote:
The problem is not about technicality challenges to achieve this, it is rather about they are completely lost touch to their player base and understand what are their main concern, another Blizzard in the making.
All the strategy is evolving around "more hype, get more Youtuber to lure more new players, let's nerf and buff whatever and whenever we like so that our investor would think we are making progress since the new players wouldnt notice or understand anyway". Existing loyalty players? Heck care, there will always be some complain and whining in every new release coming from this group of players. Well, they can either take it or leave it, we got new players anyway.

-RIP my Leech Slayer-

I'll agree that it looks like that, and there's a real genuine risk that GGG could get to that point if they are not careful, but I also don't think they're there yet.

The problem here is a problem we see *everywhere* in modern society in 2019, and what happens when you mix the impossibility of pleasing everyone, the sense of entitlement that seems to be rampant at the moment, and a product achieving widespread popularity.

Back when PoE was young, the game had it's dedicated fans, players and supporters, but everyone respected the fact that the game was niche, developed by a snall independant studio, and had a certain amount of respect for the game because of that. Because the community was small, and everyone shared the same kind of respect for the game, they also tended to respect each-other's opinions.

I'm not saying arguments and debates won't have broken-out, but in small tightly-knit communities around niche indie titles players are usually more open to being rational, tolerant, understanding and patient with their fellows, and usually at least took into consideration differing viewpoints.

That meant it will have been much easier to eastablish a concensus on what the community wants or thinks about certain things. To that end, it won't have been as difficult then as it is now for GGG to make sound decisions based around player feedback.

These days PoE is still an indie game, albeit GGG is now owned by Tencent, so part of the community has started to consider PoE a AAA title and forget that GGG are still just a comparatively small studio with zero experience of the industry outside of their singular game. And people seem to casually expect GGG to be able to behave like other developers: be it for better or worse.

The explosion in popularity of PoE, coupled with the rampant sense of "entitlement" gamers in 2019 seem to have (especially the younger generation), mean that there's no longer clear and definite feedback, but a conglomerate of different voices each trying to be loudest, each with their own unique opinion, each believing their own opinion to be better than everyone elses to the point where people with diametrically opposed views are verbally attacked and insulted. In other words WE as a community can't reach any kind of group concensus on anything without devolving into bickering and fighting, and no progress is ever made.

So what do GGG do? They can't take every vocal opinion into consideration when making changes to the game otherwise they wouldn't be able to make any changes to the game. If they didn't make any changes to the game, there would be people angry about that. So all they can realistically do is use vocal feedback as a whole to gauge general player sentiment, and rely mostly on internally collected statistics to paint a more reliable picture about what's really going-on in the game, and what needs to be changed.

That means you won't always see balance changes in line with the dicussions taking place on the forum, because GGG have to also consider the non-vocal majority (who do not post on forums or make their feelings known otherwise), and the non-vocal majority don't necessarily agree with the vocal minority, or play in ways that lend weight to the claims that are often made by the vocal minority to back-up their arguments or make a case for balance adjustments being made in their favor.

That means, from our perspective, balance changes might seem to come-off as somewhat random, and we have difficulty understanding how GGG reached the conclusion it was a good idea to make those specific changes - which in turn leads to a sense that we're being ignored and our opinions don't matter: that's the go-to attitude to have when our own individual wishes aren't being catered towards, but made worse when people get the opposite of what they wished for (ie. a skill they enjoyed using being nerfed, or a skill they hated being buffed, or feeling funnelled into playing in a manner they don't enjoy).

So we're left with a sense that there's a disconnect between the players and GGG, when that couldn't be less true - the truth of the matter is that GGG is very connected with the community who play it's game, but that includes all players of all types and styles - not just the elites or vocal minorities who analyze every little patch-note and immediately form an opinion on every little change. The silent majority isn't quite so reactionary, so their opinions don't become known until content is actually released and GGG can begin to analyze their behavior patterns.

However, there is no obvious way to distinguish between that attitude and the one shown by companies like Blizzard, because moment-by-moment they look nigh on identical. It takes a disaster of some magnitude before the truth of the matter is revealed. Despite the reputation Activision Blizzard has garnered over the years, it took the Diablo Immortal travesty before the reality became irrefutable - and that Blizzard really had lost touch.

So I understand why people are fearful about GGG. People have learned to not trust anyone or anything that appears benevolant or "good", because it's usually just a mask worn by greedy corporations because it helps customer relations and establishes a good reputation which helps bring-in more money. It really is impossibly hard to find genuinely good people and good companies in this industry (or any industry). People feel that GGG's mask could slip at any time, and because of that it's easy to interpret every little thing (even unpopular balance changes) to be an early-warning sign of that.
"
manueloel wrote:
"
I read a bunch of crying people here... But everything changes, it's a matter of adaptation !
Then I see some strong buffs here :

- Flame totems numerical damage increase, has a lot more projectiles without any investment and a wider cone, and is now based on physical damage. What could it be with a strong extra/conversion setup ? (Added fire, Phys as lightning, HoA, etc...) It's a fucking huge buff !
- Most of people already noticed this one, chaos spells but contagion are strongly buffed too.
- Fireball, Freezing Pulse, EK, Bladefall, Incinerate and some more, every of these are also numerically buffed...
- ...not to mention the new Unleash support. It means now you can "handcast" like a minner would do : unleash a bunch of skills at the same time on the same target, in only one click. Then just avoid things/turn around boss while this mechanic is "loading".

Anyway whiner are gonna whine, players are gonna play. That is life.

HF !


Diehard fans gonna be diehard fans, logical whiners gonna be logical whiners*


I guess you're neither cuz you didn't even play 3.5 league.
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Nibelton wrote:
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Mortac wrote:
GGG in a nutshell. Introduces a new mechanic called Exposure, but does not explain anywhere how it works and how it is different from normal resistance debuffs.

they did,you are just blind or cant can't comprehend english.


Funny. I would say the same thing about you, then. Please show me where in the patch notes they explain Exposure and paste it here.
"You can no longer craft multiple mods which affect an item's quality on the same item. Each will preclude the others."

will this be retroactive affecting items that were crafted during betrayal? will they be legacy or hurt by this?
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manueloel wrote:
"

Oh Boy, where do i start...
I just love POE, the fun i got out of this game over the years... So many good things about it, the variety of builds, the challange, finding out all of the mechanics, changing whole build just by using a proper unique (like facebreaker). It's insane how good it is. It was, since right now it's good only for casters GOD DAMN IT.
Every single league, I play only melee builds, I dont enjoy caster playstyle. I dont enjoy buying items for casters. I love melee and guess what? i love BERSERKER. The idea of a melee character with high risk high reward playstyle is just great. You go in, get hit hard, but you hit hard too, and leech a lot.
But not anymore. You nerfed vaal pact, you nerfed leech, you nerfed berserker, you nerfed melee (and no, i don't complain about shaper statsticks, never liked the idea of it, i talk about unique statsticks, like tempestous steel or deaths hand). Now you are nerfing leech once again.
1 hit can only leech 10% of life. For the sake of argument, let's say i have 10k life (which never happens, unless you are RF). I can only leech 1k like per hit. What's the point of "100% of damage leeched as life if..." in Cloaked Savagery? Another nerf not only to berserer. And all melee builds at that.
Over the last couple of leagues the only thing i see is nerfing melee. Every single league, there are nerfs to that.
I didn't want to play betrayal league cuz of that. But i did, cuz i love POE, and i thought that maybe you will do something with berserker ascendancy in next league. You didn't. Remember betrayal stats? More witches than berserkers. 3-4 Leagues when berserker is at the bottom.
League after league i enjoy POE less and less...


Agree totally. 98% of coments are against this nerfs and most changes, they are ruining the game, but like they said above, they will survive. It's kinda sad, because this game used to be fun, at least for me it wont be anymore, since the only builds i found enjoyable were Poets Pen and Flicker strike (both nerfed in one way or another). Poets Pen is useless now, i tested in PoB the max attack speed i can get with my build and cant even reach 5 attack per second, in order to make my build viable with the actual nerf, i need around 8 attacks per second. Thanks GGG. About flicker strike, its now limited due to leech nerf and just not delve viable, and not endgame viable unless you spend 50 ex. so... Well done GGG im probably skipping.


well nerfs are only to berserker (slightly), and to slayer and scion using slayer node (huge one). But it is still a nerf. I my comment was mostly to complain about the fact that nothing changes to melee builds. Nothing. Pure casters league. It's either a nerf to melee or nothing for melee. it's like that for the last couple of leagues. For me it's a joke. They say they are in touch with community... yeeeeeeeeeeah. It became a god damn meme that berserker is garbage. Yet nothing changed.

Anyone defending GGG, tell me, what is a good build using berserker ascendancy (not AW, Not XX exalts investement). Please tell me, cuz i will gladly play it.
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ChefoSLR wrote:
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Tombfist no longer grants 6-10% increased Attack Speed. Existing versions of this item will lose the increased Attack Speed if a Divine Orb is used. Do it. We dare you.


[Removed by Support] You're not seriously nerfing Tombfist and leaving Inpulsa's untouched. [Removed by Support]



Are you really going to be that arrogant and disrespectful? are you really...


Why are you even comparing those items..they arent in the same category or anything.
Why do you care?
Last edited by Des_GGG#0000 on Mar 6, 2019, 6:43:36 PM
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I guess you're neither cuz you didn't even play 3.5 league.


I am a logical whiner, who cares what leagues have i played? I play this game since beta and who cares? nobody. Your answer lacks of logic.

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