How We're Approaching the Melee Rebalance in 3.7.0
Now that cyclone is going to be a channeling skill we just need to be able to dual wield 2 handed weapons and we can all relive our d2 ww barb dreams!
IGN:Dethklok
lllllDanziGGlllll - 100 Ranger ~ HOGM Mirror Service: View-thread/2479762 Old:870532 |
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" the only indication you need is if you are dead or not XD " the problem is that you held LMB since you clicked on the chest, so even tho you teleported away, you are still "locked" on the chest. |
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Moar sulphite = thats all i need.
Playing marauder @ Hardcore leagues
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I think it's a good idea, actually i think spell > melee builds maybe a re balance is nessessary, for the nerf leech life to 5% why not the same thing for ES leeching?
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Did this really have to be called a "manifesto"? I'm all for the changes and will love to try 'em out but maybe hold off on getting our hopes up until you have actual details?
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id really like a combo system for melee classes. or physical skills that can be linked to perform a combo move.
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The LOW attack speed is clunky?
LOL While low attack speed looks kinda weird (which is mainly the fault of animation loop than anything else), I think the high attack speed (AND cast speed for that matter) looks downright ABSURD. After all, you don't even see a person attacking 12+ times a second in chinese xianxia, and characters there are absurdly OP. I'd much rather see some new support gems that take away speed and trade it for higher damage. Something like: (don't mind the wording, numbers are tentative and by no means balanced - except Brawn which is totally in line with support gems already in game) (support gem) Brawn Support Caps attack speed at 100%. Every 1% attack speed beyond 100% grants 1.8% - 2.2% MORE physical damage. 1% increased area of effect radius (of linked attack gem) per quality. (herald) Herald of Slaughter 40%-80% increased Global Physical Damage 20%-40% more Bleed Damage Hitting a bleeding Elite/boss or killing an enemy has a 7-15% to grant Phasing for 4 seconds. 0.5% action speed per point of quality. (aura) Might 15-50 Physical Damage to Attack Skills 0-10 weapon range. (passive) Might is Right (3 point area, 2 minor 1 major, SW corner of the tree) - 25/25/50% reduced elemental damage with Attack Skills. - 20/20/40% increased global physical damage. |
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" Almost every 3 months when I wanna play Cyclone-something I forget it is NOT a channelled skill, so thank you Chris for finally making it one :) |
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" Lol. I ll take that. It says "make bleed trickster build until it get nerfed". To argue with a fool means to sink to his level. Last edited by NiobMordodrukow#5535 on Apr 12, 2019, 1:15:19 PM
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" I would go even further, when you are beyond 200% mobs are exploding as soon as they will see you, beyond 300% they all explode as soon as you appear on the map. |
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