How We're Approaching the Melee Rebalance in 3.7.0
" Your random suggestion is just too random |
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Great news
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Cool!
(Steam)MickeyDankMouse
(PSN)MickeyDankMouse (Xbox)MickeyDankMouse -MickeyDankMouse- |
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MELEE LIVES, HYPE!!!!!
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edit got me hard
eben
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" Yeees, make bleed viable, it's about time " So much that " Great idea " " Last edited by Yadeehoo#5069 on Apr 14, 2019, 10:16:09 AM
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Cyclone Trickster incoming!
"Try not to die until you're dead"
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- Give Facebreaker ailment scaling. I want to burn enemies with Infernal Blow again without it feeling useless, also bleeding sucks for FB. FB has extra gore but like no bleed damage? Doesn't really make sense when you smash heads and bodies... Things should splatter in guts and blood.
- Make Vengeance be usable by unarmed again. - Also, let Riposte be supportable by Ancestral Call again. - Oh, and give us some flat physical damage nodes FOR ATTACKS on the passive tree (some small ones at Ranger and Shadow areas and big clusters each at Marauder and Duelist areas). - Oh, and give us "extreme gore" mtx which you can apply to skill gems. And literally let it fly guts and brains all over the place. Unarmed for life! (although I do like maces too recently)
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you mean rebalance the bugs and slow fix update?? LooL
Last edited by boyax031#4299 on Apr 14, 2019, 6:54:48 AM
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" He's 100% correct, this is a huge annoyance regardless of what your attack speed is. You're planning to jump away with your movement skill after your animation finishes, but what actually happens is you're still locked in your animation, animation ends and you aren't holding your movement skill anymore, nothing happens and you die to whatever shaper slam or atziri spear you were trying to move out of. Moving is a penalty already because you paid the mana cost of the skill and didn't get the hits in. You don't need to kill the character as well simply because they had multistrike equipped. ALSO I MUST RE-ITERATE BECAUSE I DON'T WANT ANYONE TO BE ABLE TO SAY "WE DIDN'T THINK OF THIS" WHEN THE REWORK IS DONE XP/HR, DEATHS/HR, AND CURRENCY/HR RELATIVE TO SPELLS AND BOWS ARE THE IMPORTANT PARTS OF THIS REWORK. Because it doesn't matter how un-clunky you make melee if it still clears at 1/10th the speed of whatever automated damage spell/bow skill people are using these days (Hi winter orb/mirage archer) or dies twice as often. Nobody wants to play a useless character. my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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