[PS4] 3.6.4 Patch Notes

[PS4] 3.6.4 Patch Notes
Console-specific Improvements
  • Improved the game client's handling of memory. This should reduce the number of crashes, particularly in large areas with many types of monsters.
  • Fixed a bug where, in non-English languages, some items would consistently use the English name.

Other Changes
  • Added support for the Synthesis Flashback Event.
  • Improved the graphical performance of Frostbolt, Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex.
  • Improved the graphical performance of various monster skills, encounters and areas.
  • Improved the performance of the Doomcrow Portal Effect microtransaction.
  • Updated the art of the Sambodhi's Vow Divination Card.
  • Increased the brightness of the Seraph Spirit Wings microtransaction when viewed from behind the character as they appeared more faint than intended.
  • Slightly increased the area around a Memory Stabiliser where monsters cannot spawn.
  • The graphical effects from the Shrouded Bloodlines modifier are now removed from monsters when the pack is killed.
  • Monsters in the Azurite Mine can no longer have the Lightning Warp Heralds of the Obelisk Bloodlines modifier.
  • Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.
  • Fixed a bug that prevented the "x% increased Recovery rate of Life and Energy Shield while affected by Malevolence" modifier on Watcher's Eye unique jewels from affecting Energy Shield Recovery.
  • Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.
  • Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you.
  • Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.
  • Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.
  • Fixed a bug where, if the Distant Memory you were in was no longer visible on your Memory Map, you would be unable to interact with the Memory Modifier object in it.
  • Fixed a bug where the "Doubles the values of Memory Modifiers affecting Memories placed on this location" Memory Amplifier was also doubling the values of Memory Modifiers on adjacent Memories.
  • Fixed a bug where the warning that your Synthesis queue was full did not occur if you had a planned Memory on your Memory Map.
  • Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art.
  • Fixed a bug where Purifying Flame and Wave of Conviction did not play their surge effects on repeated casts.
  • Fixed a bug where monsters with the Nullifier modifier could remove charges from players affected by Minimum Charges modifiers.
  • Fixed a bug where the flags on the Synthesis Challenger Trophy appeared blurry.
  • Fixed a bug where the Corsair Monkey Pet appeared darker than intended.
  • Fixed a bug where the Bloodseeker, The Scourge, Cybil's Paw, Hand of Wisdom and Action and Hand of Thought and Motion unique claws had multiple 3D models visible when equipped.
  • Fixed a bug where the effects of the Celestial Aura Effect microtransaction could display below the ground.
  • Fixed a bug where the Garb of the Ephemeral unique body armour would clip into Sorcerer Boots.
  • Fixed an instance crash.
Last bumped on May 25, 2019, 1:31:10 AM
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Improved the game client's handling of memory. This should reduce the number of crashes, particularly in large areas with many types of monsters.

Ahh very nice, thank you. Looking forward to it.
Don't see anything in regarding to Betrayal not spawning when it should.

Any ETA on when this will be fixed?

Great patch notes. Thank you.
Last edited by ElectricTrance#9743 on May 7, 2019, 6:06:16 PM
No mention of Neversink's new loot filters - but they only arrived today and would have been impossible to squeeze into this. Hopeful that the memory fixes are substantial and reduce crashing as claimed.
So u did absolutely nothing to fix the constant game crashes? Great job im so glad those of us who paid real money for in game MTX are still going to be subjected to frequent crashes. Also as mentoned above you did nothing about betrayal not showing up on maps when it is supposed to.
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Joshkozi wrote:
So u did absolutely nothing to fix the constant game crashes? Great job im so glad those of us who paid real money for in game MTX are still going to be subjected to frequent crashes. Also as mentoned above you did nothing about betrayal not showing up on maps when it is supposed to.


Did you not read the patch notes? It literally says it on the first console specific improvement.

"[PS4] 3.6.4 Patch Notes
Console-specific Improvements
Improved the game client's handling of memory. This should reduce the number of crashes, particularly in large areas with many types of monsters."

Also this should help with crashes too. "Improved the graphical performance of various monster skills, encounters and areas."
Last edited by Ant___#5408 on May 7, 2019, 6:22:19 PM
Aww man and i just started work... can't wait to try out vortex in delve later. I'm gonna play until it crashes or I do.

Edit: oof. My enthusiasm has been greatly reduced ... maybe I'll work some overtime
Last edited by Mattigator#9199 on May 7, 2019, 7:33:00 PM
Yeah i did. Never had a single crash in synthesis they need to fix constant crashes on maps.
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Joshkozi wrote:
Yeah i did. Never had a single crash in synthesis they need to fix constant crashes on maps.


I don't think they're talking about the actual Synthesis mechanic... I guess the wording should be more clear but I'm more than positive they're talking about how much memory the game is using on the console, not the actual memory mechanic in the game.
Last edited by Ant___#5408 on May 7, 2019, 6:30:19 PM
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Worthy_ wrote:
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Joshkozi wrote:
Yeah i did. Never had a single crash in synthesis they need to fix constant crashes on maps.


I don't think they're talking about the actual Synthesis mechanic... I guess the wording should be more clear but I'm more than positive they're talking about how much memory the game is using on the console.


What u quoted is synthesis "memory" spicific only. Stop being so rude. I am talking about ATLAS maps. Maybe u havnt gotten there yet but its a huge issue.

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