[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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- Thanks to aura swap swapped Damage on Full Life with Vicious Projectiles


In that case, can we also remove the "You count as on full life at 90% health" mastery? Or does it serve another purpose?

Also could you explain your reasoning behind that gem swap?

Edit: Missed the Divergent Vitality, but still that gain by itself shouldn't warrant spending a skill point, so my question remains^^
Last edited by AlviSVPP on Apr 30, 2023, 3:54:35 AM
Hey, where you guys get that massive live regen? I don,t get it:D
Also would somebody look my pob, my char dont work kinda.

https://pobb.in/nCxubcuSbrf0
"
AlviSVPP wrote:
"
- Thanks to aura swap swapped Damage on Full Life with Vicious Projectiles


In that case, can we also remove the "You count as on full life at 90% health" mastery? Or does it serve another purpose?

Also could you explain your reasoning behind that gem swap?

Edit: Missed the Divergent Vitality, but still that gain by itself shouldn't warrant spending a skill point, so my question remains^^


It still has purpose because of Revenge of the Hunted, def worth the skill point. And for the reasoning for gem swap its mostly because Haste + Vicious is similar damage to Malevo + DOFL except even with Vicious if you are using Haste the ballistas still fire faster than before


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Jeanman wrote:
Hey, where you guys get that massive live regen? I don,t get it:D
Also would somebody look my pob, my char dont work kinda.

https://pobb.in/nCxubcuSbrf0


You are losing wrong flasks, e.g your life flask has wrong prefix and you are using Overflowing Chalice instead of Sorrow of the Divine.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Apr 30, 2023, 8:44:51 AM
Hi been playing this build for a week a lots of fun and impressive with defend of the build i did all Uber boss and deathless simu 30
but i'm keep watching update for the build so i have question
1.is that worth to swap malevolence to haste (right now only use haste while mapping and male for bossing)
2.is Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence watcher eye effect to this build? because i'm using it but dmg not increased in PoB
3.is that worth to make darkscorn 30%Q and then use harvest craft inc.attack speed per 8%Q
thank for so much for your hard work and your answer.
"
Dassort wrote:
Hi been playing this build for a week a lots of fun and impressive with defend of the build i did all Uber boss and deathless simu 30
but i'm keep watching update for the build so i have question
1.is that worth to swap malevolence to haste (right now only use haste while mapping and male for bossing)
2.is Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence watcher eye effect to this build? because i'm using it but dmg not increased in PoB
3.is that worth to make darkscorn 30%Q and then use harvest craft inc.attack speed per 8%Q
thank for so much for your hard work and your answer.


1. Well Haste is mostly for better mapping and slightly worse bossing. But I figured we already do enough damage this league so why not. And Haste makes the mapping *a lot* smoother. If I was farming ubers tho I would def use Malevolence over Haste for example, but for rest of the content Haste is more than enough
2. Yes, its very good mod. It makes your poison ramp faster, which most of the time is damage multiplier for fights that last less than 6-7 seconds. This includes boss phases etc, so if boss phase is lasting only around that long then its very good dps mod
3. This comes back to my first point, its small dps increase (sometimes decrease, depending on your flat), but makes the totems charge faster so feels better to play with. But if you have for example flat phys on your crucible tree, then def just stick with default qual and still qual it to 30 if you can. But for AS only 24% is enough because its 1% per 8% qual and you cant reach 32 (at least not without the qual crucible mod).
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
thedeathbeam wrote:
"
Dassort wrote:
Hi been playing this build for a week a lots of fun and impressive with defend of the build i did all Uber boss and deathless simu 30
but i'm keep watching update for the build so i have question
1.is that worth to swap malevolence to haste (right now only use haste while mapping and male for bossing)
2.is Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence watcher eye effect to this build? because i'm using it but dmg not increased in PoB
3.is that worth to make darkscorn 30%Q and then use harvest craft inc.attack speed per 8%Q
thank for so much for your hard work and your answer.


1. Well Haste is mostly for better mapping and slightly worse bossing. But I figured we already do enough damage this league so why not. And Haste makes the mapping *a lot* smoother. If I was farming ubers tho I would def use Malevolence over Haste for example, but for rest of the content Haste is more than enough
2. Yes, its very good mod. It makes your poison ramp faster, which most of the time is damage multiplier for fights that last less than 6-7 seconds. This includes boss phases etc, so if boss phase is lasting only around that long then its very good dps mod
3. This comes back to my first point, its small dps increase (sometimes decrease, depending on your flat), but makes the totems charge faster so feels better to play with. But if you have for example flat phys on your crucible tree, then def just stick with default qual and still qual it to 30 if you can. But for AS only 24% is enough because its 1% per 8% qual and you cant reach 32 (at least not without the qual crucible mod).


Thank you so much again for a very details answer then i would go with 30%Q weapon and attack speed harvest enchant because i don't have flat phy on my bow.
"
Dassort wrote:
"
thedeathbeam wrote:
"
Dassort wrote:
Hi been playing this build for a week a lots of fun and impressive with defend of the build i did all Uber boss and deathless simu 30
but i'm keep watching update for the build so i have question
1.is that worth to swap malevolence to haste (right now only use haste while mapping and male for bossing)
2.is Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence watcher eye effect to this build? because i'm using it but dmg not increased in PoB
3.is that worth to make darkscorn 30%Q and then use harvest craft inc.attack speed per 8%Q
thank for so much for your hard work and your answer.


1. Well Haste is mostly for better mapping and slightly worse bossing. But I figured we already do enough damage this league so why not. And Haste makes the mapping *a lot* smoother. If I was farming ubers tho I would def use Malevolence over Haste for example, but for rest of the content Haste is more than enough
2. Yes, its very good mod. It makes your poison ramp faster, which most of the time is damage multiplier for fights that last less than 6-7 seconds. This includes boss phases etc, so if boss phase is lasting only around that long then its very good dps mod
3. This comes back to my first point, its small dps increase (sometimes decrease, depending on your flat), but makes the totems charge faster so feels better to play with. But if you have for example flat phys on your crucible tree, then def just stick with default qual and still qual it to 30 if you can. But for AS only 24% is enough because its 1% per 8% qual and you cant reach 32 (at least not without the qual crucible mod).


Thank you so much again for a very details answer then i would go with 30%Q weapon and attack speed harvest enchant because i don't have flat phy on my bow.


Well looking at your bow you do have flat phys crucible on it :d



So would recommedn just going with normal 30 qual.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
any thoughts over the new jewel Ancestral Vision
feel it could be a solid way to go completely ailment immune.



"
thedeathbeam wrote:
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Runan92 wrote:
Hello, do you think Devastator on large cluster is better for map clearing or contents with high density of monster?


devastator is explode on *hit* so it wont even proc from poison kills.



Thank you for clarifying.
Again, I'm looking for a way to improve survivability beside Progenesis, do you think it's reasonable to replace Impossible Escape and Enduring Composure slots for Bloodnotch + Immutable Force combo?
I also plan to repath Thick Skin to Written Blood and take Stun threshold is based on 60% of ES mastery so I can get stun more often.
Last edited by Runan92 on May 1, 2023, 4:24:17 AM
Is the crucible node for Skill effect duration (and less CDR) any good for us?
Last edited by AlviSVPP on May 1, 2023, 1:09:41 PM

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