[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

I got a charm today that gives the assassin node of 3% Poison Duration per Poison Inflicted Recently, so that's a casual 100% poison duration for the build right off the bat. I've also seen Wither Effect as an option as well which is more free damage, or even Spell Suppression to make gearing/passives easier.
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I got a charm today that gives the assassin node of 3% Poison Duration per Poison Inflicted Recently, so that's a casual 100% poison duration for the build right off the bat. I've also seen Wither Effect as an option as well which is more free damage, or even Spell Suppression to make gearing/passives easier.

Is this charm good for this build?
"
Dassort wrote:
"
I got a charm today that gives the assassin node of 3% Poison Duration per Poison Inflicted Recently, so that's a casual 100% poison duration for the build right off the bat. I've also seen Wither Effect as an option as well which is more free damage, or even Spell Suppression to make gearing/passives easier.

Is this charm good for this build?


You need to inflict the poisons by yourself so t doesnt rly work with ballistas. You get some value from the Frenzy poisons but not much.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
thedeathbeam wrote:
"
Dassort wrote:
"
I got a charm today that gives the assassin node of 3% Poison Duration per Poison Inflicted Recently, so that's a casual 100% poison duration for the build right off the bat. I've also seen Wither Effect as an option as well which is more free damage, or even Spell Suppression to make gearing/passives easier.

Is this charm good for this build?


You need to inflict the poisons by yourself so t doesnt rly work with ballistas. You get some value from the Frenzy poisons but not much.

Then have you see any charm is good for this build?
"
Dassort wrote:

Then have you see any charm is good for this build?


In no specific order

- Inquisitor 10% inc damage taken
- Hiero damage taken from hits taken from totem life
- Hiero 50% chance to summon 2 totems
- Occultist eplode
- Occcultst curse effect
- Trickster charge duration (just qol, not super important)
- Trickster 6% supp prevention (actually giga insane with sorrow of the divine, probs best one)
- Deadeye extra projectile (saves jewel slot)
- Raider onslaught effect
- Raider ms per frenzy charge
- Pathfinder Magic utility flask effect
- Pathfinder wither effet
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Big build update:

11th December 2023
- Replaced Anninhilation's Approach and rare belt with **Ralakesh's
Impatience and Olesya's Delight
- Added charms and selected
Primalist
- Overall these simple changes net the build around
60% more** DPS than before and higher survivability thanks to charms and not having perma degen
- Added entry about Scourge Arrow of the Menace to FAQ (mostly due to common misinformation)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Dec 11, 2023, 10:45:06 AM
nevermind, delete me
Last edited by KampfSchaaf on Dec 11, 2023, 12:23:10 PM
Do I understand correctly that you are using regular scourge arrow in your build, not menace one?
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Strm88 wrote:
Do I understand correctly that you are using regular scourge arrow in your build, not menace one?


Yea, see F.A.Q. But tldr is that menace requires a lot of projectiles to be competetive with SA (based on my math around 12 total) damage and its just generally notworth it imo over regular
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Dec 11, 2023, 5:48:00 PM
nvm
Last edited by OnyxDarkMatter on Dec 11, 2023, 8:48:15 PM

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