[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Yeah after putting stuff into pob this looks like overall 5%-8% less end game damage, what is basically nothing. And of course better leveling and early game wtih SA. To me that sounds pretty damn solid, and in 3.9 the build should be as strong as ever.
And for VP bows, I just asssume they will not be there even if they missed them, so losing that min-maxing option kind of hurts, but its fin, time to aim for Tailwind boots instead :d Idk abut Snakebite, we do nt have reliable enough generation for it. But I will play with it. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Buid update:
- Updated trees to 3.9 version - We lost around 8% of our end game damage becaue of Scourge Arrow nerf - Scourge Arrow leveling is now better As usual, main post is already updated with new Pastebin, but here it is anyway: https://pastebin.com/6kR7gyMP My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Thanks for all the time you've put into this guide.
I'm concerned that a lot of people are overlooking the nerf to Mirage Archer. The change effectively halves the aoe of Mirage Archer? So it's unlikely to shoot unless we're a lot closer to mobs now? | |
" Yeah, but its not dealbreaker really, it should still target mobs often enough with 70 range. The primary use for MA with this build was mostly just comfortable single target anyway, because of the perfect relases. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Maim fossil craft on body armour is also dead :(
8% damage nerf seems not that bad. Thanks for the guide update! ███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░░░▄█▄░▄█▄░░
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" Have you taken into account the plus support gems? | |
" Nope, with those we should gain plenty of damage, but that is mostly min maxing, and the guide is def not supposed to have min maxed items, most of them are pretty average. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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look they added some stuff to the patch notes:
-Chance to Bleed, Chance to Poison, Poison Duration and Bleed Duration modifiers can no longer roll as suffixes on weapons. The suffix mods that grant increased Poison/Bleeding damage now have higher values and also grants some chance to inflict Poison/Bleed. -Added a new Damage over Time Multiplier modifier which can roll on all weapons and quivers as a suffix. -Added a new modifier which grants an additional arrow which can roll on Bows as a suffix. what do you think of these? +1 arrow on any quiver now? and what is that suffix on weapons they are removing, I hope its not 60% chance for your poisons to deal 100% more damage. |
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" PoB returns some errors when I try to import the build for some reason, here's a screenshot:
Spoiler
Not sure if it's the problem with LocalIdentity's fork or not. | |
" It is. He is updating it soon i hope. In the meantime you can check the build in the normal pob updated today with the new tree Last edited by Acs on Dec 11, 2019, 6:46:05 AM
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