3.11 NEBULOCH JUG. TECTONIC SLAM, HC SUPER TANK, 3.11 BUFFED! Featured by Goodgaming!
" I am early in maps but I am finding the same things out right now. My gear is crap which is probably some of the problem but just yesterday I battled a Metemorphasis boss and it was useless. I simply could not out damage his life regen. It was almost a stand still since I would whack a bunch of times, step back to heal with enduring cry, rewhack and got no where for almost 4 minutes until I gave up and just left the fight. I am very bummed that people who already have the full nebuloch setup with 6 link damage are having problems bossing. That is a bad sign to me about whether I want to fully invest in this build. If the final form of the build can't take down bosses in a modicum amount of time, it may not be worth the investment needed. But that investment level is still such a long way away, I am going to keep playing this build and see how the reviews go for people who are further along than I am. |
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I mean this is what I've been saying - the build got heavily nerfed but people kept trying to tell me it was better overall. If I'm in white maps with a 500pdps weapon and it takes me 10 hits to kill some of the tankier rares, the damage is going to tank like crazy endgame.
The clear is quite nice, and honestly the clearspeed isn't that bad when a slam hits the whole screen. But the single target is severely lacking. Last edited by dragonsroc#6774 on Jun 24, 2020, 11:34:59 AM
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Im getting into yellow tier maps, and have mostly been doing okay. Haven't unlocked uber elder yet. Doing SSF so i farmed myself a tabula to get the quick 6L, which i do find helps a lot. But yeah i do wonder if it's enough with the nebuloch damage.
I was considering yesterday farming an oni-goroshi to tie me over until i get nebulochs. According to PoB, the damage is slightly better, but you lose all the defensive capabilities. Anyways, i wonder if changes could be made to the tree or the item select to better improve damage for late end game. Last edited by agm_ultimatex#3010 on Jun 24, 2020, 12:17:26 PM
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Also concur this build is pretty mediocre now. Getting absolutely hammered and think I'll just try something else next league since this is not remotely fun
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" I am just in early reds so take what I say with a grain of salt, but I have been doing fine with the build. Sure, it is not summoner levels of broken, but I have been able to progress up the map tiers steadily with slow gear improvements, as is customary with most builds. I did most of the progression on two handers (Sinvicta's mettle because I could not be bothered to min max a progression weapon), and made the switch to nebulochs and dual wield this morning (T10 maps) when I could finally afford it (that is like 85% of all the currency I made thus far...). Have not had the time to play much since then, but I can tear through vaal'd T11 as far as I can tell. And I have a lot of clear progression goals to hit left ! Overall, it has been a very pleasant ride thus far, so do not despair too quickly ! All I can say is that if you are struggling before T10 it probably is a gear problem (I only did cheap gear adjustments before grabbing nebulochs). |
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" thank you for the feed back. That is promising. |
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I've been rolling with Doryanis Catalyst while Nebulochs are stupid expensive and a cheap 6-link.
Although I'm only on yellow tiers it's going fine, but I don't think it's gonna be THAT bad on red tiers. I'm using Avatar of Fire on the passive tree and was thinking abt using a flammability Impresence, might be good against bosses to help out the ST damage while I don't have a curse on hit glove |
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Worth noting i am on 2h right now, and am using fist of war. I have fortify linked to leap slam. I really hated the feel of Dash, so ill probably use a few points and get Combat Control.
Checking numbers in PoB, i used ruthless over the fortify support, and concentrated effect over elemental focus. I wonder if Elemental Focus applies before or after full phys->fire conversion. |
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" FYI curses are not very good against bosses. Shaper and Co have 66% reduction to curses so a lv20 Flammability is only looking at a -14% (19% with blasphemy curse eff) to fire res. Combustion is a larger -res than the curse. You'd probably see a bigger boss dps gain using those two links to up your Warchief totem damage in all honesty. The build just needs to find ways to increase ST damage against bosses. The clear is very nice with the tectonic changes to more area per end charge. I use infernal cry and on very large packs everything just explodes in one hit. I'm not sure which is better on bosses, infernal vs seismic, but the fact that infernal cry can proc combustion, curse on hit, fortify, etc I think makes it overall better for ST dps. Last edited by dragonsroc#6774 on Jun 24, 2020, 2:53:13 PM
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So this was my league starter, now I got some good stuff, currently progressing at tier 10-12 maps.
I'm tanky enough, clear is quite good but not fast, this is especially painful with Legion, I don't believe you could decently clear T14+ Monoliths with this build :( Here's my stuff so far: Bossing is bad. Yes, you tank them easily but with that low dps it's annoying. Drox is the worst, when he has the bubble up and he sends you mobs, they tank sooo much damage it's ridiculous, I don't know what's with that. Well, I'm sticking with it now, I see in POB that late endgame dmg is 2mil, I'm still at around 800k so let's see how it will feel later. |
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