[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

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Donkster5 wrote:
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frawrst wrote:
the sunder buffs are looking really juicy

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Sunder now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%). Its damaging wave now travels 60% faster.



sunder was already one of my fav ways to lvl this build starting at 12, this looks like itll make it alot smoother and do alot more dmg on average. pretty sweet!


these buffs also make fort stacks easier to maintain

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Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased.
The base duration of Fortification has been increased to 6 seconds (previously 5).
The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%).
The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits).


Yup, Sunder looks playable, especially as a starter. I'm eyeballing it pretty hard (hence a placeholder post below your thread) and playing around with different Ascendancies. I think it will turn out to be pretty good.



I'm a big fan of both of yours for build guides. Having a SSF league start Berserk Sunder would be a massive gift to the community, thank you!
looks like another solid league from GGG

gonna try to work sunder out as its dmg and speed seem very strong

new deidbell seems pog until we get ashes of creation

same with new bringer of rain, absolutely insane 7 link for probably very cheap

its a good day to slam
Frawst what do you think about this for Sunder, given that attack speed isn't great anyways?

The Marohi Erqi Unique Mace no longer has Adds 30 to 40 to Physical Damage, 10% reduced Movement Speed, or Socketed Gems are Supported by Level 15 Pulverise. It now has 25% reduced Attack Speed (previously 10%), -500 to Accuracy Rating (previously -100), and 400-500% increased Physical Damage (previously 200-230%).

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Gorechild0 wrote:
Frawst what do you think about this for Sunder, given that attack speed isn't great anyways?

The Marohi Erqi Unique Mace no longer has Adds 30 to 40 to Physical Damage, 10% reduced Movement Speed, or Socketed Gems are Supported by Level 15 Pulverise. It now has 25% reduced Attack Speed (previously 10%), -500 to Accuracy Rating (previously -100), and 400-500% increased Physical Damage (previously 200-230%).



Seems like a really strong 2h now, altho losing pulv link is a bit of a bummer

Would need to try it in pob to see if it matches tidebreaker
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frawrst wrote:
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Gorechild0 wrote:
Frawst what do you think about this for Sunder, given that attack speed isn't great anyways?

The Marohi Erqi Unique Mace no longer has Adds 30 to 40 to Physical Damage, 10% reduced Movement Speed, or Socketed Gems are Supported by Level 15 Pulverise. It now has 25% reduced Attack Speed (previously 10%), -500 to Accuracy Rating (previously -100), and 400-500% increased Physical Damage (previously 200-230%).



Seems like a really strong 2h now, altho losing pulv link is a bit of a bummer

Would need to try it in pob to see if it matches tidebreaker



25 % reduced AS is no no for me ….

Nothing again for us mellee fans

Path of caster

I will go earthshatter as usual this league i made GC omni ice crash

Respect
Your strength is the law !!

MadG poe on youtube for mellee content
Will you be updating this guide before league start? Sunder looking real good!
Its reduced, not less

25% attack speed reduce is easily overcome by being a berserker with rite of ruin
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iNSANITYY91 wrote:
Will you be updating this guide before league start? Sunder looking real good!


There arent any major changes, just buffs to our itemizations and to sunder


Anything in particular you want update?
Hey Frawrst, hope you are well :)

What do you think about the new Grand Spectrum jewel giving 1 Minimum Endurance Charge per Grand Spectrum? Using all 3 would give you 9 minimum endurance charges. Plus crafting another 3 on jewellery would give you a relatively easy 12 minimum endurance charges. You lose 3 jewel sockets but still seems worth it once you factor in not needing to take endurance charge nodes on the tree anymore. I'm typically terrible at gauging whether something is trash or OP but I'm leaning towards them being kinda broken unless you say otherwise.

I was basically planning to have a league off from slams but if somehow these ended up being considered slightly meh and their costs weren't absurdly high I could definitely see myself trying some form of min endurance charge stacking slammer.

{Edit: Damn, didn't realise that you would actually need to get your maximum endurance charges up to 12 too. Oh well, RIP that idea then!}
Last edited by DrHarvey12#0114 on Aug 15, 2022, 7:51:44 AM
Intend to try this build using Sunder, is the leveling process pretty much the same as is items? Is there a "goto" gem set for sunder?
All info for this skill seems to be very outdated.
Thanks.

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