[3.26] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

hey. can you please link me ur atlas tree? im really curious what you are on.

thanks.
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g1g2g3g4 wrote:
hey. can you please link me ur atlas tree? im really curious what you are on.

thanks.


for kalandra league i did strongboxes, harby, jun, boss maps drops

this is my usual strat
Hi Frawst, thanks for putting together this amazing build! I just got a Tidebreaker in SSF and while I know there are better weapons, I'm super pumped for now because it's just such a cool item. A few questions:

1). Can this kill around 400-500 Depth Auls? Delve is my favorite mechanic currently and I recently have the itch to Delve sideways around those depths.

2). I know you said you didn't push this build to kill Ubers, but what are some things we should aim for in terms of gear if that is our goal? Do you think it's doable for SSF? (I play Standards so my time isn't restricted by a window or anything really).

3). Any particular Cluster Jewels you recommend we use if we can grab them?
Last edited by mslee017#1528 on Nov 14, 2022, 6:13:11 PM
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mslee017 wrote:
Hi Frawst, thanks for putting together this amazing build! I just got a Tidebreaker in SSF and while I know there are better weapons, I'm super pumped for now because it's just such a cool item. A few questions:

1). Can this kill around 400-500 Depth Auls? Delve is my favorite mechanic currently and I recently have the itch to Delve sideways around those depths.

2). I know you said you didn't push this build to kill Ubers, but what are some things we should aim for in terms of gear if that is our goal? Do you think it's doable for SSF? (I play Standards so my time isn't restricted by a window or anything really).

3). Any particular Cluster Jewels you recommend we use if we can grab them?


hi friend!

1. it definitely can; you probably just need to avoid all damage. Aul is a very learnable fight; many can go thru the entire thing dodging all his attacks. This build has good aoe and single target and ive killed many auls (maybe not at those depths personally)

2. defences. this build was created before the major defensive rework; determination, grace, spell suppression etc are all powerful defensive layers to survive uber burst and dps numbers, while still being able to lay the smack down. id opt for spell supress rares with good use of reservation (grace, determ, defiance) on top of your needed dps

3. masteries moved most of the mandatory nodes onto the tree (warcry power, mace chill etc) but the strong ones related to warcries giving charges (warning call i believe) and bonus armour (i forget this one) are solid additions that can be replaced. otherwise just go for the typical phys dmg/double dmg/leech etc.
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frawrst wrote:
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mslee017 wrote:
Hi Frawst, thanks for putting together this amazing build! I just got a Tidebreaker in SSF and while I know there are better weapons, I'm super pumped for now because it's just such a cool item. A few questions:

1). Can this kill around 400-500 Depth Auls? Delve is my favorite mechanic currently and I recently have the itch to Delve sideways around those depths.

2). I know you said you didn't push this build to kill Ubers, but what are some things we should aim for in terms of gear if that is our goal? Do you think it's doable for SSF? (I play Standards so my time isn't restricted by a window or anything really).

3). Any particular Cluster Jewels you recommend we use if we can grab them?


hi friend!

1. it definitely can; you probably just need to avoid all damage. Aul is a very learnable fight; many can go thru the entire thing dodging all his attacks. This build has good aoe and single target and ive killed many auls (maybe not at those depths personally)

2. defences. this build was created before the major defensive rework; determination, grace, spell suppression etc are all powerful defensive layers to survive uber burst and dps numbers, while still being able to lay the smack down. id opt for spell supress rares with good use of reservation (grace, determ, defiance) on top of your needed dps

3. masteries moved most of the mandatory nodes onto the tree (warcry power, mace chill etc) but the strong ones related to warcries giving charges (warning call i believe) and bonus armour (i forget this one) are solid additions that can be replaced. otherwise just go for the typical phys dmg/double dmg/leech etc.


Thanks so much! As for Aul, I've always struggled with builds with poor recovery on his "OTEMBA!!!" part, I haven't done it a ton of times, but I think with Enduring Cry it should probably be a breeze (and getting a determ/purity of elements Amulet in SSF would be amazing).

I've always loved slams and am leveling pretty much all of them up in off hand while mainly using GS/Earthshatter...how do you feel about Tec Slam? It seems not many use it (granted, Poe Ninja should be taken with a grain of salt as its 98+), but I've always thought it just...looked and sounded so damn cool.
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mslee017 wrote:

Thanks so much! As for Aul, I've always struggled with builds with poor recovery on his "OTEMBA!!!" part, I haven't done it a ton of times, but I think with Enduring Cry it should probably be a breeze (and getting a determ/purity of elements Amulet in SSF would be amazing).

I've always loved slams and am leveling pretty much all of them up in off hand while mainly using GS/Earthshatter...how do you feel about Tec Slam? It seems not many use it (granted, Poe Ninja should be taken with a grain of salt as its 98+), but I've always thought it just...looked and sounded so damn cool.


the aul ammy indeed opens up a ton of build options. ggg really knocked it out of the park with aul as a boss imo. one of the best designs + very rewarding items

tec slam is very strong if you can gen endurance charges (we do with enduring cry or tidebreaker). you need to rework the tree a bit, get lava lash and magmatic strikes and maybe divine judgment to get easy % dmg. i agree it also looks and sounds amazing, however these days i usually play with sound off for performance

only issue i have with tec slam is that it doesnt hit behind the player.personally im most comfortable when my dmg is a 360 around me, and tec slam and sunder both suffer a bit from having to aim them.

the other slams like eq, es, ice crash, vaal gs etc all hit a huge aoe all around you, meaning you dont have to move your mouse as much
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the aul ammy indeed opens up a ton of build options. ggg really knocked it out of the park with aul as a boss imo. one of the best designs + very rewarding items

tec slam is very strong if you can gen endurance charges (we do with enduring cry or tidebreaker). you need to rework the tree a bit, get lava lash and magmatic strikes and maybe divine judgment to get easy % dmg. i agree it also looks and sounds amazing, however these days i usually play with sound off for performance

only issue i have with tec slam is that it doesnt hit behind the player.personally im most comfortable when my dmg is a 360 around me, and tec slam and sunder both suffer a bit from having to aim them.

the other slams like eq, es, ice crash, vaal gs etc all hit a huge aoe all around you, meaning you dont have to move your mouse as much


Awesome, thanks so much! Testing out Tec Slam now and while you do sometimes miss the Vaal GS effect of a 360, as you go through maps if rallying cry is up combined with Herald of Ash, it does seem to still clear mobs that are just slightly behind you. Working on tweaking a tree now that fits it a bit better as you said.

I have a question about certain cluster nodes (I guess this would apply to regular Mace nodes as well) such as Force Multiplier which is "5% chance for double damage and 25% increased physical damage". As tec slam converts phys to fire 100% with the Mastery (why this wasn't made to be 100% like ice crash on the gem is a question for GGG), it still gets the % damage increase here, right?


correct! you can scale tec slam via phys dmg, melee dmg, area dmg, fire damage and ele dmg :)

be sure to convert the last 40% via chieftain ascend, avatar of fire, or fire mastery nodes
Last edited by frawrst#6156 on Nov 17, 2022, 1:08:27 PM
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frawrst wrote:
correct! you can scale tec slam via phys dmg, melee dmg, area dmg, fire damage and ele dmg :)

be sure to convert the last 40% via chieftain ascend, avatar of fire, or fire mastery nodes


Awesome,thanks! Sometimes their wording can be a bit tricky and I got it in my own head "Wait, this does scale it, right?" but I had to be sure lol. I opted for the Fire conversion node as Lava Lash is right there (though why Tec Slam doesn't give full conversion in the gem like Ice Crash got changed for it is beyond me). Definitely going to play around with some Cluster Jewel setups, possibly even using 2 larges, Towering Threat + Titanic Swings mediums look really juicy (so many other possibilities too).

Really want to use Anger, but even with 2 small clusters that have the big reduction to reservation cost anger + grace + determ might be tough. Forgoing grace is tempting as that dex requirement gets annoying REALLY fast
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mslee017 wrote:
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frawrst wrote:
correct! you can scale tec slam via phys dmg, melee dmg, area dmg, fire damage and ele dmg :)

be sure to convert the last 40% via chieftain ascend, avatar of fire, or fire mastery nodes


Awesome,thanks! Sometimes their wording can be a bit tricky and I got it in my own head "Wait, this does scale it, right?" but I had to be sure lol. I opted for the Fire conversion node as Lava Lash is right there (though why Tec Slam doesn't give full conversion in the gem like Ice Crash got changed for it is beyond me). Definitely going to play around with some Cluster Jewel setups, possibly even using 2 larges, Towering Threat + Titanic Swings mediums look really juicy (so many other possibilities too).

Really want to use Anger, but even with 2 small clusters that have the big reduction to reservation cost anger + grace + determ might be tough. Forgoing grace is tempting as that dex requirement gets annoying REALLY fast


yeah its a weird one. ice crash is really good for full conversion, its also the highest effective dmg ability in the game iirc

anger is really good but i agree, i prefer defensive auras for this state of the game

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