The amulet is viable, however if you really want the GG item you can alteration spam the double influenced amulet to get % str aswell as zombie and then move on to imprint regaling for a third, i.e. Str, T1 life etc.
The belt should be about the same to craft as a elder heavybelt. Just slam a hunter's exalted orb on a stygianvise and roll it as you would with the heavy belt. It would result in a minor str loss, however you'd gain blind, taunt etc. From the jewel.
I crafted a pair of boots, T1 str T2 % str for about 6 ex in total i think. The mods are more common than i would have imagined, or else i got lucky. Saw both T1 % str aswell as several lower rolls of strength.
sorry I am new to crafting, what do you mean by imprint regaling? I would like to make a nice gg neck, I got an awakeners orb to drop from sirus so which would I use it on? hunter and elder? can you provide the steps? sorry am very new, don't want to mess it up.. I screwed up with a belt and wasted 4ex I don't want to do that again lol
Okay so i've been playing around with the setup using a elegant hubris. I rolled one today with 320% increased minion damage with room to roll an even stronger one. It is possible to get 1500 strength even when running the elegant hubris, however it requires GG strength stacking. I push the zombies to deal 1396k dps from 1036k, which is a 27,4% more damage resulting in around 35,5m Awakener damage with 17 zombies and GG gear. The downside of this does come in the form of ~350 life lost, however this is possibly regained from using a pair of well rolled hunter boots. The missing skillpoints allocated in the PoB is from the price of glory, find the pastebin below.
https://pastebin.com/Lay5AMHa
Its gonna be hard to get, however it doesn't require us to run eyes of the greatwolf, which is a plus, however the crafted amulet is quite hard to hit either way, maybe we can get by hitting a few lesser strength mods all around.
Furthermore the elegant hubris has the possiblity to grant an endurance chage every second if hit recently, and since we're in there alot this should be quite viable. The chaos resistance is also quite interesting as it could make us push chaos resist cap with the watchers eye.
Also i spent about 80 divines rolling the jewel i'd say, maybe abit less
Tried to roll one today either and got a 160% minion damage in about 10-15 divines near the Stamina node. Didn't lost any life, minion stats or anything except +10 strength points nearby (~30 flat strength), but easily fixed by getting one strength stat on one ring (I had none). The damage boost is pretty nice, and like you said chaos resistance would be really nice either and easy to get.
Hello there, I've noticed on path of building that decreasing the enemy physical damage reduction doesn't increase the dps of our zombies, instead increasing that stat works to lower it. So I thought that the helmet with Nearby Enemies take 9% increased Physical Damage wouldn't work. I also tried to increase the physical damage reduction to map modifiers and in that case the amout of damage that our zombies deal improves. So I thought that we cannot penetrate the physical resistance of mobs and that the fossil helmet only works in those conditions. Maybe I'm wrong, and I'm doing something wrong with path of building but in that case wouldn't leer cast be better?
It will serve you much better if you learn how mechanics work rather than relying on PoB to be correct. Openarl always had difficulty keeping up with PoE's progression, and once he got hired by GGG PoB started becoming outdated fast. In short, there are several areas where PoB will calculate incorrect information.
There is only one form of physical damage reduction I know of, and that is the new to 3.9 mod "#% to Total Physical Damage Reduction." This mod will negate mitigation from armour, but it will never drop into the negatives.
The delve helm mod is "Enemies Take #% Increased Physical Damage" and will stack with all other sources of enemies taking increased damage (Maim, F&S, Shock, etc).
PoB does have an area where you can manually input an enemy's physical damage reduction. Generally speaking I input a negative here to calculate for impale damage. It's not perfect, but it's better than any other solution I know of.
Okay so i've been playing around with the setup using a elegant hubris. I rolled one today with 320% increased minion damage with room to roll an even stronger one. It is possible to get 1500 strength even when running the elegant hubris, however it requires GG strength stacking. I push the zombies to deal 1396k dps from 1036k, which is a 27,4% more damage resulting in around 35,5m Awakener damage with 17 zombies and GG gear. The downside of this does come in the form of ~350 life lost, however this is possibly regained from using a pair of well rolled hunter boots. The missing skillpoints allocated in the PoB is from the price of glory, find the pastebin below.
https://pastebin.com/Lay5AMHa
Its gonna be hard to get, however it doesn't require us to run eyes of the greatwolf, which is a plus, however the crafted amulet is quite hard to hit either way, maybe we can get by hitting a few lesser strength mods all around.
Furthermore the elegant hubris has the possiblity to grant an endurance chage every second if hit recently, and since we're in there alot this should be quite viable. The chaos resistance is also quite interesting as it could make us push chaos resist cap with the watchers eye.
Also i spent about 80 divines rolling the jewel i'd say, maybe abit less
That's very interesting. Since we can only equip 1 Timeless Jewel, I'd honestly keep both in the guide and let the user decide which one to get. They both have their pros and cons. My 3.8 Lethal Pride net me 233 strength, and I'd consider 100 - 400 to be a reasonable range based on how good the rolls are.
233 Strength gives me
- 330 life
- 895 ES (slightly higher than others would get due to some mana ES scaling)
- 23.3 increased minion damage
A better rolled Lethal Pride would give a solid 1 full Zombie.
The Elegant Hubris seems very viable, and quite frankly I think it would be preferential to a Lethal Pride. Nonetheless, it seems prudent to leave both optional, notating that the Lethal Pride is more defensive and may yield an additional Zombie; Elegant Hubris provides stronger offensive options.
Lethal Pride
- 2-4 strength per small node
- 5% increased strength
- 20 strength
- 4% life
- 20% increased armour
- 10% increased effect of Fortify
- 20% fire resistance
- 10% reduced extra damage taken from crits
- 10% chance to Intimidate on hit
Elegant Hubris
- 80% increased minion damage
- 80% increased minion max life
- 8% increased armour per Endurance Charge
- 4% increased ES per Power Charge
- 50% chance to avoid being shocked
- 8% attack block
- 8% spell block
- 6% attack dodge
- 6% spell dodge
- 80% increased armour
- 50% increased lighting res
- 37% increased chaos res
- 30% increased mana
- 20% increased flask effect duration
It's also worth noting that Lethal Pride only has 25 possible rolls. Elegant Hubris has 45 possible. Unless there are difference in weights, that makes Lethal Pride much easier to roll.
So 3 crafting questions as I start crafting a few end game pieces.
1) amulet warlord and elder and chaos spam?
2) Made a pretty good belt already but thinking of putting together a stygian with elder and hunter maybe? then once again assuming chaos spam
3) hunter boots, mixed with anything else at all? and once again chaos spam?
1) I think the best option here is to get an ilvl 85 elder amulet and ilvl 75+ warlord amulet (or vise versa: you need ilvl 85 on the target base). Scour mods, quality target amulet (you'll need just 4 catalysts on a white base), use transmute, alters and augments to roll +zombie on an elder base and t1 percentage strength on a warlord base. Important: there should be only 1 influence mod on each amulet. Then just use an Awakener's orb to combine them. You'll have an amulet with +1 zombie and 14% strength as guaranteed mods and all other rolls will be random. There is also an option of using a hunter's +1 to level of all intelligence gems amulet instead of one of those amulets.
2) I don't think it's a good idea. It's cheaper and better to upgrade your gems to awakened version than craft very expensive stygian.
3) Really good boots are also very expensive to craft and all you'll get is ~300 life, a bit of movement speed and some es for something that'll cost like 50ex. I'm still running Alberons with movement speed enchantment, because I didn't want to waste a lot of currency on an item, which won't even improve my damage. So with your current gear I'd probably get a baron with enchantment and awakened gems first.
Soo heres what i did.
The amulet is viable, however if you really want the GG item you can alteration spam the double influenced amulet to get % str aswell as zombie and then move on to imprint regaling for a third, i.e. Str, T1 life etc.
The belt should be about the same to craft as a elder heavybelt. Just slam a hunter's exalted orb on a stygianvise and roll it as you would with the heavy belt. It would result in a minor str loss, however you'd gain blind, taunt etc. From the jewel.
I crafted a pair of boots, T1 str T2 % str for about 6 ex in total i think. The mods are more common than i would have imagined, or else i got lucky. Saw both T1 % str aswell as several lower rolls of strength
The thing is, that using an Awakener's orb is cheaper to get 2 influence mods on an amulet than using your method. Just sell bad amulets until you'll get what you want.
For the belt part, I don't believe in usefulness of those blinds, taunts, etc for this build at all. I'd just go for something like
It gives ~5.5% damage, almost an extra zombie. If you can afford the belt, then it shouldn't be a big problem to get one of those.
As for the boots, that was my whole point. You've spent 6ex to get 200 extra life and you lost chaos res from Alberon's. The strength and even movement speed is the same.
Last edited by DocRoberts on Jan 12, 2020, 9:27:08 PM
Okay so i've been playing around with the setup using a elegant hubris. I rolled one today with 320% increased minion damage with room to roll an even stronger one. It is possible to get 1500 strength even when running the elegant hubris, however it requires GG strength stacking. I push the zombies to deal 1396k dps from 1036k, which is a 27,4% more damage resulting in around 35,5m Awakener damage with 17 zombies and GG gear. The downside of this does come in the form of ~350 life lost, however this is possibly regained from using a pair of well rolled hunter boots. The missing skillpoints allocated in the PoB is from the price of glory, find the pastebin below.
https://pastebin.com/Lay5AMHa
Its gonna be hard to get, however it doesn't require us to run eyes of the greatwolf, which is a plus, however the crafted amulet is quite hard to hit either way, maybe we can get by hitting a few lesser strength mods all around.
Furthermore the elegant hubris has the possiblity to grant an endurance chage every second if hit recently, and since we're in there alot this should be quite viable. The chaos resistance is also quite interesting as it could make us push chaos resist cap with the watchers eye.
Also i spent about 80 divines rolling the jewel i'd say, maybe abit less
I just want to show the difference in pob, when you count in all the changes
Spoiler
Add to it 1 lost zombie and you'll get only ~18% more damage, but at what cost... I'm not sure if it's worth it. Of course it is a viable alternative to the lethal pride, but it's just my personal opinion about it.
Last edited by DocRoberts on Jan 12, 2020, 11:14:18 PM
I do have another question tho.. to get +1 skill gems on shaper touch gloves, do I just use vaal orb on them? or does it have to be from the temple coruption? sorry am new to this.
Every item I vaal so far hasn't given me any implicit so that's why I'm asking
Last edited by supafiya1989 on Jan 13, 2020, 12:22:40 AM
Sorry if there is an obvious answer to this question but I'm not seeing it. When I switch my Mon'tregul's Grasp for a 5L Femur, it feels like my DPS goes down. My femur is almost max roll. When I switch to the 5L Femur I take all gems in my chest and move it over to the weapon (except for Empower). Could someone tell me if I'm doing something wrong. This is the current gear I'm using.
Last edited by MrSwigglePants on Jan 13, 2020, 1:07:39 AM