[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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Reazion wrote:


3) How much of a difference does the crafted claws make? or phrased differently, how does wasp nest compare to crafted claws roughly?


These claws are kinda trash since I'm missing mods, but they increased my dps from 1,3m to 2,5m so yeah. This should give you an idea what cheap claws to aim for.

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Reazion wrote:
Quick questions from someone who's running this build for the first time;

1) How'd you normally use Vaal MS and vaal haste? only at bosses?

2) When do you use wither totems setup? guessing bosses right?

3) How much of a difference does the crafted claws make? or phrased differently, how does wasp nest compare to crafted claws roughly?


1. Same way you use Molten Shell. You don't need Vaal Haste, focus on staying alive. League is rly rippy.

2. Yes, rituals too.

3. you will double your damage just from crafted claws.
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TorsteinTheFallen wrote:
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KekkoRebu wrote:
Should i use the "always attack without moving" option with pestilent strike?


No


Why not? Feels pretty terrible without it TBH.
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robin_nerf wrote:
If I would to get Hunter gloves with the mod "Strike Skills target 1 additional nearby Enemies" the Tribal Fury Anoint wouldent be as useful I guess so what could be good alternatives :) ?

Looking at nodes like "Corruption", "Swift Venoms", "Constitution", maybe there is even better alternatives :) ?


+1 target gloves would be great option if you can craft good ones.

For Transcendence Corruption would give you most damage, Swift Venoms are good too.
Also Disciple of the Unyielding is a good defensive option with +1 min Endurance charge and chance to gain Endurance on kill.
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Inviz1 wrote:
Any better way to roll the claws instead of the fossil method considering we have harvest now?

Not really. Because the good crafts are pretty expensive as well (1ex+ for augment chaos for example).

If you hit perfect suffixes (25+ attack speed, damage over time multi, poison dmg), you can remove prefixes and double augment chaos to make the perfect claw (suffixes need to be full though).

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TorsteinTheFallen wrote:
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KekkoRebu wrote:
Should i use the "always attack without moving" option with pestilent strike?


No

That's debatable/personal preference.

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NameMerken wrote:

This one is worth hitting with "augment chaos" from Harvest.
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NameMerken wrote:
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Reazion wrote:


3) How much of a difference does the crafted claws make? or phrased differently, how does wasp nest compare to crafted claws roughly?


These claws are kinda trash since I'm missing mods, but they increased my dps from 1,3m to 2,5m so yeah. This should give you an idea what cheap claws to aim for.



Guess i'll be buying two bases asap then.

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TorsteinTheFallen wrote:
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Reazion wrote:
Quick questions from someone who's running this build for the first time;

1) How'd you normally use Vaal MS and vaal haste? only at bosses?

2) When do you use wither totems setup? guessing bosses right?

3) How much of a difference does the crafted claws make? or phrased differently, how does wasp nest compare to crafted claws roughly?


1. Same way you use Molten Shell. You don't need Vaal Haste, focus on staying alive. League is rly rippy.

2. Yes, rituals too.

3. you will double your damage just from crafted claws.


Regarding vaal MS/regular MS, it's not something I tend to use, so as far as uses goes i'm somewhat clueless. Im guessing use regular MS off cooldown and save vaal MS for bosses/more rippy stuff?
Last edited by Reazion#0520 on Jan 22, 2021, 3:36:29 PM
Sorry for the many questions but i really like this build, what are the alternative quality gems worth using?
Decided to check out the build today and I'm already level 76, just zooming through yellow maps on extremely budget gear.

I wanted to know if you think going for an evasion/acrobatics character instead of Molten Shell/Iron Reflexes would work out in higher tier content? Because I'm seeing a lot of people struggle with the switch to Iron Reflexes I'm kinda thinking I'd like to try stick with evasion for defensive purposes.
I'm having LOT of troubles with red maps. 5 link perfect form or 6 links with life, evasion, etc...

It seems kinda difficult for me to play the piano while remembering to cast the vaals + whirling all the way... too much trouble and no fun for me.

Any way to make this build less vaal dependant while mantaining budget?
I just crafted an elder gemini claw with 30% chance to poison/48% increased poison damage and 60% chance for poisons to inflict 100% more damage mods... it is still blue.

What should I do with that next???

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