3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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l2boom wrote:
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Ameoth wrote:
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l2boom wrote:

Can you explain me how Withering Step + Desecrate + Spirit Offering works in the build 3.10 TANKY ENDGAME SETUP (Boots) please? Do I need to activate all those 3 skills manually? Why removing Cyclone when it made all those automatics?


The POEDB link is wrong...

The guy that uses it actually uses cyclone.

check it here

https://www.youtube.com/watch?v=6biodQfpzRg


thank you, you are amazing


Actually the POB is correct. Since that video I have dropped cyclone. It is unnecessary and simply slows you down. It is much easier to just press the Spirit Offering button once every now and then and speed through the maps faster. You do NOT have to press the desecrete button becasue there are already loads of mobs already on the ground (except for one desecrete in boss fights).

See my more recent Speed video as an example: https://youtu.be/CAZaWbFtoqI
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Ayanad wrote:
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schalander wrote:
Have you thought about using 4 white socketed triad grip for this build? It makes all damage chaos which means no reflects...which means that you could remove that "except physical reflect" in your pro section.

Also, bosses only have 25% resistance to chaos.


i love that glove and used the heck out of it last league for Atziri. I was swapping it only when needed last league but since shaper's touch got nerfed i think it's a valid permanent option. Add to that Spirit offering helm enchant and wither step for a nice DPS boost.


You lose DPS because you don't get the physical buffs like Impale and Pride. You also can't run Grip of the Council gloves losing out on an extra 20% more damage too. So basically you are cutting yourself really short on DPS and also losing out on some defensive stats.
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Wladicorist1 wrote:
i dont get it
you post so many links
also your poeplanner tree are absolutely different from the one in pob
i just dont know what to do and how to reach 1000 strength ...
the Emperor's Mastery jewel costs like 30 ex right now


- get a better amu with better stats and raise quality to 20% - will be over 120 str then

- get a belt with str + %str

- get boots with str + %str +30% mvm (expensive! and more likely to move your str down a bit, but 10% mvm is alot!)

- the rift coral ring to the right is pretty low - get one with higher str and what else u need, meanwhile you go on - should be pretty cheap! like 10c max

- str on your other ring is pretty low too!

- the elegant hubris jewel REMOVES all str in its radius! think taking it off btw following the nodes everyone else is taking -> Juggernaut / Barbarism

- if you manage to get better rings and belt - upgrade their quality to 20%

- your efficient crimson jewel is 17/24 str - if you find a cheap one that is better, take it

-your other efficient crimson jewel is even lower and only gets you 16str from its base + ONLY 20str from the int in its radius - totaly not worth it. you may want to take it off and respec the 4 points to the last int/str (might) node
---> instead of taking this jewel node - you can take the one on the left with 2 points (+10 str / 1 jewel socket) and the one in the middle - there you should put in jewels with:

minions leech life
minions blind on hit
+ any of the other stats you need
life/str/res etc


- devotion node on the left gives +20 str

- also take the life leech node right to sacrifice for minion life leech
Last edited by Streeetz on Mar 24, 2020, 5:53:56 PM
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Valkaine wrote:
I'm currently using the Budget Starter Setup, as this is my first character this league. What would you suggest as an alternative to the empower/enlighten gems? They seem a bit pricey for a budget build (20c and 6ex respectively).

For the time being, I put a Melee Splash where you have Empower and Flame Dash and Maim in place of Enlighten and Determination.


Just level an Enlighten to level 3 and/or swap out an aura (even turn it off) or go for a cheaper one (eg Flesh and Stone + Maim instead of Pride).
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Pinacoala wrote:
In FAQ you stated:
"POB does not calculate all resistances.

When we raise our zombies we get +30% resistances from Bone Barrier ascendency.

We also get +22% to resistances when we pop Spirit Offering due to it's interaction with Mistress of Sacrifice ascendency."
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Bone Barrier does not give that anymore, when i build the budget version i was missing WAY too many resi.
If its not some strange passive that changes that or whatever, it should be rewritten to avoid that others run into exactly that issue too ^^


Yes, I do need to update that!

Take Commander of Darkness now instead of Bone Barrier.
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PattyWin wrote:
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apatia77 wrote:
If you have Grants Level 20 Aspect of the Avian Skill on a 2h weapon does this even work for this build and if yes then is this triggered automatically?

I am thinking of buying a 2h weapon and not sure if Grants Level 20 Aspect of the Avian Skill is even needed or not.

Prices seems to be that same with Grants Level 20 Aspect of the Avian Skill or withut.




I use the avian skil with those rings instead of the 2h weapon and without the saqual chest and it needs 25% mana reservation.

I like this buff very much!

Aspect of the Avian is an aspect skill that grants two buffs alternating every 4 seconds with each other with a cost of 25% mana reserved. The first buff grants a 10% chance to deal double damage, and the second buff increases movement speed by 10% for the player and his minions.


The stat on weapon works exactly the same way as the rings. You still need to reserve mana for it.
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Cyrom wrote:
Essence Glutton makes it worth to keep the Cyclone setup tho, the regen from consuming corpses is actually not too bad especially when combined with Bottled faith. I just cannot drop these amazing boots
especially since i annointed them with cleansed thoughts wich makes chaos res capping so easy and i love the stun and knockback immunity. I am now sitting at 7.3k ES and 6.1k HP 1m+ dps per zombie.


how did you allocate boots ? :O
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RocketDragon wrote:
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CharminBear wrote:

Last Question: why Maim Support in the chest? How does it work with the other auras?


I pin to this question, it's about Flesh and stone only?? It's realy worth it??


Yes.
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partizan81 wrote:
I'm running currently 3x Baranite Thaumaturge and 1x Ruined Hellion. What do you all think about that versus the traditional Carnage/Hosted chiefs? The part I don't like is I now have no source of frenzy/power charges to beef up the zombies.


Can work wonders. I'll post up my Ranged Spectres version later today. But yes, we don't generate frenzy or power charges. But we really don't need them... this still smokes Conquerors in 2 seconds (literally). Will post video later today.
Guys, what to do if my zombies just walk behind me (on high speed)
and do not want to kill anybody =) Any suggestions?

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