3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

What is the best spectre combination?
Got impatient and bought my empower level 4 today. Hopefully I get lucky and the one I am currently leveling corrupts to level 4 and I can resell it. I was clearing juiced T14+ maps with delirium before the getting empower with only an occasional death here and there. I'm getting tankier as my gear improves. Zombies are a little squishy but I'm steadily improving that. Once I can upgrade my large cluster jewels the damage will skyrocket. Herald stacking necromancer is overall tanky with good DPS, but I would say the QoL is pretty bad. No Room for movement skills or a CwC setup. I might be able to ditch spectres for Cyclone/CwC/spirit offering. The regen I was getting when coupled with essence glutton was insane. Zombies don't benefit from a well crafted mace or bow, they have to go on chest to run prism guardian. Plus, they're going to probably cut the aura effect of purposeful harbinger in half next league so I can't build around this for the future. It is nice to have elemental resists capped at 90 across the board and the been as tanky as I am.

I'm trying to work out a way to do big life and drop the heralds. Strength stack to get the Baron and it's leech back. You can convert up to 75% of elemental damage taken to chaos using incandescent heart body armour and divine flesh from glorious vanity. Then I'll only have to worry about capping chaos at 90%. It's tricky to figure out in PoB though. Would be easier to do with occultist but then you lose the +2 to all minion gems which sucks. Would not want to use presence of chayula like I am now because the 20% life to energy shield is a huge hit to the life pool. On the other hand with the occultists I could apply up to 3-4 curses to all enemies, even hexproof ones, so that may make up for the loss of necro ascendency.
Im just wondering how to make zombies aggresive without feeding frenzy? Or are they just fine without it?
IGN: @tagames
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TAgames wrote:
Im just wondering how to make zombies aggresive without feeding frenzy? Or are they just fine without it?

This is one of two reasons I still use cyclone. It makes them behave the way they should and be aggressive. Honestly, they should add a minion aggressiveness notable to the necromancer ascendancy. If I get too far away from my zombies it just want to run after me and seemingly stop trying to kill stuff. But if I'm attacking they're attacking.

The other reason I still use cyclone is so that I can make it through crowded spaces without getting stuck or stunned. It's really useful for delving.

Hell, they even have a notable in the necromancer ascendancy named "mindless aggression". Adding "minions are aggressive" to that notable would make total sense. If players don't want certain minions to be aggressive, such as their expensively geared AG, give them the option to override the effect with meatshield.
Last edited by IceColdPorkSoda#4143 on Apr 10, 2020, 1:49:22 PM
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IceColdPorkSoda wrote:
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TAgames wrote:
Im just wondering how to make zombies aggresive without feeding frenzy? Or are they just fine without it?

This is one of two reasons I still use cyclone. It makes them behave the way they should and be aggressive. Honestly, they should add a minion aggressiveness notable to the necromancer ascendancy. If I get too far away from my zombies it just want to run after me and seemingly stop trying to kill stuff. But if I'm attacking they're attacking.

The other reason I still use cyclone is so that I can make it through crowded spaces without getting stuck or stunned. It's really useful for delving.

thats where phase run comes in handy. lets you run straight through the mob and then the mob aggros onto your summons. i can clear a t16 map in a couple minutes playing that way and if they lag behind a little just hit convocation
Last edited by damoose222#6070 on Apr 10, 2020, 1:50:22 PM
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damoose222 wrote:
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IceColdPorkSoda wrote:
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TAgames wrote:
Im just wondering how to make zombies aggresive without feeding frenzy? Or are they just fine without it?

This is one of two reasons I still use cyclone. It makes them behave the way they should and be aggressive. Honestly, they should add a minion aggressiveness notable to the necromancer ascendancy. If I get too far away from my zombies it just want to run after me and seemingly stop trying to kill stuff. But if I'm attacking they're attacking.

The other reason I still use cyclone is so that I can make it through crowded spaces without getting stuck or stunned. It's really useful for delving.

thats where phase run comes in handy. lets you run straight through the mob and then the mob aggros onto your summons. i can clear a t16 map in a couple minutes playing that way and if they lag behind a little just hit convocation


I tried phase run and it just didn't work as smoothly for me. I couldn't keep constant uptime on it, and a few times I would stop phasing in a bad place, get stuck, and die. In my experience cyclone just works better, but it's not as fast. Plus what you're talking about needs two jewel sockets, and I'm starved for jewel sockets. Keep in mind I'm running 5 heralds, 3 purities, discipline, determination, pride, grace, dread banner, and vitality. I have AG and spectres with minions life, and I have to use blood magic for some of my heralds. I run cyclone by itself on a socketed ring. Like I said, despite the tankiness of my build the QoL is actually pretty bad, and it's really tough to scale zombie damage and not lose my defenses at the same time. Your zombies are probably clearing things faster than mine which makes phase run work better for you. Once I took my zombies out of a psuedo six link single hand weapon and put them into a true 6 link chest with impale and awakened minion damage it was night and day.

The big reason I haven't gone back to a zombie build that is closer to the OP's is that I just love the defense of herald stacking. Having resists capped at 90% and almost 90% phys reduction and evasion after popping flasks is great. So for now I'm sticking with what I have while working one increasing zombie damage. Getting better large cluster jewels so my zombies have almost 100% impale chance will make a big difference is save me a much needed 2 skills points.
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damoose222 wrote:
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IceColdPorkSoda wrote:
"
TAgames wrote:
Im just wondering how to make zombies aggresive without feeding frenzy? Or are they just fine without it?

This is one of two reasons I still use cyclone. It makes them behave the way they should and be aggressive. Honestly, they should add a minion aggressiveness notable to the necromancer ascendancy. If I get too far away from my zombies it just want to run after me and seemingly stop trying to kill stuff. But if I'm attacking they're attacking.

The other reason I still use cyclone is so that I can make it through crowded spaces without getting stuck or stunned. It's really useful for delving.

thats where phase run comes in handy. lets you run straight through the mob and then the mob aggros onto your summons. i can clear a t16 map in a couple minutes playing that way and if they lag behind a little just hit convocation


I do this too. Do you use cyclone as well, or did u drop it? If so, with what?
i use phase run on left mouse and dash linked with second wind and is working fine for me. zooming through everything and if zombies are away, just hit convocation

i dropped cyclone. with a quarts flask i have 100% phasing uptime
Last edited by damoose222#6070 on Apr 10, 2020, 2:22:12 PM
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damoose222 wrote:

i dropped cyclone. with a quarts flask i have 100% phasing uptime


I have life, granite flask, curse flask, quicksilver, basalt flask.

What should i swap with quartz if i want to?

And, do you use phase run as well as withering step?
Last edited by lintho2#1372 on Apr 10, 2020, 2:31:26 PM

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