3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

After changed to new meta (victario+queen's decree) - dropped skellies for 5link auras in chest i think my dmg is a way to low to clear anymore t13-t15 bosses.
Any ideas what could go wrong??

Pasting over there my build:

https://pastebin.com/euH4mBve

@brunowa could you look at it and tell me what i should focus fist?
Last edited by Adventt on Dec 27, 2019, 10:01:24 AM
"
Wiizper wrote:
I have another question, in the guide it says i need certain Spectres right..

Since i have never played summoner before, im not sure how that works?
Do i go to the zone, press raise spectre?

Then what? Are they permanent? If they die do i have to go back to the Act and get them again or how does it work.
If i die, do i have to go back to get them in the act?


If you die, they stay
If you log out, they stay again
If they die, you have to resummon them
All spectres are in act7, ashen fields. Hold "A" while targeting the corpse, so you don't summon the wrong spectre. You need 2 frenzy buffers and 2 power charge buffers. Put them in the baron with minion life support and blood magic.
For me it's a matter of "what I enjoy" I dont care about awakened or Sirius that everyone keeps bragging about. I'm perfectly happy and having fun running T3 maps 16 hours a day, that's what always drug me back to this game for the last 6 years. Just running any map just to see what drops. Just like this weekend, I'll sit at my comp when I get off work today and will run any and every map that drops for about 16 hours each day and have a blast.

So to all the ones saying "well what about this boss? Can you do him deathless?" Maybe? Maybe not? I dont care if I can or not, I'm perfectly content running T3 maps 16 hours a day, so have fun the way you want and I'll do it my way.
"
Bornforexile wrote:
So i found a HOGM map and thought i would give it a shot! I cleared it 2 leagues ago using either arc trapper or Agony crawler... I don't remember which.

My minions got absolutely fucking destroyed. I have not once since i have been playing the zombiemancer, had my spectres die (even on the sirius fight) and the HOGM guys just wrecked every minion i could summon. I tried adding minion life AND meat shield support and they still killed them like they were made of paper.

If anyone has suggestions for HOGM aside from just avoid it, i would love to hear them. The only thing i THINK i could have done is use AG with the fortify on hit mace. But... damn that place actually made me roll another character to see if i could beat it because this build just seems unable to.

Not saying this build is bad, i have breezed through all content no problem, i am just looking for some HOGM suggestions lol


HoGM advice has been posted in this thread multiple times. If people read the guide, yes all pages, it will save them time and grief, as well as give them an awesome build. For the last time here is the TLDR version

1. Necro build don’t do HoGM period, end of story. You’ve seen why. Minion type does not matter.
2. If you insist on ignoring this advice, at least leave your AG at home, regardless if they are normal or Gucci versions.
3. Get a carry if you have your heart set on all maps completion. In 3.8 it cost me 30c. Might be cheaper for larger groups.

HoGM is a crap map. I can only imagine what a T16 version would be like. New Atlas is pretty disappointing. The opportunity for getting rid of some truly crap maps seems to have been passed up. Doryani, Perandus, Death and Taxes, Hallowed Ground and Arun’s Pillar all come to mind, but I digress. Skip HoGM or get a carry. The end.
For all those surprised their AG died, they are not immortal, just as no build is. They can die to all sorts of things, even with Gucci boi gear on. They can die in a T1, they can die in acts. The Acid caverns is for some reason can spawn very nasty pieces of work. And this has been mentioned multiple times in this thread. There is no excuse to be surprised. There is even a warning that AG can die in the Animated section on page 1 for goodness sake.

RTFM people.

Edit: AG is also completely optional. There is no need to use one (except for extra defence maybe) especially now if you have Fortify on a weapon.
Last edited by BowWizard on Dec 27, 2019, 9:24:54 AM
After all nerfs to zombies is it better to run with Femurs as it gives more damage and +2 lvls or can we stick with queens escape?
"
BowWizard wrote:
"
Bornforexile wrote:
So i found a HOGM map and thought i would give it a shot! I cleared it 2 leagues ago using either arc trapper or Agony crawler... I don't remember which.

My minions got absolutely fucking destroyed. I have not once since i have been playing the zombiemancer, had my spectres die (even on the sirius fight) and the HOGM guys just wrecked every minion i could summon. I tried adding minion life AND meat shield support and they still killed them like they were made of paper.

If anyone has suggestions for HOGM aside from just avoid it, i would love to hear them. The only thing i THINK i could have done is use AG with the fortify on hit mace. But... damn that place actually made me roll another character to see if i could beat it because this build just seems unable to.

Not saying this build is bad, i have breezed through all content no problem, i am just looking for some HOGM suggestions lol


HoGM advice has been posted in this thread multiple times. If people read the guide, yes all pages, it will save them time and grief, as well as give them an awesome build. For the last time here is the TLDR version

1. Necro build don’t do HoGM period, end of story. You’ve seen why. Minion type does not matter.
2. If you insist on ignoring this advice, at least leave your AG at home, regardless if they are normal or Gucci versions.
3. Get a carry if you have your heart set on all maps completion. In 3.8 it cost me 30c. Might be cheaper for larger groups.

HoGM is a crap map. I can only imagine what a T16 version would be like. New Atlas is pretty disappointing. The opportunity for getting rid of some truly crap maps seems to have been passed up. Doryani, Perandus, Death and Taxes, Hallowed Ground and Arun’s Pillar all come to mind, but I digress. Skip HoGM or get a carry. The end.


I do thank you for your reply, but i have been following this thread since page 200ish, at league start. Not much if anything has been said about HOGM. Maybe one or 2 posts. And i have fully read the guide multiple times because i go back and see if he changes anything daily. "Someone did mention their AG died in the Hall of Grandmasters, so perhaps turn him off for that map."

I was just hoping someone might have come up with a solution for it because it is an interesting map. Yes crappy and ridiculously hard lol but no need to be snarky for something that isn't mentioned anywhere near what you are claiming it is in this thread.

"
brunowa wrote:
For those saying that this build is expensive, I just ran a 5L Queen's Escape + 5L Victario's Influence T16 map and we still perform amazingly well:

https://youtu.be/NZpk8EU2WGI


i am sorry but it today standard, this is not performing extemely well, you had to slow down or stop at nearly every pack for your zombie to clear
SHOP : http://www.pathofexile.com/forum/view-thread/682434
Hey all,

i need some helpful eyes as i cannot figure out why im missing strength.

i have compared the PoB from the guide to mine, taken out nodes to match my current setup and yet still, with absolutely no gear equipped the guides PoB has 404 strength while i have 304 ...

where are those additional 100 strength coming from because right now i cant seem to possibly get to 1k.

i know that i am missing a 2nd strength conversion gem etc, but i should be able to get way closer to 1k than i currently can.

even WITH +17% strength boots i currently can only hit 776 (and the 2nd strength conversion jewel will get that to maybe around 850-ish, but theres still 150 strength missing and i have no clue why or where.

any help would be much appreciated! thanks
"
Sethanor wrote:
Hey all,

i need some helpful eyes as i cannot figure out why im missing strength.

i have compared the PoB from the guide to mine, taken out nodes to match my current setup and yet still, with absolutely no gear equipped the guides PoB has 404 strength while i have 304 ...

where are those additional 100 strength coming from because right now i cant seem to possibly get to 1k.

i know that i am missing a 2nd strength conversion gem etc, but i should be able to get way closer to 1k than i currently can.

even WITH +17% strength boots i currently can only hit 776 (and the 2nd strength conversion jewel will get that to maybe around 850-ish, but theres still 150 strength missing and i have no clue why or where.

any help would be much appreciated! thanks


Cant see your skill tree on mobile, but do you have the nodes down bottom that add %str? After I got those I jumped up to over 1k str and added some str gems in.

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