3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

Are you sure you aren't doing physical reflect maps?
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d0mesplitter wrote:
Are you sure you aren't doing physical reflect maps?


For phys reflect maps use
pls cut the shitty Sirusboss out of the game
Did you remove death attunement ?
and all the nodes around it ?

also can get a guide for your new setup with gems and stuff?
Baron and str stacking to 1000+ is core to this build
Mittens wonders if the baron would still work with CI?- do zombies leech ES instead life?
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ArisFuser wrote:
CI does not allow Spirit Offering+Desecrate+Cyclone setup. A big downside.

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Necromancers using Chaos Inoculation will not gain nor heal any energy shield with Spirit Offering, as their maximum life is 1. Even at the maximum of 5 corpses consumed this would yield less than 1 energy shield and thus have no effect on the caster.


Ohhhh.. I didn't know that. Thanks, that won't be worth it then. The amount of defenses gained are definitely not worth the loss of Spirit Offering.
Especially not for the amount of currency investment needed.

Okay, back to saving for Chaosres + ES from Clarity Watcher's Eye or Awakened Multistrike.

I'd still like eventually a decent semi-afk setup for T16s Aw8 farming that wouldn't require me to spawn Skellies.
Maybe Lv31 Zombies with Awakened Multistrike and 6L Slave Driver Spectres.
Although I ran that setup before minus the Awakened Multistrike and it's simply no comparison DPS wise to Skellies.
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Hyberpsycrow wrote:
Did you remove death attunement ?
and all the nodes around it ?

also can get a guide for your new setup with gems and stuff?


This gets answered every 3 pages or so but yes you remove those nodes once you can anoint the Astraments amulet. It gives you the Death Attunement node as an enchant.
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Miggaletoe wrote:
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Hyberpsycrow wrote:
Did you remove death attunement ?
and all the nodes around it ?

also can get a guide for your new setup with gems and stuff?


This gets answered every 3 pages or so but yes you remove those nodes once you can anoint the Astraments amulet. It gives you the Death Attunement node as an enchant.


aah sorry i get it now :D

But 4 reals..a new updated guide is needet..we all float down here :p
Not sure what gem setup to use? Also what POB do I use? I see you have a few on the post. Also do you respect at some point because I noticed the leveling tree isn't the same as the endgame tree?
You fear that which you cannot control. But can you control your fear?
Hey, first of all I wanted to say thanks a ton for the guide. Its been working great even into t16 maps. I just had a few questions about the build.

I'm using a 6l skelly and 6l zombie setup. Would it be better to switch out my 6l geofris for a victarios for auras and have only 6l zombies?

Also, in some maps (high tier metamorphs, any Baran influenced map, and Sirus) my zombies die and I do not have enough mana sustain to resummon them. I'm not sure what I can do to make my zombies more tanky so that they do not die. Any help would be appreciated!
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ArisFuser wrote:
Well, Sirius beaten at Awakened Bonus 8. From 12 Zombies 9 died. I was able to beat him because I could resummon skellies, otherwise....impossible. So yes, this build can beat Sirius and if you learn to skip those clouds, quite easily. But regarding zombie survivability in that fight ,....I have my doubts.


Weird. I haven't lost a single zombie in my last sirus fight. I haven't reskilled from my level tree yet though so maybe I have more minion life reg or something. Also did you play with feeding frenzy? I swapped it out for deathmark for sirus cause I wasn't sure what they would do in the vortex phase with feeding frenzy.

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