[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

You cannot exceed 100% conversion, therefore no.

EDIT: To make it more clear, conversion from gem is always applied first, at full value. You could only potentially do Cold to Fire in this situation.

Sources:
(1) https://pathofexile.gamepedia.com/Damage_conversion
(2) Mark_GGG, https://www.pathofexile.com/forum/view-thread/173465
Last edited by onikava on Sep 18, 2020, 10:22:19 AM
https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050

Mark_GGG showing visual aid on how double dipping used to work vs how it does now. (unless this is out of date? 2017)

If I'm understanding that correctly - double dipping either isn't a thing any more or isn't nearly as good.


----------------------------------

How does multiple sources of conversion work if you have more then 100% conversion ?

edit: found this https://pathofexile.gamepedia.com/Damage_conversion


I think only benefits from "as extra ele damage"
Last edited by Milk103 on Sep 18, 2020, 10:20:34 AM
So we can't have 2 sources of damages from phys to cold and cold to lightning in the same time, only one conversion will be apply to get one source of damages ?
Last edited by Niico75 on Sep 18, 2020, 10:36:22 AM
Hi, I am thinking of league starting this with Arc or BallLightning at the end.

I am quiet concerned though about the cost and difficulty of going CI/LL. Would a life based version work as well until I have enough experience/currency to switch to CI/LL ?

It feels kinda squishy all through leveling and early mapping.

In that sense, would MoM + Essence worm be worth it?
Last edited by Streidominating on Sep 18, 2020, 12:16:30 PM
"
O_Aga8opswlhs wrote:
"
BeerLeague wrote:
"
O_Aga8opswlhs wrote:
Some things I've noticed when I was checking alt quality versions of Gems...

1.Wrath 2%red mana reserve
Or. 5%inc aura effect
2.Zealotry +5% crit multi
Or. 0.4% life reg per sec
3.Clarity 10% Inc mana reg from flasks
Or. 20% Inc damage while on Full mana
4.Precision 10% reduced Mana reserved
Or. 10% Inc Damage - 10 Less Area of Effect
5.Vitality 20% Inc Damage while Full Life
Or. 0.4%leech phys dmg as life
And the one that made me thinking

6.Blood Magic 60% inc dmg while on
LL
or 1%red mana reserved.

So the idea here is LL mines with Watchers non-channeling - 10mana while on Clarity casting Ball lightning (?) on Blood Magic .
No usage of mana besides reserving for auras + heralds/skitters.. Will check on pob but I am quite sure that with - 10 life per BL cast, a pool of 100 life will be quite enough for 19 stacks of mines..So that's a 60% inc damage for 1 gem slot. Is it worth it though?

The number is doable if we gain 10% mana reserved less on Precision n the 2% on Wrath (Although can't tell if the 5%inc effect is a better option)

Highlighted Vitality cause with less % mana Wrath Reserved on Amulet (Crusader) we can opt a 4th aura as CI dunno if it's a good option but kinda liked that 20%..just a thought


Interesting idea. It works on a life build, it won’t work on an ES build though.


Yeah I was thinking LL Shavs and Blood magic setup. Remove Zealots Oath so I can regen my life from detonating mines and using a head with crusaders inf (1-1.5) % es regen.. (I crafted some in Harvest) Machina mitts for leech and it should be OK... The point is if removing SA or something else for it...

Will try it tomorrow with the changes enabled..

In a CI build ofc Blood magic is unusable.


Yeah that might work, curious to see.
"
Floekchen wrote:


But the new GC converts 100% to phys to cold already. For Double dipping ele DMG you need cold to lightning or fire conversion? Phys to lightning support will only shift the % of cold/lightning DMG you deal or am I mistaken? So there is no double dipping ele dmg scaling here.

The phys as extra lightning is very nice though.


Correct. It’s there as a 30% more multiplier. The build doesn’t stack single element damage, so generally it’s going to be the best 6th support.
"
Xerpun wrote:
Is there any reason for phys to lightning now? Since they increased phys to cold on gem from 60% to 100%


It’s a 30% more multiplier. You don’t take it for the conversion. You take it for the phys as extra lightning.
"
Milk103 wrote:
https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050

Mark_GGG showing visual aid on how double dipping used to work vs how it does now. (unless this is out of date? 2017)

If I'm understanding that correctly - double dipping either isn't a thing any more or isn't nearly as good.


----------------------------------

How does multiple sources of conversion work if you have more then 100% conversion ?

edit: found this https://pathofexile.gamepedia.com/Damage_conversion


I think only benefits from "as extra ele damage"


Correct, it’s there for the 30% phys as extra lightning.
"
Hi, I am thinking of league starting this with Arc or BallLightning at the end.

I am quiet concerned though about the cost and difficulty of going CI/LL. Would a life based version work as well until I have enough experience/currency to switch to CI/LL ?

It feels kinda squishy all through leveling and early mapping.

In that sense, would MoM + Essence worm be worth it?


CI and Life are the same cost. Going CI is a bit more defensive and will allow an easier switch to LL.
Could potentially be on my end but the GC Pastebin seems to be broken.

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