[3.10] Complete Cobra Lash Assassin Guide | >10m Shaper DPS | All content | Noob Friendly | Video

Cobra Lash Poison Assassin



Version Notice
I've created this guide in 3.8 and updated it for 3.9 and now 3.10.

In 3.10 the build isn't changed a lot as it hasn't been affected much by the balance changes. The nerf to precision however made me remove it from the setup. The (now) 3-Link Aura setup is now moved to a weapon and the Withering Totem setup is now supported by Faster Casting. Totems recieve a buff to make them more resistant to damage, hence I hope they will do a better joy surviving in any Boss fights. Casting them is now faster and they can be used more seemless.
Since we lost the accuracy and crit chance from Precision Gem, we will need to get that elsewhere (I included accuracy on a jewel, there are plenty options to gain accuracy, just make sure that you have hit chance capped at 100% in the endgame).
Herald of Agony was nerfed, but the specific nature of the nerf doesn't affect our build much, so that setup is unchanged.
I have changed the Flask Setup. I would now recommend to use a regular Onslaught Flask to gain Onslaught with the Crit Chance Mastermind craft. You can still use Cinderswallow Urn if you want to.
You might want to get rid of some of the excess damage we deal to gain more survivability (more Evasion and Life) during Delirium League, but that's only a vague prediction before Delirium League start, you will notice this yourself and just adept the build.
The changes to fossil crafting will somewhat change how you can craft the needed/wanted items, but the bases that we need should be cheap and soon enough available on the market to not result in the need of itemisation changes imo.
I will not include any of the Delirium League Jewel Clusters in the guide, since I don't know how easy/hard it will be to obtain them and because they don't look extremely useful at their current state. I might add some more later during the league.
Good luck and have fun playing Cobra Lash in Delirium League! :D
Edit 15.03.2020:
Since the Delirium League is pretty rippy it might be best to get some more life on the passive tree. Please adept accordingly to your gaming experience.
Edit 18.03.2020:
I can't really tell how good or bad the new cluster jewels are, because I'm not playing Cobra Lash in 3.10. But there has been some very good feedback in the comments already, so I just leave it up to you guys to discuss them. Don't point any questions about them towards me, but discuss them among yourselves and read through the comments to learn what others already found out/feel about them. Thank you! :)
Edit 19.03.2020:
Seems like we can't roll Despair on Hit Curse on our Claws anymore, so we will use the Witchfire Brew Flask instead.

Video:Cobra Lash vs 100% Delirium T16 Map

Old 3.9 Update Notes below in Spoiler.
Spoiler

Cobra Lash as a Skill remains mostly unaffected from 3.8 to 3.9, recieving a rework to how it is affected by different terrain levels (this is a positive fix) and it is affected by some monster and item-mod reworks. All monsters now have more armour, elemental and chaos resistance, so every build is affected by this in the same way, not a nerf specifically for CL. Item changes are pointed out in the relevent Gear category of the guide. 3.9 changed the location of the Ambidexterity node on the passive tree, which made me rework the passive tree - as pointed out in the relevant guide section below.
All in all, CL wasn't really buffed nor nerfed but should feel a little better when it comes to terrain level differences.
Last updated: Check the edit date below. ;)


Introduction
I have played this Cobra Lash Assassin in 3.8 (Blight League) for ~300 hours so far and have min-maxed this build to a point where I felt I had to write a guide on it, so that others can also enjoy this build.
In this guide I will provide all that you need to know, from early game skilling and equipment over how-to-craft your own gear up to endgame equipment and skill choices.

Pros
- Fast mapper
- Great Clear Speed
- Great AoE
- Great single target damage (over 10m Shaper DPS)
- Can run all map mods (you outleech phys reflect)
- Great league starter with cheap basic equipment option
- Can be min-maxed a LOT, keeps you busy upgrading your equipment
- Poison
- Very active playstyle

Neutral
- Has some BiS Uniques (which are usually cheap) and requires some Fossil-Crafting for BiS rares

Cons
- Not very tanky, relies on evasion and dodging
- Can have mana issues until your get -mana to unchanneled skills on your equipment and/or Gemini-Claws
- Takes some fiddling to find the right balance between damage and survivability
- Requires your attention while playing and a fair amount of button presses


EZ PoB-Fork Link:
https://pastebin.com/ccv6bECQ
Please note that from now on I will only supply PoB-Links for the PoB-Fork. The PoB-Fork is created and maintained from LocalIdentity and supports way more Mods then the original PoB version. The Fork was created, because the original PoB just had too many (new) mods missing and therefore didn't work well enough.
You can download the PoB-Fork here:
https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork
It is completely safe to use and is basically the better and more up-to-date version of PoB. I 100% recommend using the Fork if you aren't already.


Videos

Thanks for "Thumbs up" if you enjoy the build and guide. :)

Video: Video Guide for Cobra Lash

Video: Cobra Lash vs 100% Delirium T16 Map

Video: How to play 100% Delirium Maps in Standard League



How To Cobra Lash

We chose Shadow as our Character to be able to chose Assassin as our Ascendancy.
Cobra Lash is a projectile skill that utilizes Poison Damage. Poison is an ailment that deals chaos damage over time to the affected target. A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison. (PoE-Wiki: Poison)
That being said, chaos damage is the most important source for your damage while your physical damage only plays a minor role.

Cobra Lash only shoots a 1 projectile stream, so you use the Greater Multiple Projectiles Support Gem (GMP) to increase this to 5 streams of projectiles whichs spread you can adjust by cursor placement.

You use Whirling Blades as your movement skill, which will be your primary means to move around; you don't run/walk at all apart from when you click items to loot.

Your basic gameplay will be to jump through maps using Whirling Blades (and occasionally Flame Dash if you need to cross gaps or have something blocking in front of you) and when you encounter a monsterpack you hop next to them, shoot a couple projectiles into them and then move on to the next pack. You will normally shoot 5 Projectiles (with GMP Gem) which each chain 5x (8x with Helmet enchant), so you can potentially hit 25 (40) monsters with 1 attack. With some attack speed on your gear and tree, you will do 5 or more attacks per second. That means that you can basically hit every monster in a pack within 1 second multiple times until they die - and with the given damage output you won't encounter any ordinary packs that survive for more then 1 second. You can keep the right mouse button (Cobra Lash) pressed while jumping around with Whirling Blades, which makes you start shooting as soon as you land somewhere.
This makes for very fluent gameplay and great mapping speed.


My Character

"



Click on any of the "Spoiler" boxes below, to unfold the specified part of the guide.

Gear
Spoiler


I will provide tipps on what items I deem to be BiS and what can be used in the process of acquiring these BiS items. Also I will provide detailled information on how to Fossil Craft these items exactly. I will also show my gear for reference, keep in mind though that I have invested a large amount on time in min-maxing my build, so you do NOT need to obtain gear on the level I currently have, to play and have fun with the build. You can use far worse items and still beat all game content without much trouble.
Fossil Crafting Guide for Beginners

Please note that Fossil crafting has recieved changes in 3.10 and you will now require a certain base influence to craft the former fossil exclusive mods. Please check in poedb.tw which bases you need for the recommended items. Fossil crafting will probably still be the best way to create your items because of the mod weight multiplier that fossils add to certain mods. But the changes also enable us to alteration spam bases for wanted mods and then regal+multimod.
Edit: You now need an ilvl 83+ Elder Claw base for the "Delve"-Poison mod.


Weapons
We are using dual-wielded claws and during the early stages we can also equip daggers, since our passive tree will not be specialized yet anyways.
So equip any claws that you find until you can get your hands on and fulfill the level requirement for The Wasp Nest. The Wasp Nest is a very cheap but quite powerful weapon which you can wield until you are able to Fossil-Craft your own pair of Claws. If you are running into mana-sustain problems because you don't have enough "-x to total mana cost" you will want to use Gemini Claws due to their mana gained on hit implicit. If you however have enough -x to mana cost on your equipment (preferably enough to make your Cobra Lash cost 0 mana), you want to go for the highest dps claw: Imperial Claw.

Either base for crafting should be at least ilvl 83+, since that is the minimum requirement for the flat chaos damage prefix. Elder Influenced Claws and Hunter Influenced Claws offer some great mods aswell, but also add unwanted mods to the pool.
Use Aberrant, Corroded and Metallic Fossils in a 3-way Resonator to craft your claws. I know that Metallic Fossil seems weird, since it removes physical rolls from the pool, but with that it removes a lot of unwanted rolls and we can fill the whole 6-mods on the claw with better mods.

We are looking for these mods (roughly sorted by importance):

- 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage (Delve Prefix)
- Adds (47–72) to (98–123) Chaos Damage (Prefix)
- Poisons you inflict deal Damage (13–15)% faster (Hunter Suffix)
- Adds (18–25) to (38–44) Chaos Damage/Attacks with this Weapon Penetrate (4–6)% Chaos Resistance (Hunter Influence)
- (26–27)% increased Attack Speed (Suffix)
- (35–38)% increased Critical Strike Chance (Suffix)
- +xx% increased Damage with Poison (Suffix / (Hunter Prefix))
- +(35–38)% to Global Critical Strike Multiplier (Suffix)
- Curse Enemies with Level 10 Despair on Hit (Delve Suffix) We only want this on one of the two claws. You can also use the Witchfire Brew Flask instead if you don't roll this mod!
Edit: Since 3.10 it is no longer possible to roll this mod on our Claws, so we just keep using the Witchfire Brew Flask that I recommended for leveling phase!
(- (13–18)% increased Poison Duration (Suffix)) This mod no longer exists in 3.9
- open Prefix to craft either % inc. Phys. Damage and Blind or % inc. Chaos Damage.

As you can see, there are many great mods from Fossil crafting that we want on our claws and we don't need any of the physical rolls, that's why the Metallic Fossil makes sense.
I'm using these claws for reference:



Helmet
As with all armour items we are looking for Evasion bases like Lion Pelt for example. In the early levels you can equip whatever evasion (or evasion-hybrid) base you can find. We want Life and Resistances during the leveling process.
For the Endgame Gear we will craft our own rare ilvl 84+ Lion Pelt using Aberrant and Pristine Fossils in a 2-way Resonator. You can also add Prismatic Fossil and use a 3-way Resonator.
Always use PoE Database to check on the potential Pre- and Suffixes and the rolls.
The important Delve rolls we want on the helmet is "Nearby Enemies have -9% to Chaos Resistance" and the Delve Life mod(Delve Life removed in 3.9, now we just want +xx maximum Life), along with the regular Life mod and any Resistances we can find.
If we have some exalts to spare, the helmet enchant "Cobra Lash chains 3 additional times" is probably the most costly piece of equipment for the build, which adds a great amount of damage in mapping clearspeed.
This is the helmet I am using for reference:


Spoiler
In 3.9, where you are fighting many single targets (bosses) you can also go for the 40% increased CL Damage Helmet enchant.



Body Armour
Early on use any 5L or 6L evasion (or evasion-hybrid) base that you can find. Using Tabula Rasa also works well in the early stages.
Endgame gear will be a ilvl 86+ Fossil crafted Elder Assassin's Garb or Elder Zodiac Leather.
Use these Fossils: Serrated & Pristine (and Prismatic if you need Resistances).

We want to get these Mods:

- Attacks have +(1.1–1.5)% to Critical Strike Chance (Elder-Suffix and Hunter Suffix)
- Socketed Attacks have -15 to Total Mana Cost (Delve Suffix)
- +(25–40) to maximum Life, (3–5)% increased maximum Life (Delve Prefix, removed in 3.9)
- (9–12)% increased maximum Life (Elder Prefix and Hunter Prefix)
- +(120–129) to maximum Life (Regular Prefix)

We don't mind Maim, % increased Dexterity or Resistances on the Body Armour. As you can see we have a large amount of very good Pre- and Suffixes, which makes it better for us to not use Prismatic Fossil on the Body Armour. It is unlikely to hit all of them though, so we have many outs while crafting, which is nice.
Here is what I am using:



Boots
Boots are one of the item slots that we use to get our Resistances on, since we are running into res-capping problems with all the awesome modifier possibilies on other item slots.
So we prioritise Life + Resistances on the boots and we don't care for movement speed at all, since we only use Whirling Blades to move around.
Find a pair of Dex/Int based ilvl 84+ Two-Toned Boots (with Evasion & ES) and craft them with only Pristine and Prismatic Fossils to preferably roll the regular Life mod (Prefix) and all three Resistances (3x Suffix). Get any Enchantment that you want.
These are mine:



Belt
We will use a nice Stygian Vise with Life and Resistances, nothing fancy here. You can also Fossil craft these.

For the Abyss Jewel inside we are looking for Flat Chaos Damage, AS, Life, DoT mods.
You can use (and modify) this trade-site search to find a good Abyss Jewel: Abyss Search. Depending on the state of the league and your equipment and currency, you will want to modify the search.


Gloves
You can use any rare gloves with AS, Life and Res until you can afford
Fenumus' Weave. These gloves are BiS for Cobra Lash, because of the high damage boost they provide.
It's best to socket something into the gloves which will not be able to support the Aspect of the Spider Aura, because any support gems you include can increase the mana cost of the Aspect of the Spider Skill. This is an aura by the way, so you only need to trigger it once and it will stay active until you die.



Rings

We use our Ring slots to fill up our missing Resistances. We also want +Life and -to mana cost on our Rings. Preferable Crafting option is +flat chaos damage. Use Ring slots to fill up any utility (Accuracy, Strength, Intelligence) you still need. Check out the new Mods the Hunter Influence provides.
These are mine for example:



Amulet
Surprisingly another gear slot where a Fossil Crafted item is BiS.
Until you can craft your own Amulet, you can use any rare that fits the build (Life, Res, AS) or Maligaro's Cruelty
We will use an Elder (or Hunter ilvl 84 base with the primary stats that you are still missing (probably Str+Int). We will be using Aberrat and Pristine Fossil, because we want these Elder/Hunter mods:

- Gain (7–13)% of Non-Chaos Damage as extra Chaos Damage (Prefix)(this has been significantly nerfed in 3.9 (down to 3-5% from 7-13%, so not really worth it anymore)
- +(13–16)% to Chaos Damage over Time Multiplier (Suffix)
- +1 to all chaos Gems

while we also want:
- +(80–89) to maximum Life (Prefix)
and all Resistances, Attack Speed and Crit Strike Chance/Multiplier.

If you manage to hit a few of these mods, you have a great Amulet.
This is what I'm using:

(increased chaos damage can not be fossil crafted on amulets anymore since 3.10, it can still be crafted with Essence of Envy)

Flasks
For Flasks we use Coralito's Signature as BiS. If we do NOT have Curse with Despair on Hit on our Weapon, we will also use Witchfire Brew. The rest is up to your personal preference, here is what I'm using:

Cinderswallow can easily be exchanged for a normal Onslaught (Silver) Flask with crafted Crit Chance on it (Mastermind Craft) or with another more defensive flask.

Jewels
Finally as Jewels we have a great pool of mods that we can utilize and we can potentially also use Jewels to fill up our missing Resistances or Primary Stats like Str/Int. Been there, done that.
Here is another Trade-Website search that you can use to find good jewels for the build: Jewel Search - modify to your needs
Of course when min-maxing the build, you can also obtain awesome Watcher's Eyes for amazing damage increases. This is luxury and completely optional.

This is what I'm currently using:





Here are all my gear items in one spot for anyone that needs it as quick reference:
Spoiler







Skill Gems
Spoiler

6L Setup Body Armour




Swap Vicious Projectiles Support in for Greater Multiple Projectiles on single target bosses if you want to. Because the damage output is so immense and many boss fights have minion phase I usually just leave GMP in the setup, even though this means it might take 2 seconds longer to kill the boss. :)

Obviously use Awakened Versions of skill gems when available...but that's not necessary at all. I haven't included them in the PoB, to make it more realistic.

4L Setup in Helmet



Please note, that I used Level 20 CwDT as a very lazy choice to autocast Withering Step and Blood Rage. This is however not recommended, I recommend to have CwDT at Level 1 and Immortal Call at Level 3 and to self cast Withering Steps and Blood Rage!

4L Setup in Gloves

+ Faster Casting 20/20 (sorry, didn't have one to link)

4L Setup in Boots



3L Setup in Weapons


(Please see the section "Alternative (leveling) Aura Setup")



If you can get your hands on one of the Awakened Skill Gem version of the above named gems, obviously use that. Not a budget variant though.



Passive Tree
Spoiler

Ascendancy Points

For the last Ascendancy Points you can chose between any of the remaining options. While Unstable Infusion gives you the most damage with increased Critical Strike Chance from the Power Charges, Ambush and Assassinate gives you Culling Strike which can be useful on Boss encounters. Opportunistic is an option aswell, you decide.

League 3.10 Level 95 Tree



Because the Ambidexterity Passive Tree node was moved further to the right in 3.9, I have decided that it is a better choice to allocate Dire Torment in the Tree and anoint Ambidexterity on your Amulet using the NPC Cassia. This gives us a +10str and a +10 int node, which are very useful in this build. You can totally play around with the Passive Tree and see what suits your character and equipment best. Use Path of Building to make the most out of your character.

This is the PoB Pastebin code for the Level 95 Cobra Lash Assassin:
"
3.10 PoB-Fork Version https://pastebin.com/ccv6bECQ


Depending on your gear, you can adjust your Passive Tree to suit your needs. For example you can chose some Accuracy nodes to get to 100% Accuracy if you are missing that on your equipment. You can also pick up the +30 Str/Int nodes on the bottom.


Bandits & Pantheon
Spoiler
Bandits: Kill them all (or chose to help Alira if you plan to use more Crit then currently in the tree)
Pantheon: Totally up to your preference and might need to be changed for each Boss encounter.


Leveling Guide
Spoiler

Gear
Spoiler

Weapons: Any rare or unique claws until Wasps Nest are fine. Most of you Damage comes from the Cobra Lash skill gem and its links.

Armour and Jewelry: Anything that gives you life and elemental resists. After Act 6, keep your elemental resists capped!

Recommended Uniques:
Tabula Rasa: Easy 6-link
Wanderlust & Nomic's Storm:You want to move faster, right?
Goldrim:Tons of elemental resists, no life though.
Praxis or Thief's Torment:Solves a mana problem caused by early 6-link.
Maligaro's Cruelty: Cheap and fitting Amulet
Use Witchfire Brew until you have Claws that give Despair on hit.


Skill Gems
Spoiler

You recieve Cobra Lash in Act 1 already, so we can use our main skill during the entire leveling process.
3L Setup:
At first we will only have access to and want to use Lesser Multiple Projectiles and Lesser Poison Support Gems. We need to max our Chance to Poison on Hit. Later this comes naturally, but at the start we have to fight for it. Once we have enough Chance to Poison on Hit, we can drop Lesser Poison Support.

4L/5L Setup: Add Unbound Ailments, Vile Toxins, Added Chaos Damage or Deadly Ailments. Add Greater Multiple Projectiles (GMP) once you can, do get the Endgame Cobra Lash experience (without the damage yet)

6L Setup: Add the remaining Gem named in 4L/5L which you haven't added yet. Remove GMP and use Vicious Projectiles for Bosses if you feel like you lack single target damage.


Passive Tree Leveling Progress
Spoiler

Since 3.10 there are leveling Trees in the Dropdown Section on the passive tree in PoB (bottem left corner)
Since most of our Damage is provided by the Cobra Lash skill-gem-setup itself and it automatically increases as we level, we can primarily focus on survivability on the passive tree during the leveling phase.

For this we work our way from the Shadow starting location to the right and pick up Blood Siphon and its life nodes, then all the way down to Herbalism and over to the left to Heart of the Oak and pick up the life nodes in that area.
Pick up Chance to Poison on Hit whenever needed, for example Swift Venoms and Toxic Strikes.
Pick up Acrobatics and later Phase Acrobatics.
Pick up Bravery and its life nodes.

As you go, always make sure to have 100% Chance to Poison on Hit and try to cap your accuracy (this can be a pain sometimes, but you will still try).

Whenever you feel like your clear speed is too slow, pick up the damge nodes. Soul Raker and Claws of the Magpie first, then whatever best suits your situation (check for included poison chance, accuracy). Crit nodes will be picked up last. Jewels whenever you were able to grab some. Note that the Jewel slot in which I inserted my Watchers Eye is the worst node out of the 4 that we are going to take.
Grab and drop Int and Str whenever needed in the Beef and Wisdom of the Glade nodes.




Alternate (leveling) Aura Setup
Spoiler

Instead of using Malevolence you will want to be using Skitterbots and Herald of Purity during the leveling process and until you can easily sustain your mana (or have lowered the mana cost of Cobra Lash to 0). The Malevolence and Precision Aura setup is superior once you have no problem to reserve almost all Mana and if you get your hands on a nice Watchter's Eye Jewel which enhances those auras. So Malevolence and Precision can be seen as the Endgame Aura Setup which you will work towards in the min-maxing process.


DPS Calculation
Spoiler

Redundant if you use the PoB-Fork, which I highly recommend.
PoB doesn't recognise one of the most important mods from our build:
60% chance for Poisons inflicted with this Weapon to deal 100% more Damage
Because of that, in PoB you will need to add this to 1 of your items:
"
60% more Damage with Poison

Edit one item and add the above given modifier to it, to recieve the correct damage calculation (if - and this is a 100% yes - you have that modifier on both of your self crafted claws).



Edit: Make sure you also set Withering Stacks from your Wither Totem in PoB and configure how many poison stacks are on the enemy and how many poisons you revently applied. If you use the PoB Fork version, you don't have to manually edit the delve poison mod. On the regular PoB version you must do that.



I want to give credit, where credit is due, so I pay respect to Scarri whos build I originally followed and who always helped me with his great game knowledge in the process of developing my own build. Thanks Scarri! :)

I hope you enjoyed the read and try Cobra Lash if you haven't already. I'd be thankful for any feedback in regards to this guide, since this is the first PoE guide I created. I'd also be very happy to chat about your experiences and to answer any questions that you might have.
Have a great day and enjoy! :)


Note: Please post all your questions in this thread or in the YouTube comment section, please don't PM me in game. Make sure your profile is PUBLIC before asking for help so your character is visible. If you have issues with the trees and you're loading them into the poe website...don't; Import them into Path of Building instead. Please check out the FAQ (Post below this) or previous responses in the thread if you can, chances are I've answered them already.
Last edited by MoosGames on Apr 18, 2020, 6:04:49 PM
Last bumped on Nov 2, 2021, 9:37:33 AM
Frequently Asked Questions:


"

Fossil Crafting Guides

Written Forum Guide

Video Guide




"

I hope i didn't miss anything in the guide, but why is the precision gem only at level 2? Is it because of mana cost at higher levels?

Yes, the Precision Gem is only level 2, because of the increasing mana cost for each gem level. You can also run it at just level 1, which reserves only 22 mana instead of the 32 mana on level 2 (and 186 mana on level 20). Precision Gem reserves a flat amount of mana instead of a percentage like many other aura gems. You can check the link above to see a table of the mana-reserved stats of the gem. The main effect we want from the gem is the %-increasd crit chance (and depending on other setup als the flat accuracy) which is at 40% already at gem level 1 and only increasing to 59% on level 20. You can basically level precision to whatever mana reserved level you can sustain and if you change equipment you can always downlevel the gem, using the vendor recipe.



"

You have enlighten with malevolence, HoA and Precision. How do you incorporate Aspect of the Spider?

You use Precision on Level 1 or as high as your Mana allows it.


"

Explain Withering Steps usage and interaction with Elusive from Mistwalker Ascendancy:


Elusive is a little complicated, but here we go:
We chose Mistwalker in our Ascendancy and this grants us a chance to gain the Elusive buff on critical strike and increased Elusive buff effect. While you are affected by Elusive, the user gains increased attack and cast speed, damage reduction, and takes no extra damage from enemy critical strikes. This is very powerful, but Elusive fades over time:
Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects will.
You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again. The only exception to this is Withering Step.
So Elusive loses effectiveness at a rate of 20% per second, which means it doesn't go
100%-80%60%-40%-20%-0%-100%
but instead it goes
100%-80%-64%-52%-42%-34%-27%-22%-18%-14%-11%-9%-7%-6%-5%-4%-3%-2%-1%-0%-100%.
Each of those steps takes 1 second. So you can clearly see, that without refreshing the cycle we would spend way too much time with Elusive on the lowest effectiveness. That's why we use Withering Steps, purely to refresh the Elusive buff and spend most time at the highest Effectiveness level. Like you already pointed out and as I already confirmed it would be best to self-cast Withering Steps to ensure that the Elusive Buff is really refreshed constantly.
When you check poe.ninja you can see, that 100% of the Assassins that use Withering Step also have the Mistwalker Ascendancy. Withering Step is only used to refresh Elusive, it doesn't matter if you lose the phasing or withered buffs from Withering Step right away.



"

Fossil Crafting explained:

Fossil crafting works as follows:
You chose your crafting base (for example ilvl 83 Elder Gemini Claw).
You always use this website PoE Database Taiwan to check the possible mods you can craft on your base (maybe have to change language to english). The link I provided already directs to Claw crafting. You can also open the main page and chose "Mods" to chose any other bases. The website also has data on all maps and monster and literally everything in the game. It's the most complete database.
You see on top a list of all possible fossils. Also a box to insert ilvl. Below you see all mods devided in prefixes and suffixes that you can roll on your base. It's also devided by normal mods (mods that the base can drop with or be rolled with alterations, alchs, etc), Shaper and Elder mods, Essence mods (for essence crafting), crafting bench mods and for us most imporantly the Delve=Fossil mods (fossils drop in delve).
Many mods have a tag like minion, attack, elemental, ..., which indicate what tags are applied to the mod and these can be either weighted to appear more often or less or to never appear with the fossils, which each list what mods they support or not support.
You can now either check for mods that you want to have, see their tags and by that chose which fossils you want to apply for crafting or you can select the fossils that were recommended to you to use for crafting and see how the mod table has changed.
If you check Aberrant (+Chaos), and Corroded (+Poison) Fossil you can see how this changed the available and preferred mods to our liking. Because there are still very many mod rolls possible, we craft the claws using also Metallic (no physical) Fossil, to remove a lot of undesired mods from the table.
You need to have each of the fossils and put them in the sockets of a delve resonator. Then you right click the socketed resonator on your crafting base and the previous mods will be overwriten with the mods on the table. Always have a couple (I'd say at least 5) of each fossils and resonator you want to use, because it is unlikely that you get the perfect result in just 1 crafting attempt.



"
I saw that mathil did something similar, but went daggers instead (Bisko's).

Whats your thoughts on that? What would be the main pro's and cons between daggers and claws for this. What would be highest dps?



Biscos is a nice item and was pretty good for clearing Blight maps. Claw builds have a (much?) higher damage output then dagger builds. And since we are fighting bosses everywhere this league, claws is the natural choice. Biscos can spread your poison stacks, that's why it was great to clear multiple screen of densly packed monsters. But we don't really need that right now and this build can clear the whole screen with ease anyways.

Also the claw projectiles look much much better! :D



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BeastVabi wrote:
Can anybody explain it to me? im playing this build and its very fun, but, i dont have enough mana to use all 4 auras :/ when i activate Malevolence, Aspect of the Spider and Herald of Agony then i already reserved 100% of my mana, i can use my skills because of the no mana use but i cant use wither totems, flame dash, precision and Plague Bearer oO am i doing something wrong ?




You must use an Enlighten Support Gem to lower the mana cost of all the Auras. Then you check how much mana you have unreserved and can determine the level to which you can level your Precision Aura while still being able to cast all other skills that you need.



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MoosGames wrote:
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stred_ wrote:
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Kyoshiro17 wrote:
Ive got one question, how did you get that 60% dmg with poison on the chest?
Spoiler


if you see the name of the armour it's edited item to correct calculate poison if you dont have localidentity fork of POB.. (the 60% chance to do 100% more dmg mod of the weapons isnt supported in original POB)


^Yep, exactly what stred_ said and as I explained in the Guide under the section "DPS Calculation".
Last edited by MoosGames on Jan 21, 2020, 9:58:10 AM
its very nice guide, cant wait to try your build
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thepace wrote:
its very nice guide, cant wait to try your build


Thanks mate, let me know if you need help with anything! :)
Hey, thx for the guide, this really helped me alot.
I got a question, how do i know if i can switch out the Lesser Poison Support Gems? Also i struggle quiet alot with my mana, any tips for that?
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Wickedgaming wrote:
Hey, thx for the guide, this really helped me alot.
I got a question, how do i know if i can switch out the Lesser Poison Support Gems? Also i struggle quiet alot with my mana, any tips for that?


Glad to hear you like the guide. :)

This "Supported Skills have 40% chance to Poison on Hit" is the important mod why we use Lesser Poison Support, until we can reach 100% chance to poison without that skill gem. Once we got enough chance to poison from our skill tree and/or items, we can drop Lesser Poison Support and replace it with something more useful that gives us more damage.
Wasp Nest is a unique that we want to equip once we reached level 60 and keep until we have crafted rare claws. It gives 20% chance to poison, so dual wielding those has 40% chance.

Mana sustain is an issue durign the leveling phase. I would recommend to annoint (assuming you play blight league) one of the mana leech nodes (simply type mana leech into the seach bar in your passive skill tree to highlight them). Later on, you will want to have the mod/craft "-x to mana cost" on your rings and chest and/or use rare gemini claws which give mana for each hit.
Looking forward to doing this build as a league starter next league.

This guide is much more detailed and in-depth for when and why and swap out items during and after early leveling phase.
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cyberia213642 wrote:
Looking forward to doing this build as a league starter next league.

This guide is much more detailed and in-depth for when and why and swap out items during and after early leveling phase.


Yeah, the build is an excellent league starter, since you get the Cobra Lash gem right away in Act 1 and can use it throughout the entire leveling process, which makes progression very smooth. Also the build doesn't need any expensive or meta equipment until very very late.

You can always post questions right here, that might occur during leveling process that I didn't handle in my guide.

Hopefully Cassia will go core, so that we keep the option to annoint some mana leech for leveling process, as that help a lot with the most important issue that one encounters with this build (mana sustain).
Hi,

i'm fairly new to the game, only played on and off for a couple of leagues and was trying out Cobra Lash. Later on i switched to your build and i am having a blast. Right now i'm doing Yellow Maps and it works fine. I have one question though. I hope i didn't miss anything in the guide, but why is the precision gem only at level 2? Is it because of mana cost at higher levels?
i dont know what im doing, can anyone look at my character (darynansorie) thanks

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