Content Update 3.9.0 -- Path of Exile: Conquerors of the Atlas
Every ONE move to Tencent and kill this GGG game in here! fck off i cant move to asian version....if any1 have the solution i will do it. Pls just let me know...GGG just suck balls!
Last edited by In10se#7991 on Dec 11, 2019, 6:15:42 AM
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Played poe since 2015.
Spent over 200 euros. Tested a lot of different builds and spells. I always liked PoE for diversity and no-noob-friendly content. After a long time, I have to say, that this game is different from what I was playing 4 years ago. Didn't play the Blight league. I am not sure if I will play PoE this league. These days the game is more and more stressful. Well, thanks, I had an addiction with PoE for a long time, but now, I feel like, well fuck it, I will wait for D4, PoE is completely trash now. |
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Cant get why they removed "maim" craft from chests - phys dmg is the bottom of dmg sources and then they decided to nerf it - WTF GGG ?
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" Zombies are just for meatshield utility and damage reduction in the ascendancy. |
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" I feel for you man. This is actually unacceptable. GGG might be one of the best devs to create versatile and interesting content by they are the worst by stability/performance. I've heard that consoles have it even worse than PC. There was actually ONE improvement/fix I was looking forward to, that memory in town load... To my biggest surprise there was not a single one probably related to performance AT ALL in this patch o_0 Just WOW... 2+months have passed since their post and still no word what are they gonna do or are they gonna do something at all. Stupid PoE2 Particle System Patch... New mute system is another hot garbage. Last edited by y3lw0rC#4020 on Dec 11, 2019, 6:16:01 AM
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I understand the buffs on enemies defensively, because yes they have been kinda like a DPS dummy due to achievable DPS being so high. Thus slower progression of a build making is totally fine with me. Yet when I ragequit a day, it's usually because of some bullshit one-shot damage which is even more infuriating combined with sudden lag spikes (which are also what I have to deal with occasionally).
More life and resistance? fine. More damage and speed on bosses? hopefully not so much on bosses like U-atziri trio, Abaxoth and such. Otherwise how the hell melee builds that need to be toe-to-toe with enemies can enjoy the game content when you have a limited amount of tries (6 portals) with now a longer fight that allows few mistakes. It's certainly each player's responsibility whether to go YOLO or be prudent, but unless boss fights are going to be a bit more rewarding, they could be merely a source of stress and frustration. Hmm isn't it expected to be a boss-killing league? Anyway, deaths which I can learn from or understand why are always acceptable, but deaths that are simply random or made by some misfortune or lags are just huge discouragement for the prolonged gameplay. Hopefully GGG doesn't add too many deathtraps that cause the deaths of the latter case in the new patch, because they sure can kill my motivation to play the league instantly too. |
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Hi!
Does party size have any effect on monsters' Ailment Threshold value? Would one need more investment into ailments for party play to get the same effect as in solo play? Thanks |
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LETS GOOO !
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well i enjoy a challenge, looking forward to 3.9 and working with the changes to make something hopefully op :)
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another molten strike nerf? why?? it had 1% pick rate in blight...
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