0.10.4 Patch Notes
repost from news thread:
some feedback about Cyclone adjustments -the skill continues to desync like crazy and this is very serious -the skill can be used now, as a single target thanks to reduced minimal travel range, but eats a lot more mana than before ( i guess its balanced that way) -after the patch my char get stuck on the mobs( and not only) all the time when i try to channel the skill( hold the skill button on specific monster) , which causes two effects: a) get helpless in the middle of the mobs pack b) eats mana like crazy, because it didnt end where i aimed for Overall it would be an improvement, but that stuck new glitch make it close to unplayable. IMO it should be fixed, because i doubt its intentional. |
|
" ------------- +1 I am mostly solo player and since 0.10.4 patch items drop rate decreased a lot. And that sucks. It was fun, but now i am getting to be bored. Please fix it for solo players, bcs not everyone is 20h player that has time to play in party all day. |
|
new drop changes are BS
@wulfgar_red
|
|
--We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
this was REALLY bad for me... i use cyclone and blood magic, it almost kills me all the time now. *shouldn't the mana cost be equal to the % of maximum distance traveled? OR *remove this change... the skill should be an "all commited" skill, now it just costs allot, desynchs, and get you in problems! it really made me consider stop playing my duelist (that i loved before this change) but don't get me wrong here, the skill is damage wise buffed, thats great!, but thew new feel of it whit the high cost is reallllllly risky if you happen to exidently click on a monster. i really don't care that its "more usable on 1 target" i got double strike for single targets. IGN: Nivius Ty for scam <3 Last edited by Nivius#3342 on Mar 20, 2013, 5:12:59 AM
|
|
" The skill costs exactly the same, you are just allowed to click closer. You need to learn to click further away when you want to travel more......... |
|
Kudos for the Shockwave totem buff. I'll check how this goes. Back in closed beta, it casts the shockwave so fast, and thus it was so effective, Brutus can't hit you, keeps getting knocked back constantly! Then it was nerfed :(
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
|
|
"Except that you can't ground-target the skill accurately if there's a mob in the way. |
|
" @Chypre not this again.. skill cost same yeah sure it does..but simple logic for understanding if new skill cost the same but travels less then previous with one activation=casting same skill at least twice amount of the time the last skill lasted due to longer travel In Future lets write instruction on skills? "if u wish to move /travel with cyclon ,u must move your mouse to the far end of your screen (read corners) ,never dare to do otherwise,and even that most probably wont work in a lot of situations,so ..just live with it @Nivius i feel you man.. http://www.youtube.com/watch?v=23WzMOMyzBc |
|
if left to use multibox, we are killing the game, you have banned the use of multiple accounts at once, as this encourages the use of bots, and xploit abuse.
The drop would not need to reduce it as players near and far, if you take away the multibox, the only thing it does is ruin the game. PS: Too many skills and other changes, but no reset of the entire tree passive, it already force people haer a new class each week as Regets spending is abusive, over the drop of Regets is as rare as get exalted |
|
Good work guys. I hope you fix boss stucking in wall and blood rage + increased duration bugs as well.
IGN: Enkel
Enkel's Renewed Quality Shop - 1: http://www.pathofexile.com/forum/view-thread/804756 Enkel's Renewed Quality Shop - 2: http://www.pathofexile.com/forum/view-thread/964835 Enkel's Accessories - 1 (Jewellery): http://www.pathofexile.com/forum/view-thread/806716 |
|