3.14 💀 Torstein's Death Angel - All content viable - insane! 2x Oni-Goroshi

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RocketDragon wrote:
Helo, one question. In Tanky Cluster Jewel Version when You lock on pob under "Bravery" node there You get an jewel socket for 4 extra points. PoB show this spot empty so IDK what gem to put here.

Anyway,there was a jewel socket for 2 points near crit chanse nodes on the right. Why u pick this one for 4??


No idea what are you talking. Can you make a screen shot? PoB looks fine
At what level do you recommend putting point into cluster jewel? I just start playing this build today. Thanks for making this guide!
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Spoiler
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ZarlakRC wrote:
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ZarlakRC wrote:

Level 93 and I get nowhere close to your damage in the base version video showcase. Am I doing something horribly wrong with my items? No basalt chemist flask of acceleration as only 1 person ever online has it and he's perma AFK in Standard so not getting the 8% attack speed but not convinced that's it as my damage is miles and miles away from yours.

I love the burst damage from blades which I've seen get up to 1.3m tooltip dps and clearing is no problem whatsoever, but the single target damage isn't coming close. Running just like it says in the OP with switching to blade flurry, dropping the totem, activate pots, blood rage, war banner, berserk and starting charging flurry to 6 and releasing repeatedly.

On the ice woman I forget out of game how to spell her name - Veritia or whatever as an example you burst her down immediately where as for me she goes into her first flight phase at like 55% hp and then one shots me as she comes back and this is with A6 in the Atlas.


Your gear looks ok other than missing chaos res and boot enchant.

Are you sure you are doing things right, like having rage, flasks, totem, war banner drop?

Make your char public so i can see.


Made public, ty for looking. I am still working on getting the 20% MS/12% crafting for the boots for now I am on 17% and 11% but working on my Jun missions hoping to see it drop and yup I am doing all of those things. Go into battle, blood stance, drop totem, drop the war banner flasks berserk and start building/releasing flurry. I would estimate that my DPS is around 50%-60% of yours by just watching the showcase video vs my own fights.
Last edited by ZarlakRC on Apr 12, 2020, 4:01:18 PM
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BeastmanDan wrote:
Alright guys, managed to setup dual curse with the high cluster setup let me know what you think, was insanely hard to balance resistances and required mods, still have 20% chaos res without atziri's promise up, also incorportated VMS into the slot assassins mark was using as a gem for extra "Oh shit" moments. Here's the pastebin :)

https://pastebin.com/UuiyUW9n


You could put increased duration instead of VMS. I'm not sure how much buffer you get.
In lieu of my public character showing anything wrong, I think I will make a hardcore delirium character and try to get some cluster jewels so I can die and bring them to standard and try the cluster version for the DPS I'm missing.
The PoB has so many fake numbers it's quite frustrating. For anyone that bothered to look into it, on Sirus fight, you will have roughly 1.8mil DPS on his FULL DPS build, not 17mil+. Guide builders tend to advertise their builds in the perfect scenario that last about 0.05 seconds. This build is especially a big offender with all the conditional buffs it has checked that will never align at the same time, hence it goes to under 2mil shaper dps on 6 stages of Blade Flurry, which is pretty pathetic.
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RedVelvet777 wrote:
At what level do you recommend putting point into cluster jewel? I just start playing this build today. Thanks for making this guide!


when you hit around 3-4k life
really enjoying the gameplay, thanks for the build.
Hey loving the build Torstein. First time I've gotten this far into endgame playing. Been able to do almost everything and 20/20 sims are a breeze even with Kosis, here is my setup -



I saw you mention boot enchants and I see path of building has the damage penetrates elemental resistances. Was wondering what you think are some other good options?

Thanks for the build, having a ton of fun with it!
Hey guys. First of all, maximum kudos Torstein for the great guide, my favorite build ever in POE so far. I'm aiming for the "quality post" seal here, so bear with me.

Now, this being my favorite build, I want to explore ways to even further improve it. This will also be a good way to further develop my understanding of the mechanics of the game (and POB obviously lol).

I'm using the full dps build as a starting point, as it's the one I gravitated towards naturally (couldn't pass up on Aspect of Carnage), and seems to be the one Torstein is using currently. Means it already incorporates Cinderswallow, corrupter Soul Tether, and enchanted helmet.

All dps calculations are for Blade Flurry, released at 6 stages.

Ways to further improve DPS:

If I'm not mistaken, the forked POB accounts for both Rage (setting it at 50) and War Bringer, placing total Shaper DPS at about 17.5m
We deal roughly 45% physical dmg / 45% fire damage, with 10% chaos dmg added on top.

a- More mods in existing gear:
All of Torstein's suggestions under "Luxury items" are very likely the lowest hanging fruit: cramming additional DPS mods in existing gearing setup. That includes:
- Corrupted Kaom's Heart for up to 50% increased damage (~+1M dps)
- triple dps rare jewel, for ~5% increased attack speed, or 10% crit multi for ex (~+300k dps)
- Watcher's Eye for precision, for flask charges on crit (more Cinderswallow uses), 60% increase dmg, 15% attack speed, or 50% crit multi. This does require an additional jewel socket node, so we lose something else in the process, unless we replace the only rare jewel...
- You could also improve the rings in the build with additional DPS mods. Many options, most notably:
- T1 added Fire dmg to attacks ~+150k dps,
- T1 increased elemental dmg with attack skills ~+500k dps,
- Warlord's T1 increased melee dmg ~+600k pds,
- Warlord's T1 crit multi (suffix tho, so harder to stack with resists) ~+600k dps.
- Same with gloves, although gloves already need life + resists + attack speed
- Hunter's prefix: chance to intimidate on hit is huge, at 10% more dmg once enemy is intimidated, ~+1.7m dps. Moot once you get awakened melee phys tho.
- Warlord's prefix: T1 Increased melee dmg ~+700k dps

b- Reduce enemy resistances
Because we deal hybrid phys/fire dmg, each effect that reduces enemy resistances typically is only 50% effective, so i'm not sure that's really the most effective.
- Helmet influenced mod: nearby enemies have -9% to fire resistance (~+800k dps), or nearby enemies take 9% increased phys dmg (~+500k dps).
- Additional curse (requires pathing to Battle Cry, and annointing Whispers of Doom): Vulnerability (~+600k dps) or Flammability (~+900k dps)

Note here that we could try to convert more phys dmg to Fire dmg, to increase the effectiveness of these effects. Ways to convert phys to fire dmg:
- Crusader mod on gloves, up to 25%
- Xoph's Blood amulet, 50%. Means giving up Hyrri's Truth and losing all non-phys dmg, not worth it.
- A WE with Anger. Means giving up another aura, not worth it.
All said, we're not Chieftain, converting to fire is not likely to be super effective.

c- More efficient tree build
I've done some playing around with cluster jewels, trying to stack Warning Call for example, which is a huge DPS boost notable for us, but the lost points in travel for clusters ends up not really worth it. Torstein's build is already pretty optimized. Options I see:
- Bandits: this is a no-brainer I think, and my next move. It's totally viable to cap resistances without the 15% from Alira, and an extra 2 passive points would allow for example, to path to Battle Cry (instead of annointing) losing only one 5% life node for ex, and then annointing Assassination (for ex) for an extra ~+1.6m dps - 400k from Alira's crit multi = ~1.2m dps.
- Creative use of Thread of Hope / Intuitive Leap anyone? I'm not seeing any obvious ways but someone smarter might
- Reduce travel nodes: not a huge amount of travel to begin with, I don't feel like there's really a way there, other than say give up on the whole right side of the tree (Acro, Phase Acro, sword nodes, herbalism)...

d- Impale
Again, because our dmg is hybrid, and impale scales on phys dmg, impale nodes will only be 50% effective compared to a pure phys build... Probably not worth it.

e- Exchange survivability for more DPS
Totally possible, personal choice there: e.g. forego the chaos resist cluster (gain 5 passive points) and go for Rampart (adds different kind of survivability and ~+2.1m dps).

f- Add a DPS unique ring
Mark of the Elder, Circle of Anguish for example. Obviously, makes it even harder to cap resistances. Tried some POB, looks like Circle of Anguish has limited added dmg. Mark of the Elder on the other hand, if matched with a Shaper influence ring on the other slot, is a decent dmg boost of about 1.5m dps.

g- Awakened gems
High cost, but let's the numbers:
- Awakened melee phys: ~+2m dps (most of it from intimidate)
Couldn't find any other viable awakened gem option.

TLDR, greatest boosts to dps I could muster are:
1- If you're willing to lose chaos resistance, go for Rampart instead of the small cluster jewel ~+2.1m dps (no cost)
2- Awakened Melee Phys ~+2m dps (~7.5 ex as of 4/12/20)
2- Gloves Hunter prefix "9% chance to intimidate on hit" ~+1.7m dps (cost tbd, probably >5ex? Unless we craft it?)
3- If you can cap resists without Alira: kill all bandits, path to Battle Cry, and change annointment to Assassination ~+1.2m dps (no cost, lose 1 5% life node)
4- corrupted Kaom's Heart for Increased Damage ~+1m dps (~7ex as of 4/12/20)
5- if you want to double curse (again, requires a different annointment: Whispers of Doom): go with Flammability for +900k dps, rather than Vulnerability +600k dps. Get the on hit curse from Warlord influenced ring
6- Best additional Helmet mod: Warlord's Nearby enemies have -9% to fire resistance (~+800k dps)
7- Best additional dps mods for rings: T1 increased elemental dmg, and Warlords T1 increased melee dmg, at +500-600k dps
8- Triple dps mod (in addition to life %) rare jewel: ~+300k dps

Last edited by JiminiJ on Apr 12, 2020, 11:09:42 PM

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