Development Manifesto: Delirium Improvements

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kaorasu wrote:
It's a damned game, a free one
This game is far from free. Without several very specific paid tabs you are not playing, you are suffering trying to fit at least those hundreds of currency and key types required for playing the game, let alone some of the select loot.
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Bex_GGG wrote:
As you travel deeper into the mist, the life, damage and rewards from monsters become higher. Players have commented that they feel that monsters become too dangerous, deep in the encounters. The monster damage bonus scales up to 30% increased at absolute most. We are reviewing all of the Delirium monsters and skills to find any that are overtuned and will be making adjustments to any that might be dealing disproportionate damage.

Again with what kind of sets/builds the QA team is testing? every single league you have to adjust things like this along with drops.. basically every league is: nerf overtunned numbers that dev's enjoy seeing players dying, underrewarding mechanics along with the other things that goes with a launch.. how are you still making the same mistakes I wonder?

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Bex_GGG wrote:
We felt this was appropriate for release because the other rewards that the league grants (such as Cluster Jewels, Delirium Orbs, Splinters and the extremely high quantity/rarity bonuses) do all encourage you to kill as many monsters as possible, which promised clearing as deep as you can.

You felt appropiate? stop testing with mirror tier items on your test servers, the amount of high risk and low reward leagues are getting a bit ridiculous, while you're trying to preach "we want to reward high risk for high rewards" it's simply not working the way you think.. legion had very high risks for high rewards that's the example you should follow

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Bex_GGG wrote:
We were considering having the reward bar fill more quickly as you kill deeper monsters, but didn't have the change ready in time for launch. We plan to make this change in the near future.

so basically no quicker bar fill in any short time.. wait 1 month until the league is somewhat playable.

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Bex_GGG wrote:
During our internal testing before release, we increased the length of time that Delirium encounters last so that players have extra time to pick up items as they go. Item filters help alert you to which items are important to grab, and we did intentionally compensate with extra time for you to do so.

I'm really wondering what kind of builds items the QA is using.. you're basically ignoring that players have to pickup everything because the mechanic you dev's designed was based on CLEARSPEED and on top of that the monsters benefitting from map affixes is the cherry on the top of this pile of trash..

I can't stress this enough how do you keep getting rewarded with people's money when you keep making the same mistakes every league is really beyond me.

Every time you devs keep buffing monsters the sense of progression decreases it will eventually reach a point if you keep going like this where your game wont have any sort of progression, leagues like this, patch notes like that it's making things go backwards not forward.

The entire mechanic is insanely high risk and the reward is 100 times worse than metamorph without the boxes giving different loot this new 1 box and enjoy your pennies while you die (and once you die it's over you get what you could or tough shit you died at the start cuz several factors)

great league so far.. (yeah sarcasm)
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
For depth meter, we can have the mobs change in a gradient colour. That way we don't have to keep looking down at a number and have an intuitive sense of delerium depth just by looking at the mobs.
Last edited by Sholer#2506 on Mar 16, 2020, 10:50:02 PM
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Shade_RU_N53 wrote:
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kaorasu wrote:
It's a damned game, a free one
This game is far from free. Without several very specific paid tabs you are not playing, you are suffering trying to fit at least those hundreds of currency and key types required for playing the game, let alone some of the select loot.


That person is a victim of sunk cost fallacy brainwashed into blind allegiance. I mean jesus tap dancing christ look at how many supporter packs that person has.
I wish you would just go a Step back and make the Content more relaxing. Running a Map with Beyond, Delirium, Conqueror, Einhar and what not is just no Fun anymore. It's a Clusterfuck. I really wonder were you wanna go from here and how many more Layers you going to put on top of all this. Path of Eye Bleeding...
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During our internal testing before release, we increased the length of time that Delirium encounters last so that players have extra time to pick up items as they go. Item filters help alert you to which items are important to grab, and we did intentionally compensate with extra time for you to do so

GGG said that I have time to pick up items! Great!

Oh, 2 scrolls of wisdom just dropped, let me quickly turn back and pick them up, since I have that extra ti...



Yeah. It's definitely not because of this players just try to move forward and don't have time to pick up items.

The players are just lazy and spoilt. Players don't know nothing. We increased the Timer! Why they don't understand us!! They can just stop and pick items and go kill monsters again!!
Last edited by M_atrix#2043 on Mar 16, 2020, 10:54:00 PM
So, before beta testing comes alpha testing.

But what comes before alpha testing, as this is the state the game was released in.

Perhaps proof-of-concept testing?
Delirium beta :)
Please just turn off the timer for Delirium. We have enough timer-based content as it is.....let us kill stuff at our own pace. Doing this will also let lower tier builds which don't one-shot packs a shot at rewards by playing smart and killing through attrition. If you insist on having the timer for Delirium encounters, at least have a better indicator of which direction is 'deeper'. You mentioned the core game loop of action rpgs...well, Path of Exile is the only game that I know that uses multiple timers to gate content. It's one thing to return rewards based on how long it takes you to complete a challenge, it's another to prevent the completion of a challenge, solely based on your DPS.
Last edited by thor777#1684 on Mar 16, 2020, 11:08:16 PM
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nskLantash wrote:
So yeah my most pressing concern about the league was waived away with "just use loot lifter bro".
GGG, guys, this is the first league ever that has a timed effect for an entire map. Legion, Breach, all this stuff also had a "kill mobs first, pick up loot later" phases, but they were locked in place. Here, especially in a non-linear layout, it's extremely tedious to go looting back through the entire location.
...honestly, just remove the timer. No, seriously. Delirious maps are the best version of this league's content mainly because they've got no timer.


Exactly, so play the delirium maps and enough of the "omg I can't go fast enough and loot everything get rid of the timer" complaints.

Not every league has to be "ima firin mah lazah run through it aaaall muaahahahaha" for crying out loud.

I barely need to backtrack much, and I don't even have a strict filter, and I am a lootwhre.

Some extra time? Sure, that can be ok this way we are all happy.

Get rid of timer completely? No thanks.

That is one of the unique elements to the league that makes it fun, trying to rush with the fog and do the best you can.

Each league provides a different mechanic of a sort of minigame. Delirium does what works for it perfectly fine. If you want every league to feel the same (event in single location and loot around that area alone) then go play standard. Maybe this league just aint for you. To ask for more of the same is just backward.

edit: you said it yourself- this is the first league that has a timed mechanic on the whole map... Aaaand this is bad why exactly? You might want to be doing the same stale content, some of us however like to have diverse experiences in this game and GGG delivered imo.

Its a great new addition to the game, I welcome it and haven't had this much fun in ages.

There are other leagues that I didnt like personally, its ok, not every league has to be the way I like to play always. I don't sit there and try to change everything into that one league I liked and complain about trivial stuff. So chill out people.
Last edited by HazaRdReborN#3855 on Mar 16, 2020, 10:57:44 PM

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