3.10.0e Patch Notes
oh hey dang yo
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pog
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" Abyss just doesn't work because it doesn't go in a straight line toward the "end." It's haphazard often rebounding back to the starting point or "before." This solves nothing. Defeating a Harbinger takes time which some builds may not have and we still have to play catch-up to the mist afterwards. Metamorph after it's defeated would be pointless as I've never seen or heard of anyone doing it in the middle of a map and then continue progressing. It's done at the end of a map after the boss has been killed. This is also pointless. Completing a Blight encounter... not exactly a short process. We need more time. Legion, same thing. We need more time. Just remove the damn timer and all of these problems are solved! I can't understand why you're making this harder for yourselves when it'd be easier for you (GGG in general) and better for the majority of players in so many ways. |
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Awesome job getting the past two patches out, GGG... and thank you so much!!!
Beta member since: 0.9.8f (April 23rd 2012)
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Good job guys!
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Also, stop nerfing the difficulty unless it's REALLY necessary. It is not here, the difficulty is fine IF you remove the timer. (with the exception of maybe some off-screening and obfuscated ground effects)
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Nice changes.. too bad I'm still playing with 5 fps cuz of performance glitch
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Thats a BIG upgrade nice !
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I like the way ALL delirium content got nerfed XD
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CHRIS YOU ARE THE BEST! <3
THANKS FOR SAVING HARDCORE COMMUNITY!!! GGG BEST COMPANY OF THE WORLD |
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