3.10.0f Patch Notes (restartless)
Long ass 10 minute restart...
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works fine on my 1060 but i cant seam even with older and newer drivers get it to work on my 2060 i do rather enjoy as it runs fine on that up untill the update my cpu is a AMD Threadripper 1920X
portion of my clientlog: 2020/03/23 21:17:15 ***** LOG FILE OPENING ***** 2020/03/23 21:17:15 3550468 1c7 [INFO Client 17264] Send patching protocol version 5 2020/03/23 21:17:15 3550578 23d [INFO Client 17264] Web root: http://patchcdn.pathofexile.com/3.10.0.7/ 2020/03/23 21:17:15 3550578 23e [INFO Client 17264] Backup Web root: http://patchcdn.pathofexile.com/3.10.0.7/ 2020/03/23 21:17:15 3550578 249 [INFO Client 17264] Requesting root contents 1 2020/03/23 21:17:15 3550656 273 [INFO Client 17264] Got file list for "" 0 2020/03/23 21:17:15 3550656 2b3 [INFO Client 17264] Requesting folder Redist 1 2020/03/23 21:17:16 3550718 273 [INFO Client 17264] Got file list for "Redist" 0 2020/03/23 21:17:16 3550718 2da [INFO Client 17264] Finished checking files 2020/03/23 21:17:16 3551125 8a [INFO Client 17264] Enumerated adapter: NVIDIA GeForce GTX 1060 3GB 2020/03/23 21:17:16 3551328 24b [INFO Client 17264] Enumerated device for adapter: NVIDIA GeForce GTX 1060 3GB. Selected feature level: 45312. Max feature level: 45312 2020/03/23 21:17:16 3551328 142 [INFO Client 17264] Enumerated output for adapter NVIDIA GeForce GTX 1060 3GB of \\.\DISPLAY1 2020/03/23 21:17:16 3551328 8a [INFO Client 17264] Enumerated adapter: NVIDIA GeForce RTX 2060 2020/03/23 21:17:16 3551562 24b [INFO Client 17264] Enumerated device for adapter: NVIDIA GeForce RTX 2060. Selected feature level: 45312. Max feature level: 45312 2020/03/23 21:17:16 3551562 142 [INFO Client 17264] Enumerated output for adapter NVIDIA GeForce RTX 2060 of \\.\DISPLAY5 2020/03/23 21:17:16 3551562 8a [INFO Client 17264] Enumerated adapter: Microsoft Basic Render Driver 2020/03/23 21:17:16 3551562 24b [INFO Client 17264] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312 2020/03/23 21:17:17 3551796 205 [DEBUG Client 17264] CreateSwapChain: SetFullScreenState 0 2020/03/23 21:17:17 3551796 276 [INFO Client 17264] [DirectX] Runtime version = 11.1 2020/03/23 21:17:17 3551796 277 [INFO Client 17264] [DirectX] Feature Level = 11.1 2020/03/23 21:17:17 3551796 278 [INFO Client 17264] [DirectX] Driver Command Lists = NO 2020/03/23 21:17:17 3551796 279 [INFO Client 17264] [DirectX] Driver Concurrent Creates = YES 2020/03/23 21:17:17 3551796 27a [INFO Client 17264] [DirectX] Driver Constant Buffer Offsetting = YES 2020/03/23 21:17:17 3551859 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551859 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551890 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551890 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551906 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551906 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551921 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551921 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551937 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551937 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551953 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551968 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551968 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3551984 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552000 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552000 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552000 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552015 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552031 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552031 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552406 460 [CRIT Client 17264] Failed to resize swap chain, possibly during windowed <-> fullscreen toggling 2020/03/23 21:17:17 3552406 205 [DEBUG Client 17264] CreateSwapChain: SetFullScreenState 1 2020/03/23 21:17:17 3552437 276 [INFO Client 17264] [DirectX] Runtime version = 11.1 2020/03/23 21:17:17 3552437 277 [INFO Client 17264] [DirectX] Feature Level = 11.1 2020/03/23 21:17:17 3552437 278 [INFO Client 17264] [DirectX] Driver Command Lists = NO 2020/03/23 21:17:17 3552437 279 [INFO Client 17264] [DirectX] Driver Concurrent Creates = YES 2020/03/23 21:17:17 3552437 27a [INFO Client 17264] [DirectX] Driver Constant Buffer Offsetting = YES 2020/03/23 21:17:17 3552562 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552578 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552609 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552609 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552625 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552640 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552656 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552656 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552671 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:17 3552671 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552687 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552703 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552703 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552718 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552734 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552734 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552750 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552750 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552765 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:18 3552765 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/23 21:17:25 3560343 a22 [CRIT Client 17264] [EXCEPTION] CreateShaderResourceViewEx: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (GetDeviceRemovedReason: An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably suspect, and the application should not continue. ) |
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Can you guys please remember that there is a GLOBAL CATASTROPHE right now? Everyone has been affected in one way or another.
Cut GGG some slack here... I agree that game performance is total shit right now, near unplayable even with the lowest GFX settings I have ever used. But coming on the forums and just laying into GGG seems a little shortsighted given the current state of the world! After all these years of insanely good support for PoE, I have total faith in GGG to fix the shit sandwich this game is right now. I'm also willing to give them way more time than I would normally, if the world wasn't about to imploded on itself!! Tl;dr Chill the hell out, 10's of thousands of people have died with WAY more to come. GGG is working on PoE from their homes now. Give 'em some time... LaxerFL |
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this patch is a big improvements on my end. before patch whenever i had a Timeless Monolith with my gladiator split arrow bleed build it would tank my fps down to 5-10 fps , with this patch it's barely drops , everything else is very smooth and temperature barely scratch the 70's C on a MSI RX Vega 56 stock cooler (Air Boost Blower type fan).
Good Job GGG |
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@Bucky420
Are you in SLI ? I see a GeForce GTX 1060 and GeForce RTX 2060. |
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thanks im glad i have to re download the entire game through steam now that you put in another tiny update! another day i cant play poe...... goood job with not fixing this updating the game with steam.. then u deploy a tiny patch making me re download the entire game fucking cool man... i love doing this every league... you wonder why im always so far behind in the leagues smfh
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I was having absolutely terrible performance compared to pre-patch after applying the patch, ensured I had drivers up to date, etc.
Changing Shadows + GI Quality from Ultra to High solved the issue, and I'm now getting smoother FPS than I was pre-patch on these same settings (High -- obviously I'm getting better performance than I was on Ultra as well) by a significant amount. Last edited by surc#1484 on Mar 24, 2020, 1:02:05 AM
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@Nimpo1 i just got my 2060 and a 4k monitor i use my 1060 for my tv that i was palying on i have to swap the cables and use 1080p-1440 as i said it works fine on my 1060 bui got my new setup for the leauge :( shame im stuck playing other games. wish i could go back a version :( till ggg can work on it im in no rush i just want to know if they can extend the leaug :( if any one has a 20's series let me know if it works <3
Last edited by Bucky420#0179 on Mar 24, 2020, 2:12:46 AM
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Still no fix to Wild panther pet. But never mind I'll go elsewhere.
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wew. hope it halps
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