[3.10] HOWA Anyskill Split Personality Juggernaut - Beyond expectation! (3000 INT, 13000 ES)

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TsuDhoNim wrote:
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RockyScream wrote:
And how's ur mana? With all auras (including regular Discipline for Watcher's eye bonus) turned on, POB shows you have about 20 mana, it isn't enough to cast Molten strike.
I've 1 mana Split at the moment, so PoB missing out on the stats from that one.

With all auras up I'm on 34. Which is enough to cast my 31 cost Strike, but needs either an enduring mana flask or pretty constant leech to maintain.

For general mapping at the moment I'm just dropping Blood and Sand so I can be spammy with the strikes and not worry about downtime from missing leech or extra flask clicks (gives me +200 unreserved which is relatively forgiving). I had intended on slapping Blood Stance on for any tanky bosses that were giving me trouble where I knew I'd have decent leech uptime.... but even taking down Delirium influenced bosses so far I haven't felt the need for it. I'm sure that'll change once I move on to harder bosses (sticking with T14s just yet until I get used to the new setup).

A few different ways to tackle that one in the longer term with some big upgrades needed to boots, helm, rings and jewels. By the time I come to fixing it the int stacking might have already resolved it for me.




Quick note on POB....

For anyone reading that might not be familiar.... in POB you can edit each of your Split's for your own setup to match the stats they give in game (e.g. +100 int and +100 ES). Won't help much when trying to review other folks setups (though you can check how many points it'd give by comparing on your own tree to manually figure out their boosts too, or just count the nodes on the tree if you're a masochist), but it's handy enough to do for your own when looking at tweaks to your build.

Just go to your items view, double click the Split, click edit and adjust the +numbers at the bottom. You can easily uniquely name each one too, then use the left hand panel to see exactly where it's located at a glance to ensure you're updating the correct jewel.

Thats interesting, and how u gaining ES on hit without Aspect of the Spider?
Or u think only leech in enough?

And one last thing - do we really need Ancestral Protector? No sign of it in your build and I'll be glad to get rid of it too, but what we should (or shouldn't) get instead?
Last edited by RockyScream#5299 on Apr 9, 2020, 7:25:04 AM
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RockyScream wrote:
Thats interesting, and how u gaining ES on hit without Aspect of the Spider?
Or u think only leech in enough?
It's, temporally at least, trading off toe to toe sustain for more out of combat/degen related regen. It's not that the leech is enough, just that I was struggling more with out of leech/sustain situations than I was in them (e.g. ailments I couldn't flask out of or ground degens I couldn't easily avoid).

For the likes of Ant or Winkeeper it'd probably be a horrible trade off. They've enough regen already from good gear to handle those inconveniences and I'd imagine gain way more on rippy heavily juiced maps from more sustain.

For me, starting out with dodgy gear (and again, I've a very lazy playstyle), filling the regen gap for the moment helped. Even if it damaged sustain and DPS. I'd not suggest it's a better route, by any means, just that it fills in a gap while int and ES aren't high enough to make the regen side of things comfortable yet.



AP I just dropped as I needed the extra red socket messing with Vitality/Blood and Sand. Having the boost to Attack Speed is a big damage bonus on bosses. You don't really care about the totem itself, unless you stick it in a weapon swap and drop something like Flame Dash for a culling strike, it's the boost it gives you.

If you're happy losing some of the damage you can test out a few other options. I doubt any will end up trumping the benefits of AP though. Higher speed with multiple balls from Molten Strike is a big boost to damage and sustain.
I've been using Lightning strike over molten because it just made more sense to me. Something that's been bothering me though is why everyone is using molten when our cluster jewel gives lightning damage and the nodes give lightning...if everyone is using molten strike shouldn't the jewel have fire damage? Is there some conversion going on where moltens fire becomes lighting that im not seeing?

Everything about the build is going real smooth except for single target boss damage, im wondering if me using lightning strike over molten is causing that?
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jayhawk92555 wrote:
... if everyone is using molten strike shouldn't the jewel have fire damage? Is there some conversion going on where moltens fire becomes lighting that im not seeing?
The gem converts some phys to fire, scales fire and adds some flat fire... but we don't really care about any of that. It just happens to be there (why it's better to go for L21 Molten Strike, giving increased range, rather than 20%/23% quality which is just scaling our relatively low fire damage).

The vast majority of the damage is coming from the HOWA claws adding flat lightning damage per 10 intelligence and the huge intelligence the Split Personality jewels allow to be stacked. Molten Strike just gives us multiple projectiles so the attack speed we're also gaining through Dex has a solid way to scale the damage and sustain on hit for the build.

Decent write up in the original post on various skills you can go with if you're not finding Lightning Strike a good fit at the minute. Or if you open up your characters I'm sure a few of the folk would be happy to take a look and see if there's any tweaks they can suggest.
Last edited by TsuDhoNim#6798 on Apr 9, 2020, 10:25:24 AM
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jayhawk92555 wrote:
I've been using Lightning strike over molten because it just made more sense to me. Something that's been bothering me though is why everyone is using molten when our cluster jewel gives lightning damage and the nodes give lightning...if everyone is using molten strike shouldn't the jewel have fire damage? Is there some conversion going on where moltens fire becomes lighting that im not seeing?

Everything about the build is going real smooth except for single target boss damage, im wondering if me using lightning strike over molten is causing that?


Molten strike are way better for single target DPS. Feels like x200% with Inspiration i'm killing anything in a seconds :V
thanks for the info. I recolored my sockets to go with molten and it is definitely much better on single target. Think I like Lighting strike a bit more for clear so once I get some white sockets I may switch depending on need.
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jayhawk92555 wrote:
thanks for the info. I recolored my sockets to go with molten and it is definitely much better on single target. Think I like Lighting strike a bit more for clear so once I get some white sockets I may switch depending on need.


one thing i was thinking about playing around with was a weapon swap
i.e, 3 link clear skill on weapon swap or something like that, or an offhand that can help clear faster.
Cool build, I’d like to try it, but my budget is only about 6ex and I'm wondering if survivability won't be a big issue without investing a lot more currency.
i can see 1 man use Awakened Elemental Focus Support
replace concentral effect .Is it better ?
In regards to the PoB importing, I individually edited each of my split personality jewels to show their true stat gains

You can use them as reference in your own build if you have the same exact tree pathing

https://pastebin.com/EW10YFid

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