3.10.1b Patch Notes (restartless)
I get an error - Could not start the patched client (-1).
I can't run the game, sad |
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Thank you!
Delirium was unplayable for me before due to constant lags and freezes. But after the last two patches (and Shader Cache activated) the performance is back to normal and I can play PoE again! |
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Most problems solved - some persist
Loading into a town now displays the people and no longer just the mainhand and offhand weapons with the rest coming after a lengthy delay. It's now like it used to be. Going to the mines now immediately produces the textured mine entrance and no longer a gray world which get' texturized after like 3 minutes. Looking at the Delve layout now shows the layout immediately - the black squares that used to be in some paths (although path textures had already loaded) are no longer a problem. On Act areas performance is how it used to be - even in a busy zone inside Delirium - smooth gameplay. Maps ... well ... MANY maps are ok. They are more st-ut-te-ri-ng than the Act zones (even without Delirium active) and you see the latency jump between 12ms to 65ms. But it is playapble. On some maps, though, as soon as you load in, the latency goes from 50 minimum to 400ish - without Delirium. This persists even when the map has been fully cleared (0 monsters left). It almost seems as if the client was trying to load something that just isn't coming and keeps trying, trying, trying. It's only ever one map out of, say, four and you can zone out, log out, restart the game and enter the map again ... it remains with this high latency. |
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Unfortunately, I have the opposite experience of HtFde.
Nothing really changed for me with this patch. Grey world without mobs, effects, textures...still loading and loading. In map it took 5min+ to stabilize this. Still spikes. Even in hideout it take lot of time to load everything. Can give further details if needed. Hope you guys realize how to fix this soon. Thank you Last edited by nifhel#3368 on Mar 28, 2020, 5:31:48 AM
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" I can see why they're DDosing. This league is absolute dogshit. First one I quit by day 2 ever. Not even remotely interested in replaying this atlas a 2nd time. Shuffle the shit again. It's already boring af endless grinding. SSF, because Path of Trade RMTers and bots suck.
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Hello,
since this patch came my game hard CTD without any warning or error. There is nothing in the Log!
Spoiler
2020/03/27 23:34:31 709397187 ac9 [INFO Client 100] : You have entered Azurite Mine. 2020/03/28 10:45:26 ***** LOG FILE OPENING ***** 2020/03/28 10:45:27 ***** LOG FILE OPENING ***** 2020/03/28 10:45:27 749653718 8a [INFO Client 10976] Enumerated adapter: NVIDIA GeForce GTX 980 Ti 2020/03/28 10:45:27 749653812 24b [INFO Client 10976] Enumerated device for adapter: NVIDIA GeForce GTX 980 Ti. Selected feature level: 45312. Max feature level: 45312 2020/03/28 10:45:27 749653812 142 [INFO Client 10976] Enumerated output for adapter NVIDIA GeForce GTX 980 Ti of \\.\DISPLAY2 2020/03/28 10:45:27 749653812 142 [INFO Client 10976] Enumerated output for adapter NVIDIA GeForce GTX 980 Ti of \\.\DISPLAY1 2020/03/28 10:45:27 749653812 142 [INFO Client 10976] Enumerated output for adapter NVIDIA GeForce GTX 980 Ti of \\.\DISPLAY3 2020/03/28 10:45:27 749653812 8a [INFO Client 10976] Enumerated adapter: Microsoft Basic Render Driver 2020/03/28 10:45:27 749653812 24b [INFO Client 10976] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312 2020/03/28 10:45:28 749653921 205 [DEBUG Client 10976] CreateSwapChain: SetFullScreenState 0 2020/03/28 10:45:28 749653921 276 [INFO Client 10976] [DirectX] Runtime version = 11.1 2020/03/28 10:45:28 749653921 277 [INFO Client 10976] [DirectX] Feature Level = 11.1 2020/03/28 10:45:28 749653921 278 [INFO Client 10976] [DirectX] Driver Command Lists = YES 2020/03/28 10:45:28 749653921 279 [INFO Client 10976] [DirectX] Driver Concurrent Creates = YES 2020/03/28 10:45:28 749653921 27a [INFO Client 10976] [DirectX] Driver Constant Buffer Offsetting = YES 2020/03/28 10:45:28 749653984 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654015 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654046 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654046 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654062 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654062 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654078 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654093 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654093 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654109 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654109 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654125 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654125 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654140 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654140 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654156 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654156 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654171 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654187 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654187 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1 2020/03/28 10:45:28 749654250 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile vs_4_0 and entrypoint EdgeDetectionVShad with macros: SMAA_PRESET_ULTRA=1 2020/03/28 10:45:28 749654281 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile ps_4_0 and entrypoint ColorEdgeDetectionPShad with macros: SMAA_PRESET_ULTRA=1 2020/03/28 10:45:28 749654312 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile vs_4_0 and entrypoint BlendingWeightCalculationVShad with macros: SMAA_PRESET_ULTRA=1 2020/03/28 10:45:28 749654328 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile ps_4_0 and entrypoint BlendingWeightCalculationPShad with macros: SMAA_PRESET_ULTRA=1 2020/03/28 10:45:28 749654453 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile vs_4_0 and entrypoint NeighborhoodBlendingVShad with macros: SMAA_PRESET_ULTRA=1 2020/03/28 10:45:28 749654468 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile ps_4_0 and entrypoint NeighborhoodBlendingPShad with macros: SMAA_PRESET_ULTRA=1 2020/03/28 10:45:34 749660625 b7 [INFO Client 10976] Async connecting to fra01.login.pathofexile.com:20481 2020/03/28 10:45:34 749660656 de [INFO Client 10976] Connected to fra01.login.pathofexile.com in 16ms. 2020/03/28 10:45:40 749666546 d8e [DEBUG Client 10976] Got Instance Details from login server 2020/03/28 10:45:40 749666593 dab [INFO Client 10976] Just before calling client instance session 2020/03/28 10:45:40 749666593 f9 [INFO Client 10976] Connecting to instance server at 85.195.75.15:6112 2020/03/28 10:45:40 749666625 1b3 [DEBUG Client 10976] Connect time to instance server was 16ms 2020/03/28 10:45:47 749673078 970 [DEBUG Client 10976] Joined guild named GUILD with 12 members 2020/03/28 10:45:48 749674828 ac9 [INFO Client 10976] : You have entered Oriath. 2020/03/28 10:45:50 749676218 ac9 [INFO Client 10976] : You have joined global chat channel 88 English. 2020/03/28 10:45:56 749682640 d8e [DEBUG Client 10976] Got Instance Details from login server 2020/03/28 10:45:56 749682671 dab [INFO Client 10976] Just before calling client instance session 2020/03/28 10:45:56 749682671 f9 [INFO Client 10976] Connecting to instance server at 85.195.75.33:6112 2020/03/28 10:45:56 749682687 1b3 [DEBUG Client 10976] Connect time to instance server was 16ms 2020/03/28 10:45:57 749683296 970 [DEBUG Client 10976] Joined guild named GUILD with 12 members 2020/03/28 10:45:58 749683906 ac9 [INFO Client 10976] : You have entered Lush Hideout. CRASH NOT DOCUMENTED 2020/03/28 10:50:53 ***** LOG FILE OPENING ***** 2020/03/28 10:50:53 ***** LOG FILE OPENING ***** I stopped playing yesterday 23:50(No problems what so ever) and started just now at 11:00. Always on Frankfurt Gateway. So far it crashed when: -I switched Stash Tabs. -Opend my Passivetree with P. -Tryed to send a chat message. How can i fix this? |
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Hello,
The bug of the "Snipe" skill is still not fixed. Jet engine noises still persist |
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First 2 maps are usually slideshow but the longer I play the less 0 FPS drops.
At least it's a little more stable and not rendered mobs hit me less. |
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just lag - every single day since start. Not a single patch solved it yet. It clearly shows that there is not much to expect when it comes to issues related to the backend, not the code.
Maybe the Wolcen team can give you tips how to handle bad server infrastructure. if you nerf 10 gems out of 30, you automatically buff the other 20! Last edited by ibims111#7338 on Mar 28, 2020, 9:37:22 AM
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So, I ended up downloading the client from the site and compared it to the steam version. The steam version is pretty hectic compared to the site client. Steam takes longer to load models and textures which end up giving large fps spikes that are strong enough to get you killed (My computer won't stop screaming at me telling me there's something wrong.). The site client seems to have the same issue, however, it loads things faster than steam and there's pretty much no lag spikes or missing models, maybe even textures. I tried reinstalling the game for steam, it didn't help. Maybe it'll help you all, it's worth a try.
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