Development Manifesto: Game Balance in Path of Exile: Harvest
I don't mind the other changes. I can give BOD on Cyclone, doesn't concern me too much. Shakari is kind of concerning, but I can get it. My biggest complaint is why dual wield was killed. I get that it should be behind in power compared to two handers, but now there's not as much of a reason to dual wield as to use a shield. The speed is nice, but it doesn't seem to be enough to compete with the defensive benefits. I would take 100 base life over 10% more attack speed easily; perhaps I'm the minority.
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Spectral throw single target will be probably hit quite hard by the slow projectile nerf... Any changes to it?
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rip facebreaker with herald of purity
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" You may have 'Balanced' my fun... :[ Yum Gibbs!
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So the best way to make players use 2H is killing DW?
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I wonder if they are trying to target nerf self cursing w the hexproof change, and if so, does awakened curse on hit bypass this? Or occultist ascendancy
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Cyclone is gonna feel sooooooo bad. Also final nail in VMS coffin, RIP Slower Projectiles (nice job pigeonholing this into a mechanic!), and the unique rebalance is, surprise, an overall nerf. They've all been terrible so far and you've confirmed a bunch more are changed for the worse too. Yep - it's a manifesto!
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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All my trade league op builds are dead, its time for SSF.
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" Self cursing HH nerf. |
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nice rebalance. tq.
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