Content Update 3.11.0 -- Path of Exile: Harvest

someone has been hard at work
Could you nerf HH even more pls?
Path of buffs.
So many builds got damage spikes. thanks GGG
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medis13 wrote:
wheel, apparently GGG is trying to kill melee builds having in mind all the nerfs on 2 handed weapons, looks like they want to make all players play ranged builds like bows or non self casters, melee is just geting nerfed with every second or third leagu


To be fair, bows haven't been good for a long time, and have been dead since the great bow skill rework. So no one will be playing those. VD, ED, traps, and mines will still be way better than most of the builds, and do more on 100c than melee or bows will do with 100ex.

Like every other league, "faceroll everything with mines to fund the op meta build that got through on accident".
Forum probation for calling someone a 'troll', so I lifetime banned myself from spending money on PoE.
Wow, there are a large number of unintelligent people posting in this thread!

The nerfed % on unique two handers is to compensating for how much stronger these items became. BASE damage increase of 20% on an axe far exceeds losing 40% enhanced damage. and this isn't including the attack speed, crit buff, or other random mods they received.

Just using raw damage since this is clearly hard for you to comprehend:

A 20% increase to the base of say terminus est is about equivalent to the unique being a Ezomyte blade instead. A 220% ezo terminest est is 432.5 dps, while the current 260% max of the Tiger sword variant is 390...

In case you are still unable to grasp the math, this is a buff.


ADDITIONALLY, the removal of flat damage to skills while increasing their damage effectiveness is a BUFF AND an indirect nerf to the skill for 1-handed users AKA these skills are better with two handers because they actually gained damage.

Let's use Ice Crash.

280% dmg is a 40% base increase. With the nerfed atziri's disfavor we get around 250 flat damage. Why does having twice as much bonus damage bother you again?

Again, all buffs. GGG knows what they're doing.
Last edited by FollowersOfHorus#6029 on Jun 17, 2020, 2:25:50 AM
Oh my god they brutalized arborix.

Bows didnt need that nerf.
IGN: Arlianth
Check out my LA build: 1782214
Great! Cant wait
BEX, can you please confirm whether the blind aura is removed from the Saboteur accendency - Born in the shadows?
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Improved the Dragon Fireball visuals, and reduced the flashing when they explode to make them easier on the eyes.


I wasn't aware there was a problem but it'll be interesting to see how this plays out.

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Added an option to prevent other players from using your Map Device portals in your hideout.


....this was something that hadn't been gotten to yet, after all this time, rather than a conscious decision like leaving trade the way it is?

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Carpets in Solaris Temple tilesets now align with the doors!


What about the drapes? :P

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Fireball

Now has an added Damage effectiveness of 240% (from 180%).
No longer gains additional explosion radius as the gem levels up.
Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).


...I'll be in my bunk...

Awakened Combustion Support when?
Just read the Json : why doesn't Hulking Corpses grant increased Zombie Size anymore ? Real question, I love my big big zombies and I'm wondering if there was an issue.

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