[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
" Thanks for the info! I've seen some minion builds use it, not sure how they leverage the mechanism. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" yes, i find immortal call to be really good too. cwdt/immortal call is a build tax. my trapper needs it too, or it feels too squishy. speaking of squishy, my trapper is much tougher than this build, which i find absolutely bizarre. unfortunately i think part of the problem is that the RT version on a 5L just doesnt crank out the damage. also, i've noticed that the archnemesis bosses are using DoTs, and the DoTs in this league seem to be really bad. i've died to ignites and even cold DoT multiple times. also i think molten shell is good because of the notable which gives bleed immunity on guard skill. still having fun with the build. tried it before. couldn't make it work. it was too squishy and not enough damage lol. i'm going to make it work this time !! edit: i should point out that the saboteur ascendancy gives immunity to shock and ignite. also the regen on trap throwing is strong too. i think those things combined (plus block) is what makes the trapper feel better. Last edited by plasticeyes#2789 on Feb 16, 2022, 11:47:29 AM
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Anyone tried building using the omni amulet? 100+ ele pen seems good. Accuracy and life lost are a pain tho.
Last edited by AsceticPOE#7625 on Feb 16, 2022, 11:02:52 AM
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Currently leveling the build and loving it so far, am in act 8, got the gear for the early crit version already ready though. (have a lvl 92 summoner who i dont enjoy)
Ready basically everything you've written, i was just wondering one thing: When mapping do you phase run on CD or do you prefer keeping the frenzy charges and use phase run for bosses? |
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I see in the end game version of the build you stop using precision in the pob and switch back to herald of ash. Do we need certain nodes / gear before we make this change or are we good to just switch it over whenever?
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" We use "Hits can't be evaded" crafted prefix on our weapon therefore we don't need any accuracy from gear or tree. Last edited by Cnbrk397#2239 on Feb 16, 2022, 4:45:05 PM
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" I've been pondering around that amulet recently, still haven't found a good usecase for it [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" As the Q&A about skill binding implied, we should use phase run whenever we can. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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The new implicits are pretty sick, for example you can get exposure on gloves so you don't need the cluster. Also +max res implicit on chest is insane but I haven't rolled. I'm doing this build on SSF, it's a bit of a struggle not having a good staff with crit chance, chest with base crit, and curse on hit rings. The crit chance is really bad without those, I think I'm going to swap Fortify for Increased Crit Strikes, and get Fortify on the tree
Last edited by Lordados#5304 on Feb 16, 2022, 9:40:09 PM
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Hi guys! I was choosing new build to play and found this one. But i see some people struggle with boss damage and defences. Does first crit version without chest is able to do most of content or you should invest much more in order to succeed?
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