[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
" for gound slam you can use melee phys, added fire damage, i also used onslaught to help with movement speed, but you can use other support. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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The POB isn't working in the newest 1.4.170 version. any chance for an update or am I the problem?
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" I just tried all POB links and they are all working fine. Be sure to use POB community fork. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Hi, I checked your POB, your glove isn't showing up in the link. One suggestion is: you can run summon skitter bots for some increased damage. On top of that, you can update your tree to my current one. (check my character in my profile). I am currently at 4M max damage/hit at lvl70, haven't started map yet. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" i used added fire damage, combustion and elemental damage with attacks then substituted fist of war for added fire damage at end of act 4. i have been rolling with that into act 9 (yes, i'm still on a 4L, lol). one thing i've noticed in leveling is that herald of purity is not very useful, and when you look at the specs it's no wonder. i. i switched to blasphemy/flammability and notice a real improvement. edit: getting used to the timing on the lag from fist of war definitely takes some getting used to. I noticed though that i've developed a very consistent flow with hit, move, hit, move. i've always played high AS builds like everyone else, and it definitely taking some getting used to. Last edited by plasticeyes#2789 on Jan 16, 2021, 11:18:13 PM
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" you are mastering the vibe :-) [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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is Hinekora really better than Ramako for budget build ?
PoB thinks that Ramako is worth quite a bit more damage (that 15% fire pen !) I assume the reason to take Hinekora is for the covered in Ash feature. The wiki says that covered in ash is worth 20% less movement speed and 20% increased fire damage taken. but that is _increased_ damage and not _more_ damage. So it seems for the budget build the increased fire pen and increase DoT for fire damage would be much more effective, which is what PoB says. |
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" On my side, taking the Hinekora has better damage, remember to click the "damage covered in ash" in config after taking Hinekora in POB. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" ah. that was the problem. when selecting Ramako I forgot to clear covered in ash, so i was getting covered in ash + ramako. i'm confused. you would think that -15% pen would be better than 20% increased fire damage, because pen is a more multiplier (or can be). you have been so thorough with this build ! GG edit: also, I suck at using PoB. lol edit2: in maps at level 65! not using a staff though :-( did you know the unique staves are all pretty bad except for distintegrator. i'm using a 350 dps 2H mace which was, believe it or not, was a quest reward. Last edited by plasticeyes#2789 on Jan 17, 2021, 12:55:51 AM
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"Its not increased fire damage, its they take 20% increased fire damage wich is totally different because its not scaling your damage, its scaling the damage they take so its acts like a more multiplier, same as intimidate they take 10% increased damage, its a more multiplier wich is applied after your hit calculations are done (its even better than a more multiplier because it doesnt have diminishing returns over your more multipliers). IGN - Slayonara Last edited by MakaveliPT#7753 on Jan 17, 2021, 3:32:34 AM
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