[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
" I updated the POB after adding the timeless jewel in guide. It's not necessary, but it can help a lot. It should be the last upgrade. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" That weapon is pretty insane! Our ultimate goal is 100% hit chance + 100% crit chance, I couldn't find a way to do it with axe. If you can find a way to achieve that using axe with more damage, then by all means :) and remember to share with us [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Hi, I don't know how much hit chance you have, but I'm guessing it's very hard to reach a decent hit chance without the craft. Therefore, I guess getting a good staff mentioned in the guide is the first priority. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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I want to try this build but I'm afraid I will have too many questions since I'm fairly new. Do you have a discord that I can add you and reach out when I have questions or this is the best place to contact you?
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" I shall keep you posted. This might require a bit of min-maxing with power charges to get going but I love doing that kinda stuff. |
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" you can add me in game and pm anytime when you have questions. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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@JennoJoyce
First of all I would like to point out that the Guide is extremely well written and sorted, Incredible job, my friend! I also would like to thank you for the mentioned above guide. I am enjoying playing it every single second that I spend, even in death I am having so much fun that I dont care about those 10% lost XP in rare occasions. Seeing bosses pop after 1 hit is just... its so satisfying! Seriously, thank you so much! Last edited by Last2Night#3937 on Jan 26, 2021, 2:55:28 AM
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" Thank you very much! I nevertheless crafted a staff "attacks it cannot be evaded" and added nodes for hp, with 5 thousand it became much more comfortable. I also think that boots with 20% of incoming damage implicit were not my best idea ... Everything got better last night, for my torment with clusters the game awarded me with headhunter. By the way, does it make sense to use it in the build? And one more additional question, I could not find clusters in which the devastator would be on the top right of circle, like yours, this skill in a large cluster is always left in the center. Any tips for search a large cluster jewel like yours to save skill points? | |
Hi, I would say I'm comfortably in the mid-game budget version of this build and would like to slowly start transitioning into the high budget, but I noticed there's a HUGE discrepancy between the two builds' damages (obviously). So, my biggest question is what should be the first steps towards transitioning to the end-game build? In other words, what would net us the biggest increases in damage?
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How should I go about upgrading the Skitterbot ring + Hrimnor's Resolve, and speccing out of resolute technique/unwavering stance? I only have 71% hit, 480 evasion.
Does a shaper/elder ring replace Profane Proxy, and 3/3 Brine King pantheon to replace Hrimnor's helmet? I really messed up my resists and dexterity allocations. I'm way overcapped on them all. Hard to find high health+high dps rings. Should our idle resists be capped, or shoot for max endurance charge resists? 112/100/110% resists with 7 endurance charges. Ideally I'd like to use a chaos resist flask as well. I also don't see the point of using an Onslaught flask, but I can't afford the expensive ones yet. I need to shop for a medium cluster jewel, and should I go for a small cluster jewel as well? I don't know if any of the traits are good or worth the points. Before saving up 10+ exalt to switch to Crit, I'd rather spend 5~ ex on current gear, maxing out gems/enchants/links/Life. Only at t10 maps right now, only have died 3 times to random burst. Good guide, strong build, makes Maven encounters easy! |
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