3.11.2 Patch Notes
Each Vulkan patches keep on adding more and more stress to the CPU. At the launch of Vulkan I had a really huge performance increase, and now it's fallen back to even worse than DX11.
I'm talking about spikes and fps min / average fps during heavy combat. The average fps and peak fps measures are irrelevant, I don't care if I'm having 200 fps or 90fps, but I do care when it drop to <20 when popping a Delirium or a Betrayal. Vulkan initially was much less cpu-intensive than the dx11 renderer, but it doesn't seems to be the case. I notice this because PoE is so cpu-bound that my GPU doesn't change anything as it's just idle'ing and not hitting more than ~50% usage, while my CPU is locked at 100% usage (i5-4690k). I swapped my GTX 970 for a GTX 1080 today, and didn't notice a single change in performance, it's just that my 970 was sollicited at 100% when my 1080 is sollicited at ~50%. In most games I was more gpu-bound than cpu-bound with my 970, and the 1080 provided quite a huge performance boost (~80% more fps in Black Desert Online for example). I notice that the stutters / spikes / frametime spikes / huge fps drop in the graph (under 20) happens MUCH less when disabling engine multi-threading. Are you distributing work on more than 4 threads on 4-cores cpu WITHOUT hyper-threading? Or is it really just the synchronization of the thread's work that cause these issues, or un-even distribution of the work across workers? These spikes and fps drop seems to have appeared around Betrayal league, at least for me. Have you looked at how cpu-heavy is the new sound engine you swapped to? Just a few pointers from a dev's POV / sad player. While it sounds like a lot of complaints, remember that I love you all, ggg devs, and that the reason this frustrate me is because I really enjoy this game and that these technical issues prevent me from fully enjoying the game's most exciting moment, which are action-packed screens! |
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at least you don't have to restart download every ~150mb or so due some error while downloading, which btw never happened before for me.
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This patch fixed crashes for me. And also I noticed how textures are loading much faster than before. Thanks GGG
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The new patch results in poe showing a black screen and then just crash.
Linux, proton. " | |
" I read somewhere it is steam problem and linux problem related https://www.pathofexile.com/forum/view-thread/2934396 https://www.pathofexile.com/forum/view-thread/2934366 This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Sep 11, 2020, 2:30:45 AM
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" Same here. Unplayable frame drops - but all assets load in 3 times faster. Brilliant. |
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Cheers, https://www.pathofexile.com/forum/view-thread/2934366 helped me, it's working now. :)
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" Turns our my dns was set on google. changing to automatic resolved the problem. hope it helps some1 with similar issues |
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Tech patch best patch! Thanks for that.
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" If you have a laptop, just take it to MCDonalds or something. I used to do this when I had to use cell phone hotspot and data was limited. |
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