Path of Exile: Heist Balance Manifesto
The changes to vaal impurity and stealth kinda blow not gonna lie.
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Nerfing defensive mechanics instead of making enemies harder to kill will only make the gameplay more binary. I signed up for an ARPG not a gatcha mobile game.
Undisputed best alpha tester since Awakening beta.
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please...leave clusters alone. Make it legacy wink wink wink
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LOL Spellslinger was fine when you introduced it at 15%. It was usable at 20%. Now it is literally dead. Nice job!
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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:( ouch
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All things seem balanced.
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lol it's still Path of nerfs each season more and more tankyness removed better off just going glass cannon builds theses days
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Nerfs everywhere. Cant say i am shocked with GGGs balance team.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. |
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Of course, another nerf to summoners. Wanna have fun? Here, have even less of it.
Patch 3.18 - A summoner? We deleted it with all its minions. |
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Here we go again!
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