Content Update 3.12.0 -- Path of Exile: Heist
" Is this the new way of trolling hard? |
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" Sure if you want to compare a glass cannon with rather no defences with a super plus ultra tank,..... sure.... why not. In this case the trapper or miner didn't understood how his char works and how he is supposed to play with it. Nothing wrong here. My miners let izaro go instantly down after he got up, while the melee character has to survive the time izaro is able to hit him. Comparing a character with 40k Tooltip tanky as fuck against someone with 70k per ball or projectile, while every mine has like 10-16 projectiles on 23 mines. Let both fight against each other, woould like to see the marauder getting near to the miner.... lulz That has to be a meme/troll or a serious braindamage. Last edited by Ondrugs#1147 on Sep 16, 2020, 12:09:05 PM
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GGG we have to talk about the definition of "slightly" @ball lightning
I don't know about you guys, but that nerf wasnt slight at all... |
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" Quite sure some of them are owned and operated by affiliates to increase revenue ;) |
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" I still use RT and dealing up to 12 Mil damage per hit, with a base investment of about 10 ex, while I would need like 100 ex to make it at least possible in a crit version.... Last edited by Ondrugs#1147 on Sep 16, 2020, 12:06:38 PM
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we need some informations about doom...
Will hexes applied by bane stack doom ? I think it can 'cause bane will have the "hex" tag and is a manual cast spell and is cast in the same shape than hex and have special interactions with hex but on the other hand, bane trigger linked hexes and doom doesn't stack on triggered hex, so it's not clear... How doom works ? We know it increases hex effectiveness and can get 30 stacks by default, at a rate of 10 stacks per sec. But how much effectiveness by stack ? And, more important, is doom stack linked to the hex or to the target ? For exemple, if we can apply 2 curses and put 1 hex on a target, wait 'till 30 hex stacks, and cast a second hex. Will doom stack be linked to hexes, so the first hex is at 30 doom stacks and the second at 0, or doom stack linked to the target, and the target be at 30 doom stack, affecting booth hexes ? I think it can be important to know for doomblast and hexblast, 'cause booth deal more damage depending on the doom stacks... In the first case, it means we need a bit more time to full stack doom but we can have 60 doom stacks (and more damages), in the second case it means we don't waste time in doom stacking by casting additional hex, but the damage won't be really buffed by having more than one hex. Last edited by Necroxor#3748 on Sep 16, 2020, 12:22:15 PM
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" Do you lack the knowledge of the english language or what makes you believe that melee got bashed? |
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I must be misreading the patch notes. I didn't see anything about molten strike or cyclone . . .
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Will Undying Grappler have the new discharge spell ?
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So you take away Firestorm from chieftain start at level 12 and then don't replace it with another spell? Why the hate for Chieftain starters? I was hoping this was going to be the blazing salvo skill. FIRE AND ALL. WHY WHY WHY
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