How to make orbs - PoE version
todays run The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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Todays run:
Not bad Ya merveil dropped map. When i met her she was like lets do some exploring. you can explore me :):):) hers map 2 help wut Last edited by H4xolotl#7857 on Mar 29, 2013, 5:42:24 AM
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Sample run #1
============= Orb drops: 4 Transmute 3 Alteration 1 Armor Scrap 1 Blcksmith Whetstone **Alterations are from sold rares found along the way deaths: 2 start - 6:33pm(gmt+8) finish - 7:47pm (gmt+8) I ran zero IIQ/IIR and rushed to merveil only stopping to obliterate mobs in large groups leaving behind lone stragglers. I must say i'm a bit disappointed, lol. Then again, RNG has been known to be quite the fickle mistress. Will do another run again tomorrow at around the same time, this time with IIQ gear on. |
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" I was discussing this the other day with my friend and came to a conclusion that may shed some light on this subject. the lower levels drop loot specific to that level i.e. a generic chest piece with no required level. a1 cruel will never drop an item that requires a level higher than it's dropped monster level. Currency can drop at any time anywhere. This being said if a mob is set to drop X of amount of drops on death, there is a much greater chance that one of the drops would be currency drops as there are less possible rolls for items. TL:DR higher level mobs have a much larger drop pool, lower mobs have all the same orbs as higher level mobs in a much smaller loot pool. This may explain why we have the idea that lower levels drop better currency. Just my idea, i honestly don't know how any of this stuff works. I farm act 1 like crazy on my level 79 shadow with about 60 quantity and 310 rarity and just rake in the the yellow/orbs. Never anything higher than a regal though, mostly chroms, alchs, fusings with the occasional GCP, blessed, and regal thrown in. |
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my above post also raises the question of making the same run (much faster) on a well geared character and parsing the results in iiq/iir gear. May come out better than making a new toon each time.
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M͛̏ͧ̊ͭ̏iͥͯͧndͪͮͭ̎̈l̋ͭͮë́͌s͆̐̄̾s͗ ̋̒̎ͤ̇͑ ̆͂ͤ̒͋͂̄rͬ͒̈͊̃ͮ̎a͒̈̈̓̂̚ge̍ ͛̾͑ͭͪ̂̚ ̊̒̊̓͐̀͒ẅ́ͬi͛̍l̈lͦ̈́ ͩ͌͂̿̋̚ ͛̀s͂ͮ̂̊̅h̑ak̂̊́e̊͊ ͥ̒ ͧͮ̊͋͋t́̿ͫhͭ͑̍̐̈ͬe ̿̆̌ ͐ͮ̾͐ͫ̃̌woͥ̿̄̏r̀̅̋ldͯͪ̽̆͂̾,̿̑ ͭ̌̄̿ͬ̚
Cuǹn̛i̡ng̵ l͞ie҉s ̶ ̨wi̡l̡l͞ be͘ńd it. R͘é̸c̛k̨͝ļes҉͝s̛͞ ̀͜ ̶h͢͝á̀̀s̶͞t̨҉e̵̵ ̡ ͏wi̸̢͜ll҉ ̨̕ ̵͞͡b̧̧́r͢e͝ą̀́k҉̵ ̡ ̷th̵͝e̸̛͠ ̡̀ ̵̶͡wor̷l͞d,̢̕ ̕͢͝ A̘̯n͇͉̯d̳ ͎̥̭̬͖͍͖ ̪̙̦̝ḭn̬̱to͖̗̦̳͚̫ ̜̖͉̺͕da̻̯͚̮̘̦͍r͚k̥̪̦̥n͓̘e͓̞̰͍̰̰͍s̳̫͎̣s̼͕̝͚̟̝ ̱̠ ̲͈̬͈̗̪̺s̙͉en̼͚̗͕̞̙d ͓̹͖̼̹̼̘ ̝i̤̟̥̳̼ͅt̥̞.̝ Last edited by H4xolotl#7857 on Mar 29, 2013, 7:26:18 AM
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" That actually has some potential. I will get a higher level associate to see how well this works, if any. 1337 21gn17ur3
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" i'd do it, but i'm @ work :) |
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it's ok, if you get free at any time please feel free to post your results of such farming.
1337 21gn17ur3
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Some of these theories, including those based on reduced drop pool, rely on the premise that the drops are dependent.
If, for example, each currency has an independent drop rate, such as (hypothetically) an alchemy orb has 1:10,000 chance to drop, and is not related to any other parameter other than IIR IIQ, then low level farming shouldn't affect it at all. If there is a maximum number of objects dropped per event, then the theory holds more weight, because if common items basically fill up the drop pool of an event, the good currency has less chance to appear. From personal experience, and I don't play a huge amount, all of my good currency comes from normal or cruel. I found my first regal orb by killing the very first zombie in Twilight Strand on Cruel. Out of all the GCP's I have found (4 I think), 3 have come from either urns or boulders, I forget the origin of the others. This is not, for me, an unusual occurrence. Good currency drops from urns and environmental objects occurs about twice as often as kill drops, roughly speaking. The same is NOT true for rare items. This is probably due to the fact that currency has a different item level or behaves differently with area level to items. To fully analyse this, we either need information from GGG on how drops are coded, which isn't going to happen, or to have a massive community contribution to a PoE drop statistics public spreadsheet for data analysis. If someone could parse the currency in posts in a similar way to the item find websites, we could gather more information. FiftyShadesOfBlade
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